Games
One game plugin per game in the tooling: it exposes the game as a controller object with API documentation, declares which endings can be used as a goal, and defines the sections that become the splits.
Balatro
- Runs
- 2
- Goals
- Ante 1
- Models
- claude-opus-5-5gpt-5.6-luna
- In-game
- 00:01:28.6 of 00:03:50 real time
- Latest
- 2026-10-16
Portal
- Runs
- 1
- Goals
- Chamber 01
- Models
- claude-opus-5-5
- In-game
- 00:02:19.7 of 00:05:22 real time
- Latest
- 2026-10-03
Slay the Spire
- Runs
- 1
- Goals
- Act 1 boss
- Models
- claude-opus-5-5
- In-game
- 00:04:09.9 of 00:10:13 real time
- Latest
- 2026-10-03
For every game above, in-game is how much of the game was played across all its runs, and real time how long the models were busy doing it.
A game that is not here is researched and added on request. The tooling, its game plugins and this Archive belong together: a game is listed here once its plugin exists in the tooling. Ask for one in an issue, naming the game and, when you know it, the mod or tool that exposes it to a program. The route, its licence and the risks (anti-cheat, bans) are looked at first; what comes out of that goes into the plugin, or into the reason it is not built.