Log
The agent's sanitised log, as published in the bundle. Images, reasoning, host context, machine paths and identifiers were removed by the tooling before publication.
Showing the section “Human: resumed from save aas_portal_03_003 after failed (claude -p exited with 1; 410 assistant turns; cost $77.53; success)”: 436 of 1 086 records. Show the whole log
Human: resumed from save aas_portal_03_003 after failed (claude -p exited with 1; 410 assistant turns; cost $77.53; success)
Human intervention: resumed from save aas_portal_03_003 after failed (claude -p exited with 1; 410 assistant turns; cost $77.53; success)
Run resumed, segment 2 · claude-sonnet-5 on claude-code
Prompt
Continue from where you left off.
Model
No response requested.
Prompt
The harness paused this run and has now resumed it: the game was restored to your last save state, in the same paused condition. Continue towards the goal from there.
Model
Let me check where I am after the resume.
portal_exec
return await portal.observe(['facing','position']);
- facing
- pitch
- 14
- yaw
- 27.99
- roll
- 0
- position
- x
- -1299.03
- y
- -404.03
- z
- 580.03
portal_screenshot
no arguments
Model
This full-res screenshot is much clearer now. Let me approach the door directly, staying left of the diagonal glass divider.
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 2 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 57.99
- roll
- 0
- position
- x
- -1299.03
- y
- -404.03
- z
- 580.03
Model
This is a glass viewing window, not a walkable doorway — I've been stuck trying to enter a display. Let me instead follow the cyan path along the dark tile floor.
portal_exec
await portal.look.right(90); return await portal.screenshot();
Model
This orange portal is on solid wall, not glass — the path leads straight through it. Let's walk in.
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- -77.01
- roll
- 0
- position
- x
- -1299.03
- y
- -513.12
- z
- 584.03
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec
await portal.look.right(180); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 4 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- -47.01
- roll
- 0
- position
- x
- -1299.03
- y
- -555.11
- z
- 584.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 2 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 12.99
- roll
- 0
- position
- x
- -1299.03
- y
- -494.53
- z
- 580.03
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 3 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- -32.01
- roll
- 0
- position
- x
- -1299.03
- y
- -599.62
- z
- 584.03
portal_exec
await portal.look.right(180); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 102.99
- roll
- 0
- position
- x
- -1372.59
- y
- -490.53
- z
- 576.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 102.99
- roll
- 0
- position
- x
- -1103.57
- y
- -606.93
- z
- 576.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 102.99
- roll
- 0
- position
- x
- -1133.92
- y
- -475.38
- z
- 576.03
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(30); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 72.99
- roll
- 0
- position
- x
- -1094.43
- y
- -398.03
- z
- 580.03
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(45); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 27.99
- roll
- 0
- position
- x
- -975.22
- y
- -398.03
- z
- 580.03
portal_exec2 inputs played · 00:00:00.7 in-game
const t = portal.tas(); for (let i=0;i<12;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.7 in-game
- ticks
- 48
- facing
- pitch
- 14
- yaw
- 27.99
- roll
- 0
- position
- x
- -916.03
- y
- -398.03
- z
- 580.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
Model
This door is a one-way entrance I already passed through (now sealed behind me, marked X). The real path forward must be elsewhere in this loop. Let me check the cube room for a similar walkable connection.
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(90); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- -152.01
- roll
- 0
- position
- x
- -1035.24
- y
- -461.39
- z
- 576.03
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 2 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 147.99
- roll
- 0
- position
- x
- -1127.94
- y
- -398.03
- z
- 580.03
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas(); for (let i=0;i<10;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
- ticks
- 40
- facing
- pitch
- 14
- yaw
- 147.99
- roll
- 0
- position
- x
- -1204.26
- y
- -398.03
- z
- 580.03
Model
Let's step through.
