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Log

The agent's sanitised log, as published in the bundle. Images, reasoning, host context, machine paths and identifiers were removed by the tooling before publication.

58 messages313 tool calls402 harness eventsTimes are measured from the start of the recording.

Showing the section “Human: resumed from save aas_portal_03_003 after failed (claude -p exited with 1; 410 assistant turns; cost $77.53; success)”: 436 of 1 086 records. Show the whole log

Human: resumed from save aas_portal_03_003 after failed (claude -p exited with 1; 410 assistant turns; cost $77.53; success)
Human intervention: resumed from save aas_portal_03_003 after failed (claude -p exited with 1; 410 assistant turns; cost $77.53; success)
Run resumed, segment 2 · claude-sonnet-5 on claude-code
Prompt
Continue from where you left off.
Model
No response requested.
Prompt
The harness paused this run and has now resumed it: the game was restored to your last save state, in the same paused condition. Continue towards the goal from there.
Model
Let me check where I am after the resume.
portal_exec
return await portal.observe(['facing','position']);
facing
pitch
14
yaw
27.99
roll
0
position
x
-1299.03
y
-404.03
z
580.03
portal_screenshot
no arguments
Model
This full-res screenshot is much clearer now. Let me approach the door directly, staying left of the diagonal glass divider.
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 2 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
57.99
roll
0
position
x
-1299.03
y
-404.03
z
580.03
Model
This is a glass viewing window, not a walkable doorway — I've been stuck trying to enter a display. Let me instead follow the cyan path along the dark tile floor.
portal_exec
await portal.look.right(90);
return await portal.screenshot();
Model
This orange portal is on solid wall, not glass — the path leads straight through it. Let's walk in.
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-77.01
roll
0
position
x
-1299.03
y
-513.12
z
584.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec
await portal.look.right(180);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 4 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-47.01
roll
0
position
x
-1299.03
y
-555.11
z
584.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 2 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
12.99
roll
0
position
x
-1299.03
y
-494.53
z
580.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-32.01
roll
0
position
x
-1299.03
y
-599.62
z
584.03
portal_exec
await portal.look.right(180);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
102.99
roll
0
position
x
-1372.59
y
-490.53
z
576.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
102.99
roll
0
position
x
-1103.57
y
-606.93
z
576.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
102.99
roll
0
position
x
-1133.92
y
-475.38
z
576.03
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(30);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
72.99
roll
0
position
x
-1094.43
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(45);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
27.99
roll
0
position
x
-975.22
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:00.7 in-game
const t = portal.tas();
for (let i=0;i<12;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.7 in-game
ticks
48
facing
pitch
14
yaw
27.99
roll
0
position
x
-916.03
y
-398.03
z
580.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
Model
This door is a one-way entrance I already passed through (now sealed behind me, marked X). The real path forward must be elsewhere in this loop. Let me check the cube room for a similar walkable connection.
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(90);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-152.01
roll
0
position
x
-1035.24
y
-461.39
z
576.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 2 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
147.99
roll
0
position
x
-1127.94
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
14
yaw
147.99
roll
0
position
x
-1204.26
y
-398.03
z
580.03
Model
Let's step through.
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
14
yaw
147.99
roll
0
position
x
-1259.97
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:00.6 in-game
await portal.look.right(20);
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
14
yaw
127.99
roll
0
position
x
-1259.97
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas();
t.hold(portal.seconds(1), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
14
yaw
127.99
roll
0
position
x
-1167.17
y
-516.84
z
576.03
Model
Let me step back and systematically re-check the corridor near the elevator with full-res screenshots, since I may have misjudged some paths earlier.
portal_exec2 inputs played · 00:00:00.6 in-game
await portal.look.right(90);
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
14
yaw
37.99
roll
0
position
x
-1238.1
y
-572.24
z
576.03
portal_exec
await portal.look.right(70);
return await portal.screenshot();
Model
Given the "down arrow" signage repeated everywhere, maybe the real path is literally down through a pit I spotted near the elevator earlier. Let me check that.
