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Log

The agent's sanitised log, as published in the bundle. Images, reasoning, host context, machine paths and identifiers were removed by the tooling before publication.

58 messages313 tool calls402 harness eventsTimes are measured from the start of the recording.
Start
Recording started (obs)
Game ready
Run started · claude-sonnet-5 on claude-code
Prompt
You are controlling Portal. Your goal is to progress through the game and reach the end credits. Do not cheat/look up information about the game online.
Model
I'll start by loading the Portal tools and checking the current game state.
ToolSearch
query
select:mcp__portal__portal_documentation,mcp__portal__portal_exec,mcp__portal__portal_screenshot
max_results
5
1
type
tool_reference
tool_name
mcp__portal__portal_documentation
2
type
tool_reference
tool_name
mcp__portal__portal_exec
3
type
tool_reference
tool_name
mcp__portal__portal_screenshot
portal_documentation
no arguments
# Portal JavaScript API Reference 7 462 characters
# Portal JavaScript API Reference This is the supported `portal` JavaScript API surface available inside `portal_exec`. The `portal` object is already constructed and connected by the MCP server. ```ts interface PortalController { tas(): TasBuilder; // Start building a TAS plan. run(steps: NonEmptyTasSteps, options?: RunOptions): Promise<TasRunResult>; // Play 1..1000 raw steps. look: PortalLookApi; // Relative view turns while paused. facing(options?: RequestOptions): Promise<Facing>; // Read current view without changing it. position(options?: RequestOptions): Promise<Position>; // Read world-space player origin. observe(fields: NonEmptyObservationFields, options?: RequestOptions): Promise<Observation>; seconds(value: number): number; // Positive finite seconds -> nearest tick (~66.7/s, minimum 1). abort(): Promise<void>; // Stop an active tas_run; rejects if none is active. screenshot(options?: ScreenshotOptions): Promise<ScreenshotResult>; } interface TasBuilder { steps: WireTasStep[]; // Normalized steps queued so far (SPT wire shape). totalTicks: number; hold(ticks: number, keys?: TasKeys, angles?: TasAngles): this; wait(ticks: number): this; tap(key: TasKeyName, ticks?: number): this; // default 3 ticks jump(ticks?: number): this; // default 3 ticks use(ticks?: number): this; // 3-tick press + settle wait; `ticks` is the TOTAL (default 33, ~0.5 s) fire(color: "blue" | "orange", ticks?: number): this; // same press+settle shape as use() look(angles: TasAngles, ticks?: number): this; // default 1 tick run(options?: RunOptions): Promise<TasRunResult>; // Consumes the queued steps. } type TasKeyName = | "forward" | "back" | "left" | "right" | "jump" | "duck" | "use" | "attack" | "attack2" | "crouch" | "blue" | "orange"; // aliases for duck/attack/attack2 type TasKeys = Partial<Record<TasKeyName, boolean>>; type TasAngles = { up?: number; down?: number; left?: number; right?: number; // relative degrees (non-negative) pitch?: number; yaw?: number; // raw Source deltas (pitch > 0 down, yaw > 0 left) pitchTo?: number; yawTo?: number; // absolute Source angles pitch_to?: number; yaw_to?: number; // accepted SPT wire aliases for pitchTo/yawTo }; type TasStep = { ticks: number; // integer 1..6600 keys?: TasKeys; } & TasAngles; type WireTasStep = { ticks: number; keys?: TasKeys; pitch?: number; yaw?: number; pitch_to?: number; yaw_to?: number; }; type NonEmptyTasSteps = [TasStep, ...TasStep[]]; // 1..1000 steps; plan total <= 6600 ticks type RunOptions = Omit<ScreenshotOptions, "timeoutMs"> & { screenshot?: boolean; // default true: screenshot after playback position?: boolean; // default true: request final player origin timeoutMs?: number; // TAS completion timeout; default 2x nominal playback + 15 s // Also used for the automatic screenshot request. }; type Facing = { pitch: number; yaw: number; roll: number }; type Position = { x: number; y: number; z: number }; // world-space player origin type ObservationField = "facing" | "position"; type NonEmptyObservationFields = [ObservationField, ...ObservationField[]]; type Observation = { facing?: Facing; position?: Position; unavailable?: Partial<Record<ObservationField, string>>; }; // Failures