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas(); for (let i=0;i<10;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
- ticks
- 40
- facing
- pitch
- 14
- yaw
- 147.99
- roll
- 0
- position
- x
- -1259.97
- y
- -398.03
- z
- 580.03
portal_exec2 inputs played · 00:00:00.6 in-game
await portal.look.right(20); const t = portal.tas(); for (let i=0;i<10;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
- ticks
- 40
- facing
- pitch
- 14
- yaw
- 127.99
- roll
- 0
- position
- x
- -1259.97
- y
- -398.03
- z
- 580.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas(); t.hold(portal.seconds(1), { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
- ticks
- 67
- facing
- pitch
- 14
- yaw
- 127.99
- roll
- 0
- position
- x
- -1167.17
- y
- -516.84
- z
- 576.03
Model
Let me step back and systematically re-check the corridor near the elevator with full-res screenshots, since I may have misjudged some paths earlier.
portal_exec2 inputs played · 00:00:00.6 in-game
await portal.look.right(90); const t = portal.tas(); for (let i=0;i<10;i++) t.hold(4, { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
- ticks
- 40
- facing
- pitch
- 14
- yaw
- 37.99
- roll
- 0
- position
- x
- -1238.1
- y
- -572.24
- z
- 576.03
portal_exec
await portal.look.right(70); return await portal.screenshot();
Model
Given the "down arrow" signage repeated everywhere, maybe the real path is literally down through a pit I spotted near the elevator earlier. Let me check that.
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(180); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 147.99
- roll
- 0
- position
- x
- -1265.97
- y
- -500.68
- z
- 580.03
portal_exec2 inputs played · 00:00:00.3 in-game
const before = await portal.position(); const t = portal.tas(); t.hold(20, { forward: true }); await t.run({screenshot:false, position:false}); const after = await portal.position(); return { before, after, yaw: (await portal.facing()).yaw };
Inputs played
Played input
Played input 00:00:00.3 in-game
- before
- x
- -1265.97
- y
- -500.68
- z
- 580.03
- after
- x
- -1265.97
- y
- -476.83
- z
- 580.03
- yaw
- 147.99
portal_exec8 inputs played · 00:00:00.9 in-game
const results = []; for (const yaw of [0, 90, 180, 270]) { const before = await portal.position(); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(15, { forward: true }); await t.run({screenshot:false, position:false}); const after = await portal.position(); results.push({ yaw, before, after, dx: after.x-before.x, dy: after.y-before.y }); } return results;
Inputs played
Played input
Played input 00:00:00.2 in-game
Played input
Played input 00:00:00.2 in-game
Played input
Played input 00:00:00.2 in-game
Played input
Played input 00:00:00.2 in-game
What came back 869 characters
1
- yaw
- 0
- before
3 fields
- x
- -1265.97
- y
- -476.83
- z
- 580.03
- after
3 fields
- x
- -1232.22
- y
- -476.83
- z
- 576.03
- dx
- 33.75
- dy
- 0
2
- yaw
- 90
- before
3 fields
- x
- -1232.22
- y
- -476.83
- z
- 576.03
- after
3 fields
- x
- -1232.22
- y
- -443.08
- z
- 576.03
- dx
- 0
- dy
- 33.75
3
- yaw
- 180
- before
3 fields
- x
- -1232.22
- y
- -443.08
- z
- 576.03
- after
3 fields
- x
- -1265.97
- y
- -443.08
- z
- 580.03
- dx
- -33.75
- dy
- 0
4
- yaw
- 270
- before
3 fields
- x
- -1265.97
- y
- -443.08
- z
- 580.03
- after
3 fields
- x
- -1265.97
- y
- -476.83
- z
- 580.03
- dx
- 0
- dy
- -33.75
Model
Good, I've calibrated the coordinate system (yaw 0=+x, 90=+y, 180=-x, 270=-y). Now I can navigate precisely. Let me check unexplored directions at the bright glass room junction.
portal_exec2 inputs played · 00:00:04.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1078, y:-621}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(4), { forward: true }); const r = await t.run(); return { yaw, r };
Inputs played
Played input
Played input 00:00:04.0 in-game
- yaw
- -37.48763230613358
- r
- ticks
- 268
- facing
3 fields
- pitch
- 14
- yaw
- -37.49
- roll
- 0
- position
3 fields
- x
- -1299.03
- y
- -594.51
- z
- 584.03
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 97.51
- roll
- 0
- position
- x
- -1361.83
- y
- -478.9
- z
- 576.03
Model
Good, I'm back at the loop's origin junction (light-tile room). Let's continue past it toward the poster corridor and elevator to check for missed branches.