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(180);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
147.99
roll
0
position
x
-1265.97
y
-500.68
z
580.03
portal_exec2 inputs played · 00:00:00.3 in-game
const before = await portal.position();
const t = portal.tas();
t.hold(20, { forward: true });
await t.run({screenshot:false, position:false});
const after = await portal.position();
return { before, after, yaw: (await portal.facing()).yaw };
Inputs played
Played input
Played input 00:00:00.3 in-game
before
x
-1265.97
y
-500.68
z
580.03
after
x
-1265.97
y
-476.83
z
580.03
yaw
147.99
portal_exec8 inputs played · 00:00:00.9 in-game
const results = [];
for (const yaw of [0, 90, 180, 270]) {
  const before = await portal.position();
  const t = portal.tas();
  t.hold(1, {}, { yawTo: yaw });
  t.hold(15, { forward: true });
  await t.run({screenshot:false, position:false});
  const after = await portal.position();
  results.push({ yaw, before, after, dx: after.x-before.x, dy: after.y-before.y });
}
return results;
Inputs played
Played input
Played input 00:00:00.2 in-game
Played input
Played input 00:00:00.2 in-game
Played input
Played input 00:00:00.2 in-game
Played input
Played input 00:00:00.2 in-game
What came back 869 characters
1
yaw
0
before
3 fields
x
-1265.97
y
-476.83
z
580.03
after
3 fields
x
-1232.22
y
-476.83
z
576.03
dx
33.75
dy
0
2
yaw
90
before
3 fields
x
-1232.22
y
-476.83
z
576.03
after
3 fields
x
-1232.22
y
-443.08
z
576.03
dx
0
dy
33.75
3
yaw
180
before
3 fields
x
-1232.22
y
-443.08
z
576.03
after
3 fields
x
-1265.97
y
-443.08
z
580.03
dx
-33.75
dy
0
4
yaw
270
before
3 fields
x
-1265.97
y
-443.08
z
580.03
after
3 fields
x
-1265.97
y
-476.83
z
580.03
dx
0
dy
-33.75
Model
Good, I've calibrated the coordinate system (yaw 0=+x, 90=+y, 180=-x, 270=-y). Now I can navigate precisely. Let me check unexplored directions at the bright glass room junction.
portal_exec2 inputs played · 00:00:04.0 in-game
function angleTo(from, to) {
  return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI;
}
const pos = await portal.position();
const target = {x:-1078, y:-621};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(4), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:04.0 in-game
yaw
-37.48763230613358
r
ticks
268
facing
3 fields
pitch
14
yaw
-37.49
roll
0
position
3 fields
x
-1299.03
y
-594.51
z
584.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
97.51
roll
0
position
x
-1361.83
y
-478.9
z
576.03
Model
Good, I'm back at the loop's origin junction (light-tile room). Let's continue past it toward the poster corridor and elevator to check for missed branches.
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
13.99
yaw
97.51
roll
0
position
x
-1091.48
y
-592.99
z
576.03
portal_exec
await portal.look.right(180);
return await portal.screenshot();
Model
Let me test a hypothesis: fetch the cube from the original vault button and bring it up here to the accessible open pedestal (not behind glass). First, back to the elevator.
portal_exec
return await portal.observe(['facing','position']);
facing
pitch
13.99
yaw
-82.49
roll
0
position
x
-1091.48
y
-592.99
z
576.03
portal_exec2 inputs played · 00:00:02.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1082, y:-720};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:02.0 in-game
yaw
-85.73137017006223
r
ticks
134
facing
3 fields
pitch
13.99
yaw
4.27
roll
0
position
3 fields
x
-1084.52
y
-206.2
z
576.03
Model
I've reached a new area — this looks like a different instance of the door setup, further along. Let me explore around it.