reject with an Error; fields that carry no information are omitted. type TasRunResult = { ticks: number; // simulated ticks aborted?: true; // present only when playback was aborted reason?: string; // abort reason, present only when aborted facing?: Facing; // view after playback (Source angles), when reported position?: Position; // present by default when available unavailable?: Partial<Record<ObservationField, string>>; screenshots?: Array<PortalScreenshot>; // present unless { screenshot: false } }; interface PortalLookApi { left(angle: number): Promise<LookResult>; // angle must be finite and non-negative right(angle: number): Promise<LookResult>; // angle must be finite and non-negative up(angle: number): Promise<LookResult>; // angle must be finite and non-negative down(angle: number): Promise<LookResult>; // angle must be finite and non-negative } type LookResult = { facing?: Facing; // view after the turn, when reported }; type RequestOptions = { timeoutMs?: number; // request timeout override; default 5 s }; type ScreenshotOptions = RequestOptions & { fullRes?: boolean; // default false: reduce images taller than 360 px to 360 px quality?: number; // JPEG quality; default 85, rounded and clamped to 1..100 }; type ScreenshotResult = { screenshots: Array<PortalScreenshot>; }; type PortalScreenshot = { url: string; width?: number; height?: number; }; ``` ## Direct screenshot tool The standalone MCP tool `portal_screenshot` captures at full resolution and returns an image block by default. Pass `{ savePath: "path/to/screenshot.jpg" }` to save the JPEG to that file instead. In save mode, the tool returns only a text confirmation and does not show the image to the agent. Missing parent directories are created automatically, and an existing file is overwritten. ## Execution semantics A `TasBuilder` queues its plan locally; no game input is sent until `run()` is called. Calling `run()` consumes the queued steps, plays them in order, and pauses the game again after playback. Every `hold()` or raw `TasStep` describes the complete button state for that step. Keys omitted from a step are released. To keep holding a key across consecutive steps, include it in every step. Relative or absolute angle changes are applied immediately on the step's first tick. Relative and absolute angles cannot be mixed for the same axis in one step. Each TAS step must use an integer tick count from 1 through 6600. A run must contain 1 through 1000 steps, and their combined duration must not exceed 6600 ticks. ## State across `portal_exec` calls Each `portal_exec` snippet runs as the body of a new async function. Local `const`, `let`, and `var` declarations therefore last only for that tool call: ```js const position = await portal.position(); return position; ``` The MCP server itself is a persistent Node.js process. To retain state across calls, store it on `globalThis`, preferably under a single namespaced property: ```js globalThis.portalState ??= { attempts: 0, positions: [], }; globalThis.portalState.attempts += 1; globalThis.portalState.positions.push(await portal.position()); return globalThis.portalState; ``` A later call can read or update the same value: ```js return globalThis.portalState?.positions.at(-1); ``` Values stored this way remain live JavaScript values rather than serialized copies, so objects, functions, and class instances can persist. State lasts only for the lifetime of the MCP server process and is lost when that process exits or restarts. Avoid overwriting server-owned globals, especially `globalThis.portal` and `globalThis.nodeRepl`.
portal_screenshot
no arguments
Model
This looks like the opening glass chamber of Portal. Let me check current facing/position and look around.
portal_exec
return await portal.observe(['facing', 'position']);
facing
pitch
0
yaw
-170
roll
0
position
x
-544
y
-368.78
z
160
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.left(90);
return await portal.screenshot();
Model
This confirms the classic Portal opening: I'm in the relaxation vault, lying near a bed pod with a glass partition, security camera, and observation window. This is the tutorial intro sequence before GLaDOS opens the glass wall. Let me continue scanning the room.