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 13.99
- yaw
- 97.51
- roll
- 0
- position
- x
- -1091.48
- y
- -592.99
- z
- 576.03
portal_exec
await portal.look.right(180); return await portal.screenshot();
Model
Let me test a hypothesis: fetch the cube from the original vault button and bring it up here to the accessible open pedestal (not behind glass). First, back to the elevator.
portal_exec
return await portal.observe(['facing','position']);
- facing
- pitch
- 13.99
- yaw
- -82.49
- roll
- 0
- position
- x
- -1091.48
- y
- -592.99
- z
- 576.03
portal_exec2 inputs played · 00:00:02.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1082, y:-720}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(2), { forward: true }); const r = await t.run(); return { yaw, r };
Inputs played
Played input
Played input 00:00:02.0 in-game
- yaw
- -85.73137017006223
- r
- ticks
- 134
- facing
3 fields
- pitch
- 13.99
- yaw
- 4.27
- roll
- 0
- position
3 fields
- x
- -1084.52
- y
- -206.2
- z
- 576.03
Model
I've reached a new area — this looks like a different instance of the door setup, further along. Let me explore around it.
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.right(180); return await portal.screenshot();
portal_exec
return await portal.position();
- x
- -1084.52
- y
- -206.2
- z
- 576.03
Game saved (interval)
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas(); t.hold(1, {}, { yawTo: -90 }); t.hold(portal.seconds(3), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
- ticks
- 201
- facing
- pitch
- 13.99
- yaw
- -90
- roll
- 0
- position
- x
- -1084.52
- y
- -364.97
- z
- 580.03
Model
Let me go back to that far room at y≈-206 which I only briefly checked — it may have unexplored exits.
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas(); t.hold(1, {}, { yawTo: 90 }); t.hold(portal.seconds(3), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
- ticks
- 201
- facing
- pitch
- 13.99
- yaw
- 90
- roll
- 0
- position
- x
- -1084.52
- y
- -144.03
- z
- 576.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.right(180); return await portal.screenshot();
portal_exec
return await portal.facing();
- pitch
- 13.99
- yaw
- 0
- roll
- 0
portal_exec8 inputs played · 00:00:00.0 in-game
const pos = await portal.position(); const views = []; for (const yaw of [0, 90, 180, 270]) { await portal.tas().hold(1, {}, { yawTo: yaw }).run({ screenshot: false, position: false }); const shot = await portal.screenshot(); views.push({ yaw, url: shot.screenshots[0].url }); } return { pos, views };
Inputs played
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
- pos
- x
- -1084.52
- y
- -144.03
- z
- 576.03
- views
4 items
11 fields
- yaw
- 0
21 fields
- yaw
- 90
31 fields
- yaw
- 180
41 fields
- yaw
- 270
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas(); t.hold(1, {}, { yawTo: 180 }); t.hold(portal.seconds(3), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
- ticks
- 201
- facing
- pitch
- 13.99
- yaw
- -180
- roll
- 0
- position
- x
- -1327.97
- y
- -144.03
- z
- 576.03
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec
await portal.look.left(180); return await portal.screenshot();
Model
This confirms I'm back near the elevator. Let me try riding it again — it might continue further up.