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.right(180);
return await portal.screenshot();
portal_exec
return await portal.position();
x
-1084.52
y
-206.2
z
576.03
Game saved (interval)
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(1, {}, { yawTo: -90 });
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
201
facing
pitch
13.99
yaw
-90
roll
0
position
x
-1084.52
y
-364.97
z
580.03
Model
Let me go back to that far room at y≈-206 which I only briefly checked — it may have unexplored exits.
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(1, {}, { yawTo: 90 });
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
201
facing
pitch
13.99
yaw
90
roll
0
position
x
-1084.52
y
-144.03
z
576.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.right(180);
return await portal.screenshot();
portal_exec
return await portal.facing();
pitch
13.99
yaw
0
roll
0
portal_exec8 inputs played · 00:00:00.0 in-game
const pos = await portal.position();
const views = [];
for (const yaw of [0, 90, 180, 270]) {
  await portal.tas().hold(1, {}, { yawTo: yaw }).run({ screenshot: false, position: false });
  const shot = await portal.screenshot();
  views.push({ yaw, url: shot.screenshots[0].url });
}
return { pos, views };
Inputs played
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
pos
x
-1084.52
y
-144.03
z
576.03
views
4 items
1
1 fields
yaw
0
2
1 fields
yaw
90
3
1 fields
yaw
180
4
1 fields
yaw
270
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(1, {}, { yawTo: 180 });
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
201
facing
pitch
13.99
yaw
-180
roll
0
position
x
-1327.97
y
-144.03
z
576.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec
await portal.look.left(180);
return await portal.screenshot();
Model
This confirms I'm back near the elevator. Let me try riding it again — it might continue further up.
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
13.99
yaw
-135
roll
0
position
x
-1327.97
y
-167.75
z
576.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
Model
Let me revisit the freely-walkable button pedestal and try interacting with it directly (use/E) rather than relying on weight.
portal_exec2 inputs played · 00:00:03.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1401, y:-464};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:03.0 in-game
yaw
-103.848147222769
r
ticks
201
facing
3 fields
pitch
13.99
yaw
-103.85
roll
0
position
3 fields
x
-1327.97
y
-167.75
z
576.03
portal_exec2 inputs played · 00:00:00.7 in-game
await portal.look.right(30);
const t = portal.tas();
for (let i=0;i<12;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.7 in-game
ticks
48
facing
pitch
13.99
yaw
-133.85
roll
0
position
x
-1327.97
y
-167.75
z
576.03
portal_exec
await portal.look.left(60);
return await portal.screenshot();
Model
Let me test firing the portal gun at a light-colored (portalable-looking) surface, since my earlier test was on plain concrete.
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas();
t.fire("blue");
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
33
facing
pitch
13.99
yaw
-163.85
roll
0
position
x
-1327.97
y
-167.75
z
576.03
Model
Let me go back down via elevator and re-examine the original button/cube puzzle room more carefully — I may have missed a second door there.
portal_exec
await portal.look.left(150);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:04.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1078, y:-621};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(4), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:04.0 in-game
yaw
-61.123009990658744
r
ticks
268
facing
3 fields
pitch
13.99
yaw
-61.12
roll
0
position
3 fields
x
-1037.86
y
-364.97
z
580.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 2 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
13.99
yaw
178.88
roll
0
position
x
-1167.97
y
-364.79
z
580.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(45);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
13.99
yaw
-46.12
roll
0
position
x
-1074.41
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:04.0 in-game
const t = portal.tas();
t.hold(1, {}, { yawTo: -90 });
t.hold(portal.seconds(4), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:04.0 in-game
ticks
268
facing
pitch
13.99
yaw
-90
roll
0
position
x
-1074.41
y
-364.97
z
580.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 2 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
13.99
yaw
30
roll
0
position
x
-946.11
y
-328.18
z
576.03
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
13.99
yaw
30
roll
0
position
x
-868.16
y
-283.18
z
576.03
Model
I'm right up against the door now. Let me try interacting with it directly.