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:04.9 in-game
const t = portal.tas();
t.wait(portal.seconds(5));
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:04.9 in-game
ticks
333
facing
pitch
0
yaw
100
roll
0
position
x
-544
y
-368.78
z
160.03
portal_exec
await portal.look.right(180);
return await portal.screenshot();
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:15.0 in-game
const t = portal.tas();
t.wait(portal.seconds(15));
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:15.0 in-game
ticks
1 000
facing
pitch
0
yaw
-170
roll
0
position
x
-544
y
-368.78
z
160.03
portal_exec2 inputs played · 00:00:30.0 in-game
const t = portal.tas();
t.wait(portal.seconds(30));
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:30.0 in-game
ticks
2 000
facing
pitch
0
yaw
-170
roll
0
position
x
-544
y
-368.78
z
160.03
portal_exec2 inputs played · 00:00:30.0 in-game
const t = portal.tas();
t.wait(portal.seconds(30));
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:30.0 in-game
ticks
2 000
facing
pitch
0
yaw
-170
roll
0
position
x
-544
y
-368.78
z
160.03
Model
The intro sequence is progressing — Test Chamber 00 sign has appeared and a portal opened. Continuing to let the sequence play out.
portal_exec2 inputs played · 00:00:19.9 in-game
const t = portal.tas();
t.wait(portal.seconds(20));
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:19.9 in-game
ticks
1 333
facing
pitch
0
yaw
-170
roll
0
position
x
-544
y
-368.78
z
160.03
portal_exec
await portal.look.left(45);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:01.9 in-game
const t = portal.tas();
t.hold(portal.seconds(2), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
ticks
133
facing
pitch
0
yaw
-35
roll
0
position
x
-656.03
y
-399.97
z
128.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
return await portal.facing();
pitch
0
yaw
-125
roll
0
portal_exec
await portal.look.right(135);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:01.9 in-game
const t = portal.tas();
t.hold(portal.seconds(2), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
ticks
133
facing
pitch
0
yaw
100
roll
0
position
x
-707.98
y
-105.26
z
128.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.right(180);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
200
facing
pitch
0
yaw
10
roll
0
position
x
-272.03
y
-80.03
z
128.03
Model
Hit another wall. Let me turn to find the continuing path.
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas();
t.hold(portal.seconds(1), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
0
yaw
100
roll
0
position
x
-272.03
y
-228.49
z
128.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
return await portal.observe(['facing','position']);
facing
pitch
0
yaw
-80
roll
0
position
x
-272.03
y
-228.49
z
128.03
portal_exec2 inputs played · 00:00:03.4 in-game
const t = portal.tas();
t.hold(portal.seconds(0.5), {}, { right: 40 });
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.4 in-game
ticks
233
facing
pitch
0
yaw
-120
roll
0
position
x
-497.05
y
-618.19
z
128.03
portal_exec2 inputs played · 00:00:02.2 in-game
const t = portal.tas();
t.hold(portal.seconds(0.3), {}, { left: 20 });
t.hold(portal.seconds(2), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:02.2 in-game
ticks
153
facing
pitch
0
yaw
-100
roll
0
position
x
-549.03
y
-912.9
z
146.73
Model
I'm in the new room now, but facing a wall. Let me look around to find the button/pedestal.
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.left(90);
return await portal.screenshot();
Model
This is clearly the path forward — an open door with exit signage. Let me walk through it.
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
200
facing
pitch
0
yaw
170
roll
0
position
x
-892.47
y
-839.64
z
135.82
portal_exec2 inputs played · 00:00:01.9 in-game
const t = portal.tas();
t.hold(portal.seconds(2), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
ticks
133
facing
pitch
0
yaw
170
roll
0
position
x
-892.47
y
-839.64
z
135.82
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas();
t.hold(portal.seconds(1), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
0
yaw
170
roll
0
position
x
-744.01
y
-865.82
z
128.03
portal_exec
await portal.look.left(180);
return await portal.screenshot();
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec
return await portal.observe(['facing','position']);
facing
pitch
0
yaw
-100
roll
0
position
x
-744.01
y
-865.82
z
128.03
portal_exec2 inputs played · 00:00:02.2 in-game
const t = portal.tas();
t.hold(portal.seconds(0.3), {}, { right: 20 });
t.hold(portal.seconds(2), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:02.2 in-game
ticks
153
facing
pitch
0
yaw
-120
roll
0
position
x
-860.68
y
-1056.63
z
128.03
Model
I'm right next to the cube now. Let me pick it up.