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 13.99
- yaw
- -135
- roll
- 0
- position
- x
- -1327.97
- y
- -167.75
- z
- 576.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
Model
Let me revisit the freely-walkable button pedestal and try interacting with it directly (use/E) rather than relying on weight.
portal_exec2 inputs played · 00:00:03.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1401, y:-464}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(3), { forward: true }); const r = await t.run(); return { yaw, r };
Inputs played
Played input
Played input 00:00:03.0 in-game
- yaw
- -103.848147222769
- r
- ticks
- 201
- facing
3 fields
- pitch
- 13.99
- yaw
- -103.85
- roll
- 0
- position
3 fields
- x
- -1327.97
- y
- -167.75
- z
- 576.03
portal_exec2 inputs played · 00:00:00.7 in-game
await portal.look.right(30); const t = portal.tas(); for (let i=0;i<12;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.7 in-game
- ticks
- 48
- facing
- pitch
- 13.99
- yaw
- -133.85
- roll
- 0
- position
- x
- -1327.97
- y
- -167.75
- z
- 576.03
portal_exec
await portal.look.left(60); return await portal.screenshot();
Model
Let me test firing the portal gun at a light-colored (portalable-looking) surface, since my earlier test was on plain concrete.
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas(); t.fire("blue"); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
- ticks
- 33
- facing
- pitch
- 13.99
- yaw
- -163.85
- roll
- 0
- position
- x
- -1327.97
- y
- -167.75
- z
- 576.03
Model
Let me go back down via elevator and re-examine the original button/cube puzzle room more carefully — I may have missed a second door there.
portal_exec
await portal.look.left(150); return await portal.screenshot();
portal_exec2 inputs played · 00:00:04.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1078, y:-621}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(4), { forward: true }); const r = await t.run(); return { yaw, r };
Inputs played
Played input
Played input 00:00:04.0 in-game
- yaw
- -61.123009990658744
- r
- ticks
- 268
- facing
3 fields
- pitch
- 13.99
- yaw
- -61.12
- roll
- 0
- position
3 fields
- x
- -1037.86
- y
- -364.97
- z
- 580.03
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 2 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 13.99
- yaw
- 178.88
- roll
- 0
- position
- x
- -1167.97
- y
- -364.79
- z
- 580.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(45); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 13.99
- yaw
- -46.12
- roll
- 0
- position
- x
- -1074.41
- y
- -364.97
- z
- 580.03
portal_exec2 inputs played · 00:00:04.0 in-game
const t = portal.tas(); t.hold(1, {}, { yawTo: -90 }); t.hold(portal.seconds(4), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:04.0 in-game
- ticks
- 268
- facing
- pitch
- 13.99
- yaw
- -90
- roll
- 0
- position
- x
- -1074.41
- y
- -364.97
- z
- 580.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 2 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 13.99
- yaw
- 30
- roll
- 0
- position
- x
- -946.11
- y
- -328.18
- z
- 576.03
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas(); for (let i=0;i<10;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
- ticks
- 40
- facing
- pitch
- 13.99
- yaw
- 30
- roll
- 0
- position
- x
- -868.16
- y
- -283.18
- z
- 576.03
Model
I'm right up against the door now. Let me try interacting with it directly.