portal_exec2 inputs played · 00:00:00.1 in-game
const t = portal.tas();
t.tap("use", 10);
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.1 in-game
ticks
10
facing
pitch
13.99
yaw
30
roll
0
position
x
-868.16
y
-283.18
z
576.03
portal_exec2 inputs played · 00:00:01.5 in-game
const t = portal.tas();
t.hold(portal.seconds(1.5), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.5 in-game
ticks
100
facing
pitch
13.99
yaw
30
roll
0
position
x
-1063.02
y
-364.97
z
580.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(90);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
13.99
yaw
120
roll
0
position
x
-1130.52
y
-248.06
z
576.03
portal_exec2 inputs played · 00:00:05.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1517, y:-853};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(5), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:05.0 in-game
yaw
-122.57342190317522
r
ticks
334
facing
3 fields
pitch
13.99
yaw
-122.57
roll
0
position
3 fields
x
-1259.97
y
-364.97
z
580.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:05.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1327, y:-144};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(5), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:05.0 in-game
yaw
106.87487731874512
r
ticks
334
facing
3 fields
pitch
13.99
yaw
106.87
roll
0
position
3 fields
x
-1327.97
y
-144.03
z
576.03
portal_exec8 inputs played · 00:00:00.0 in-game
const pos = await portal.position();
const views = [];
for (const yaw of [45, 135, 225, 315]) {
  await portal.tas().hold(1, {}, { yawTo: yaw }).run({ screenshot: false, position: false });
  const shot = await portal.screenshot();
  views.push({ yaw });
}
return { pos, views };
Inputs played
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
pos
x
-1327.97
y
-144.03
z
576.03
views
4 items
1
1 fields
yaw
45
2
1 fields
yaw
135
3
1 fields
yaw
225
4
1 fields
yaw
315
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(1, {}, { yawTo: 45 });
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
201
facing
pitch
13.99
yaw
45
roll
0
position
x
-1009.78
y
-144.03
z
576.03
portal_exec
await portal.look.right(45);
return await portal.screenshot();
portal_exec
return await portal.position();
x
-1009.78
y
-144.03
z
576.03
portal_exec2 inputs played · 00:00:05.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1078, y:-621};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(5), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:05.0 in-game
yaw
-98.13968805951576
r
ticks
334
facing
3 fields
pitch
13.99
yaw
-98.14
roll
0
position
3 fields
x
-1115.87
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:02.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1028, y:-461};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:02.0 in-game
yaw
-47.54065843023295
r
ticks
134
facing
3 fields
pitch
13.99
yaw
-47.54
roll
0
position
3 fields
x
-916.03
y
-364.97
z
580.03
Game saved (interval)
portal_exec2 inputs played · 00:00:02.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1028, y:-461};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:02.0 in-game
yaw
-139.38227458564214
r
ticks
134
facing
3 fields
pitch
13.99
yaw
-139.38
roll
0
position
3 fields
x
-1143.18
y
-364.97
z
580.03
Model
Given the y≈-364 line seems to be a wall boundary crossable only via specific doors, let me search along the elevator-slat wall at the far hall for an actual entrance gap.
portal_exec2 inputs played · 00:00:05.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1327, y:-144};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(5), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:05.0 in-game
yaw
129.75631284376803
r
ticks
334
facing
3 fields
pitch
13.99
yaw
129.76
roll
0
position
3 fields
x
-1327.97
y
-144.03
z
576.03
portal_exec2 inputs played · 00:00:02.0 in-game
const t = portal.tas();
t.hold(1, {}, { yawTo: 180 });
t.hold(portal.seconds(2), { left: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:02.0 in-game
ticks
134
facing
pitch
13.99
yaw
-180
roll
0
position
x
-1327.97
y
-167.75
z
576.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
Model
Let me check if the big hall extends further north beyond where I first stopped.