portal_exec2 inputs played · 00:00:00.1 in-game
const t = portal.tas(); t.tap("use", 10); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.1 in-game
- ticks
- 10
- facing
- pitch
- 13.99
- yaw
- 30
- roll
- 0
- position
- x
- -868.16
- y
- -283.18
- z
- 576.03
portal_exec2 inputs played · 00:00:01.5 in-game
const t = portal.tas(); t.hold(portal.seconds(1.5), { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.5 in-game
- ticks
- 100
- facing
- pitch
- 13.99
- yaw
- 30
- roll
- 0
- position
- x
- -1063.02
- y
- -364.97
- z
- 580.03
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(90); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 13.99
- yaw
- 120
- roll
- 0
- position
- x
- -1130.52
- y
- -248.06
- z
- 576.03
portal_exec2 inputs played · 00:00:05.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1517, y:-853}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(5), { forward: true }); const r = await t.run(); return { yaw, r };
Inputs played
Played input
Played input 00:00:05.0 in-game
- yaw
- -122.57342190317522
- r
- ticks
- 334
- facing
3 fields
- pitch
- 13.99
- yaw
- -122.57
- roll
- 0
- position
3 fields
- x
- -1259.97
- y
- -364.97
- z
- 580.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:05.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1327, y:-144}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(5), { forward: true }); const r = await t.run(); return { yaw, r };
Inputs played
Played input
Played input 00:00:05.0 in-game
- yaw
- 106.87487731874512
- r
- ticks
- 334
- facing
3 fields
- pitch
- 13.99
- yaw
- 106.87
- roll
- 0
- position
3 fields
- x
- -1327.97
- y
- -144.03
- z
- 576.03
portal_exec8 inputs played · 00:00:00.0 in-game
const pos = await portal.position(); const views = []; for (const yaw of [45, 135, 225, 315]) { await portal.tas().hold(1, {}, { yawTo: yaw }).run({ screenshot: false, position: false }); const shot = await portal.screenshot(); views.push({ yaw }); } return { pos, views };
Inputs played
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
- pos
- x
- -1327.97
- y
- -144.03
- z
- 576.03
- views
4 items
11 fields
- yaw
- 45
21 fields
- yaw
- 135
31 fields
- yaw
- 225
41 fields
- yaw
- 315
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas(); t.hold(1, {}, { yawTo: 45 }); t.hold(portal.seconds(3), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
- ticks
- 201
- facing
- pitch
- 13.99
- yaw
- 45
- roll
- 0
- position
- x
- -1009.78
- y
- -144.03
- z
- 576.03
portal_exec
await portal.look.right(45); return await portal.screenshot();
portal_exec
return await portal.position();
- x
- -1009.78
- y
- -144.03
- z
- 576.03
portal_exec2 inputs played · 00:00:05.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1078, y:-621}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(5), { forward: true }); const r = await t.run(); return { yaw, r };
Inputs played
Played input
Played input 00:00:05.0 in-game
- yaw
- -98.13968805951576
- r
- ticks
- 334
- facing
3 fields
- pitch
- 13.99
- yaw
- -98.14
- roll
- 0
- position
3 fields
- x
- -1115.87
- y
- -364.97
- z
- 580.03
portal_exec2 inputs played · 00:00:02.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1028, y:-461}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(2), { forward: true }); const r = await t.run(); return { yaw, r };
Inputs played
Played input
Played input 00:00:02.0 in-game
- yaw
- -47.54065843023295
- r
- ticks
- 134
- facing
3 fields
- pitch
- 13.99
- yaw
- -47.54
- roll
- 0
- position
3 fields
- x
- -916.03
- y
- -364.97
- z
- 580.03
Game saved (interval)
portal_exec2 inputs played · 00:00:02.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1028, y:-461}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(2), { forward: true }); const r = await t.run(); return { yaw, r };
Inputs played
Played input
Played input 00:00:02.0 in-game
- yaw
- -139.38227458564214
- r
- ticks
- 134
- facing
3 fields
- pitch
- 13.99
- yaw
- -139.38
- roll
- 0
- position
3 fields
- x
- -1143.18
- y
- -364.97
- z
- 580.03
Model
Given the y≈-364 line seems to be a wall boundary crossable only via specific doors, let me search along the elevator-slat wall at the far hall for an actual entrance gap.
portal_exec2 inputs played · 00:00:05.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1327, y:-144}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(5), { forward: true }); const r = await t.run(); return { yaw, r };
Inputs played
Played input
Played input 00:00:05.0 in-game
- yaw
- 129.75631284376803
- r
- ticks
- 334
- facing
3 fields
- pitch
- 13.99
- yaw
- 129.76
- roll
- 0
- position
3 fields
- x
- -1327.97
- y
- -144.03
- z
- 576.03
portal_exec2 inputs played · 00:00:02.0 in-game
const t = portal.tas(); t.hold(1, {}, { yawTo: 180 }); t.hold(portal.seconds(2), { left: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:02.0 in-game
- ticks
- 134
- facing
- pitch
- 13.99
- yaw
- -180
- roll
- 0
- position
- x
- -1327.97
- y
- -167.75
- z
- 576.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
Model
Let me check if the big hall extends further north beyond where I first stopped.
portal_exec2 inputs played · 00:00:03.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1084, y:-144}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(3), { forward: true }); const r = await t.run(); return { yaw, r };
Inputs played
Played input
Played input 00:00:03.0 in-game
- yaw
- 5.560111966342933
- r
- ticks
- 201
- facing
3 fields
- pitch
- 13.99
- yaw
- 5.56
- roll
- 0
- position
3 fields
- x
- -880.09
- y
- -144.03
- z
- 576.03
portal_exec4 inputs played · 00:00:06.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1084, y:-100}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(2), { forward: true }); const r1 = await t.run(); // now push straight north const t2 = portal.tas(); t2.hold(1, {}, { yawTo: 90 }); t2.hold(portal.seconds(4), { forward: true }); const r2 = await t2.run(); return { r1, r2 };
Inputs played
Played input
Played input 00:00:02.0 in-game
Played input
Played input 00:00:04.0 in-game
- r1
- ticks
- 134
- facing
3 fields
- pitch
- 13.99
- yaw
- 167.82
- roll
- 0
- position
3 fields
- x
- -1172.6
- y
- -144.03
- z
- 576.03
- r2
- ticks
- 268
- facing
3 fields
- pitch
- 13.99
- yaw
- 90
- roll
- 0
- position
3 fields
- x
- -1172.6
- y
- -144.03
- z
- 576.03
Model
Let me thoroughly search along the cube room's glass wall for a passable gap, strafing along it.
portal_exec2 inputs played · 00:00:02.5 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1037, y:-330}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(2.5), { forward: true }); const r = await t.run(); return { yaw, r };
Inputs played
Played input
Played input 00:00:02.5 in-game
- yaw
- -53.902344617950455
- r
- ticks
- 168
- facing
3 fields
- pitch
- 13.99
- yaw
- -53.9
- roll
- 0
- position
3 fields
- x
- -951.23
- y
- -364.97
- z
- 580.03
portal_exec2 inputs played · 00:00:01.9 in-game
await portal.look.left(90); const t = portal.tas(); t.hold(portal.seconds(2), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
- ticks
- 133
- facing
- pitch
- 13.99
- yaw
- 36.1
- roll
- 0
- position
- x
- -835.34
- y
- -232.29
- z
- 584.46
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas(); t.hold(portal.seconds(1), { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
- ticks
- 67
- facing
- pitch
- 13.99
- yaw
- 36.1
- roll
- 0
- position
- x
- -957.15
- y
- -321.1
- z
- 576.03
portal_exec
await portal.look.right(70); return await portal.screenshot();
Model
Let me check the accessible drum pedestal area for a cube dispenser mechanism I may have missed.