portal_exec2 inputs played · 00:00:03.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1084, y:-144};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:03.0 in-game
yaw
5.560111966342933
r
ticks
201
facing
3 fields
pitch
13.99
yaw
5.56
roll
0
position
3 fields
x
-880.09
y
-144.03
z
576.03
portal_exec4 inputs played · 00:00:06.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1084, y:-100};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2), { forward: true });
const r1 = await t.run();
// now push straight north
const t2 = portal.tas();
t2.hold(1, {}, { yawTo: 90 });
t2.hold(portal.seconds(4), { forward: true });
const r2 = await t2.run();
return { r1, r2 };
Inputs played
Played input
Played input 00:00:02.0 in-game
Played input
Played input 00:00:04.0 in-game
r1
ticks
134
facing
3 fields
pitch
13.99
yaw
167.82
roll
0
position
3 fields
x
-1172.6
y
-144.03
z
576.03
r2
ticks
268
facing
3 fields
pitch
13.99
yaw
90
roll
0
position
3 fields
x
-1172.6
y
-144.03
z
576.03
Model
Let me thoroughly search along the cube room's glass wall for a passable gap, strafing along it.
portal_exec2 inputs played · 00:00:02.5 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1037, y:-330};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2.5), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:02.5 in-game
yaw
-53.902344617950455
r
ticks
168
facing
3 fields
pitch
13.99
yaw
-53.9
roll
0
position
3 fields
x
-951.23
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:01.9 in-game
await portal.look.left(90);
const t = portal.tas();
t.hold(portal.seconds(2), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
ticks
133
facing
pitch
13.99
yaw
36.1
roll
0
position
x
-835.34
y
-232.29
z
584.46
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas();
t.hold(portal.seconds(1), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
13.99
yaw
36.1
roll
0
position
x
-957.15
y
-321.1
z
576.03
portal_exec
await portal.look.right(70);
return await portal.screenshot();
Model
Let me check the accessible drum pedestal area for a cube dispenser mechanism I may have missed.
portal_exec
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1406, y:-615};
const yaw = angleTo(pos, target);
return { pos, yaw };
pos
x
-957.15
y
-321.1
z
576.03
yaw
-146.7838444165808
portal_exec4 inputs played · 00:00:07.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1084, y:-250};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2), { forward: true });
const r1 = await t.run();
const t2 = portal.tas();
t2.hold(1, {}, { yawTo: 270 });
t2.hold(portal.seconds(5), { forward: true });
const r2 = await t2.run();
return { r1, r2 };
Inputs played
Played input
Played input 00:00:02.0 in-game
Played input
Played input 00:00:05.0 in-game
r1
ticks
134
facing
3 fields
pitch
13.99
yaw
150.73
roll
0
position
3 fields
x
-1218.2
y
-174.79
z
576.03
r2
ticks
334
facing
3 fields
pitch
13.99
yaw
-90
roll
0
position
3 fields
x
-1218.2
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
200
facing
pitch
13.99
yaw
-90
roll
0
position
x
-1218.2
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:03.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1401, y:-464};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:03.0 in-game
yaw
-151.55384036697794
r
ticks
201
facing
3 fields
pitch
13.99
yaw
-151.55
roll
0
position
3 fields
x
-1259.97
y
-364.97
z
580.03
portal_exec4 inputs played · 00:00:02.9 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1074.41, y:-364.97};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2), { forward: true });
const r1 = await t.run();
await portal.look.right(90);
const t2 = portal.tas();
for (let i=0;i<15;i++) t2.hold(4, { forward: true }, { left: 3 });
const r2 = await t2.run();
return { r1, r2 };
Inputs played
Played input
Played input 00:00:02.0 in-game
Played input
Played input 00:00:00.9 in-game
r1
ticks
134
facing
3 fields
pitch
13.99
yaw
0
roll
0
position
3 fields
x
-960.72
y
-364.97
z
580.03
r2
ticks
60
facing
3 fields
pitch
13.99
yaw
-45
roll
0
position
3 fields
x
-916.03
y
-364.97
z
580.03
portal_exec4 inputs played · 00:00:07.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
let pos = await portal.position();
let target = {x:-1084, y:-206};
let yaw = angleTo(pos, target);
let t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(3), { forward: true });
const r1 = await t.run();
pos = r1.position;
target = {x:-1401, y:-464};
yaw = angleTo(pos, target);
t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(4), { forward: true });
const r2 = await t.run();
return { r1, r2 };
Inputs played
Played input
Played input 00:00:03.0 in-game
Played input
Played input 00:00:04.0 in-game
r1
ticks
201
facing
3 fields
pitch
13.99
yaw
136.58
roll
0
position
3 fields
x
-1242.86
y
-144.03
z
576.03
r2
ticks
268
facing
3 fields
pitch
13.99
yaw
-116.3
roll
0
position
3 fields
x
-1327.97
y
-335.97
z
576.03
Model
A new dark, unlit area is visible — this could be genuinely new territory. Let me look into it.