portal_exec
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1406, y:-615}; const yaw = angleTo(pos, target); return { pos, yaw };
- pos
- x
- -957.15
- y
- -321.1
- z
- 576.03
- yaw
- -146.7838444165808
portal_exec4 inputs played · 00:00:07.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1084, y:-250}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(2), { forward: true }); const r1 = await t.run(); const t2 = portal.tas(); t2.hold(1, {}, { yawTo: 270 }); t2.hold(portal.seconds(5), { forward: true }); const r2 = await t2.run(); return { r1, r2 };
Inputs played
Played input
Played input 00:00:02.0 in-game
Played input
Played input 00:00:05.0 in-game
- r1
- ticks
- 134
- facing
3 fields
- pitch
- 13.99
- yaw
- 150.73
- roll
- 0
- position
3 fields
- x
- -1218.2
- y
- -174.79
- z
- 576.03
- r2
- ticks
- 334
- facing
3 fields
- pitch
- 13.99
- yaw
- -90
- roll
- 0
- position
3 fields
- x
- -1218.2
- y
- -364.97
- z
- 580.03
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas(); t.hold(portal.seconds(3), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
- ticks
- 200
- facing
- pitch
- 13.99
- yaw
- -90
- roll
- 0
- position
- x
- -1218.2
- y
- -364.97
- z
- 580.03
portal_exec2 inputs played · 00:00:03.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1401, y:-464}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(3), { forward: true }); const r = await t.run(); return { yaw, r };
Inputs played
Played input
Played input 00:00:03.0 in-game
- yaw
- -151.55384036697794
- r
- ticks
- 201
- facing
3 fields
- pitch
- 13.99
- yaw
- -151.55
- roll
- 0
- position
3 fields
- x
- -1259.97
- y
- -364.97
- z
- 580.03
portal_exec4 inputs played · 00:00:02.9 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1074.41, y:-364.97}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(2), { forward: true }); const r1 = await t.run(); await portal.look.right(90); const t2 = portal.tas(); for (let i=0;i<15;i++) t2.hold(4, { forward: true }, { left: 3 }); const r2 = await t2.run(); return { r1, r2 };
Inputs played
Played input
Played input 00:00:02.0 in-game
Played input
Played input 00:00:00.9 in-game
- r1
- ticks
- 134
- facing
3 fields
- pitch
- 13.99
- yaw
- 0
- roll
- 0
- position
3 fields
- x
- -960.72
- y
- -364.97
- z
- 580.03
- r2
- ticks
- 60
- facing
3 fields
- pitch
- 13.99
- yaw
- -45
- roll
- 0
- position
3 fields
- x
- -916.03
- y
- -364.97
- z
- 580.03
portal_exec4 inputs played · 00:00:07.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } let pos = await portal.position(); let target = {x:-1084, y:-206}; let yaw = angleTo(pos, target); let t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(3), { forward: true }); const r1 = await t.run(); pos = r1.position; target = {x:-1401, y:-464}; yaw = angleTo(pos, target); t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(4), { forward: true }); const r2 = await t.run(); return { r1, r2 };
Inputs played
Played input
Played input 00:00:03.0 in-game
Played input
Played input 00:00:04.0 in-game
- r1
- ticks
- 201
- facing
3 fields
- pitch
- 13.99
- yaw
- 136.58
- roll
- 0
- position
3 fields
- x
- -1242.86
- y
- -144.03
- z
- 576.03
- r2
- ticks
- 268
- facing
3 fields
- pitch
- 13.99
- yaw
- -116.3
- roll
- 0
- position
3 fields
- x
- -1327.97
- y
- -335.97
- z
- 576.03
Model
A new dark, unlit area is visible — this could be genuinely new territory. Let me look into it.
portal_exec
await portal.look.right(45); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas(); for (let i=0;i<10;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
- ticks
- 40
- facing
- pitch
- 13.99
- yaw
- -161.3
- roll
- 0
- position
- x
- -1327.97
- y
- -335.97
- z
- 576.03
Model
Let me test whether jumping can get me past the glass/pillar obstruction at the door.
portal_exec4 inputs played · 00:00:02.3 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-916, y:-364.97}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(2), { forward: true }); const r1 = await t.run(); const t2 = portal.tas(); t2.hold(20, { forward: true, jump: true }); const r2 = await t2.run(); return { r1, r2 };
Inputs played
Played input
Played input 00:00:02.0 in-game
Played input
Played input 00:00:00.3 in-game
- r1
- ticks
- 134
- facing
3 fields
- pitch
- 13.99
- yaw
- -4.03
- roll
- 0
- position
3 fields
- x
- -1029.47
- y
- -352.4
- z
- 576.03
- r2
- ticks
- 20
- facing
3 fields
- pitch
- 13.99
- yaw
- -4.03
- roll
- 0
- position
3 fields
- x
- -1005.9
- y
- -354.06
- z
- 631.25
portal_exec2 inputs played · 00:00:00.4 in-game
await portal.look.left(30); const t = portal.tas(); for (let i=0;i<8;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
- ticks
- 32
- facing
- pitch
- 13.99
- yaw
- 25.97
- roll
- 0
- position
- x
- -952.88
- y
- -336.36
- z
- 576.03
Model
Let me back far away to get full clarity on whether it's glass or solid wall around these doors.