portal_exec
await portal.look.right(45);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
13.99
yaw
-161.3
roll
0
position
x
-1327.97
y
-335.97
z
576.03
Model
Let me test whether jumping can get me past the glass/pillar obstruction at the door.
portal_exec4 inputs played · 00:00:02.3 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-916, y:-364.97};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2), { forward: true });
const r1 = await t.run();
const t2 = portal.tas();
t2.hold(20, { forward: true, jump: true });
const r2 = await t2.run();
return { r1, r2 };
Inputs played
Played input
Played input 00:00:02.0 in-game
Played input
Played input 00:00:00.3 in-game
r1
ticks
134
facing
3 fields
pitch
13.99
yaw
-4.03
roll
0
position
3 fields
x
-1029.47
y
-352.4
z
576.03
r2
ticks
20
facing
3 fields
pitch
13.99
yaw
-4.03
roll
0
position
3 fields
x
-1005.9
y
-354.06
z
631.25
portal_exec2 inputs played · 00:00:00.4 in-game
await portal.look.left(30);
const t = portal.tas();
for (let i=0;i<8;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
32
facing
pitch
13.99
yaw
25.97
roll
0
position
x
-952.88
y
-336.36
z
576.03
Model
Let me back far away to get full clarity on whether it's glass or solid wall around these doors.
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(portal.seconds(3), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
200
facing
pitch
13.99
yaw
25.97
roll
0
position
x
-1259.97
y
-364.97
z
580.03
Model
Let me make one more deliberate attempt at opening this door — center precisely and hold use.
portal_exec2 inputs played · 00:00:02.8 in-game
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true });
t.tap("use", 20);
t.wait(portal.seconds(2));
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:02.8 in-game
ticks
193
facing
pitch
13.99
yaw
25.97
roll
0
position
x
-1179.06
y
-325.55
z
576.03
portal_exec2 inputs played · 00:00:01.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1401, y:-464};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(1), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:01.0 in-game
yaw
-148.04337381057462
r
ticks
68
facing
3 fields
pitch
13.99
yaw
-148.04
roll
0
position
3 fields
x
-1259.97
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(1, {}, { yawTo: 270 });
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
201
facing
pitch
13.99
yaw
-90
roll
0
position
x
-1259.97
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:02.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1327, y:-364.97};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:02.0 in-game
yaw
180
r
ticks
134
facing
3 fields
pitch
13.99
yaw
-180
roll
0
position
3 fields
x
-1259.97
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas();
t.hold(portal.seconds(1), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
13.99
yaw
-180
roll
0
position
x
-1109.22
y
-364.97
z
580.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
13.99
yaw
-90
roll
0
position
x
-1109.22
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:01.9 in-game
const t = portal.tas();
t.hold(portal.seconds(2), { right: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
ticks
133
facing
pitch
13.99
yaw
-90
roll
0
position
x
-1259.97
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(portal.seconds(3), { left: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
200
facing
pitch
13.99
yaw
-90
roll
0
position
x
-916.03
y
-364.97
z
580.03
Model
You've hit your session limit · resets 10:40am (Europe/Amsterdam)
Game saved (milestone end of session)
Run ended: stopped · claude -p exited with 1; 250 assistant turns; cost $140.98; success; You've hit your session limit · resets 10:40am (Europe/Amsterdam)