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas(); t.hold(portal.seconds(3), { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
- ticks
- 200
- facing
- pitch
- 13.99
- yaw
- 25.97
- roll
- 0
- position
- x
- -1259.97
- y
- -364.97
- z
- 580.03
Model
Let me make one more deliberate attempt at opening this door — center precisely and hold use.
portal_exec2 inputs played · 00:00:02.8 in-game
const t = portal.tas(); for (let i=0;i<10;i++) t.hold(4, { forward: true }); t.tap("use", 20); t.wait(portal.seconds(2)); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:02.8 in-game
- ticks
- 193
- facing
- pitch
- 13.99
- yaw
- 25.97
- roll
- 0
- position
- x
- -1179.06
- y
- -325.55
- z
- 576.03
portal_exec2 inputs played · 00:00:01.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1401, y:-464}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(1), { forward: true }); const r = await t.run(); return { yaw, r };
Inputs played
Played input
Played input 00:00:01.0 in-game
- yaw
- -148.04337381057462
- r
- ticks
- 68
- facing
3 fields
- pitch
- 13.99
- yaw
- -148.04
- roll
- 0
- position
3 fields
- x
- -1259.97
- y
- -364.97
- z
- 580.03
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas(); t.hold(1, {}, { yawTo: 270 }); t.hold(portal.seconds(3), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
- ticks
- 201
- facing
- pitch
- 13.99
- yaw
- -90
- roll
- 0
- position
- x
- -1259.97
- y
- -364.97
- z
- 580.03
portal_exec2 inputs played · 00:00:02.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; } const pos = await portal.position(); const target = {x:-1327, y:-364.97}; const yaw = angleTo(pos, target); const t = portal.tas(); t.hold(1, {}, { yawTo: yaw }); t.hold(portal.seconds(2), { forward: true }); const r = await t.run(); return { yaw, r };
Inputs played
Played input
Played input 00:00:02.0 in-game
- yaw
- 180
- r
- ticks
- 134
- facing
3 fields
- pitch
- 13.99
- yaw
- -180
- roll
- 0
- position
3 fields
- x
- -1259.97
- y
- -364.97
- z
- 580.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas(); t.hold(portal.seconds(1), { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
- ticks
- 67
- facing
- pitch
- 13.99
- yaw
- -180
- roll
- 0
- position
- x
- -1109.22
- y
- -364.97
- z
- 580.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 13.99
- yaw
- -90
- roll
- 0
- position
- x
- -1109.22
- y
- -364.97
- z
- 580.03
portal_exec2 inputs played · 00:00:01.9 in-game
const t = portal.tas(); t.hold(portal.seconds(2), { right: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
- ticks
- 133
- facing
- pitch
- 13.99
- yaw
- -90
- roll
- 0
- position
- x
- -1259.97
- y
- -364.97
- z
- 580.03
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas(); t.hold(portal.seconds(3), { left: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
- ticks
- 200
- facing
- pitch
- 13.99
- yaw
- -90
- roll
- 0
- position
- x
- -916.03
- y
- -364.97
- z
- 580.03
Model
You've hit your session limit · resets 10:40am (Europe/Amsterdam)
Game saved (milestone end of session)
Run ended: stopped · claude -p exited with 1; 250 assistant turns; cost $140.98; success; You've hit your session limit · resets 10:40am (Europe/Amsterdam)