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas();
t.use();
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
33
facing
pitch
0
yaw
-120
roll
0
position
x
-860.68
y
-1056.63
z
128.03
portal_exec
await portal.look.right(180);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas();
for (let i = 0; i < 8; i++) t.hold(5, { forward: true }, { right: 4 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
0
yaw
28
roll
0
position
x
-794.69
y
-997.12
z
128.03
portal_exec2 inputs played · 00:00:01.1 in-game
const t = portal.tas();
for (let i = 0; i < 15; i++) t.hold(5, { forward: true }, { right: 4 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.1 in-game
ticks
75
facing
pitch
0
yaw
-32
roll
0
position
x
-633.91
y
-1008.37
z
128.03
portal_exec
await portal.look.left(70);
return await portal.screenshot();
Model
Now I can see the button pedestal directly ahead. Let me approach and place the cube on it.
portal_exec2 inputs played · 00:00:00.7 in-game
const t = portal.tas();
for (let i = 0; i < 10; i++) t.hold(5, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.7 in-game
ticks
50
facing
pitch
0
yaw
38
roll
0
position
x
-545.25
y
-939.11
z
149.73
portal_exec
await portal.look.down(30);
return await portal.screenshot();
Model
I'm standing right above the button. Let me drop the cube here.
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas();
t.use();
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
33
facing
pitch
30
yaw
38
roll
0
position
x
-545.25
y
-939.11
z
146.14
portal_exec
await portal.look.up(20);
return await portal.screenshot();
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.right(180);
return await portal.screenshot();
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.left(140);
return await portal.screenshot();
portal_exec
await portal.look.right(140);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas();
t.use();
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
33
facing
pitch
10
yaw
38
roll
0
position
x
-545.25
y
-939.11
z
146.14
Model
I picked it up again. Let me look straight down at the button and drop it precisely centered.
portal_exec
await portal.look.down(60);
return await portal.screenshot();
Model
Perfect view of the button dead center below me. Now drop the cube here.
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas();
t.use();
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
33
facing
pitch
70
yaw
38
roll
0
position
x
-545.25
y
-939.11
z
146.14
portal_exec
await portal.look.up(70);
return await portal.screenshot();
portal_exec
await portal.look.down(90);
return await portal.screenshot();
portal_exec
await portal.look.up(90);
await portal.look.left(180);
return await portal.screenshot();
portal_exec
await portal.look.right(180);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas();
t.use();
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
33
facing
pitch
-1
yaw
38
roll
0
position
x
-545.25
y
-939.11
z
146.14
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas();
t.hold(portal.seconds(1), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
-1
yaw
38
roll
0
position
x
-664.05
y
-1031.92
z
128.03
portal_exec
await portal.look.down(15);
return await portal.screenshot();
Model
Good alignment. Now drop it here.
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas();
t.use();
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
33
facing
pitch
14
yaw
38
roll
0
position
x
-664.05
y
-1031.92
z
128.03
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas();
t.hold(portal.seconds(0.4), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
27
facing
pitch
14
yaw
38
roll
0
position
x
-628.64
y
-1004.15
z
128.46
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas();
t.use();
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
33
facing
pitch
14
yaw
38
roll
0
position
x
-628.64
y
-1004.15
z
128.03
portal_exec2 inputs played · 00:00:00.3 in-game
const t = portal.tas();
t.hold(portal.seconds(0.3), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.3 in-game
ticks
20
facing
pitch
14
yaw
38
roll
0
position
x
-593.18
y
-976.45
z
128.03
Model
Now it's positioned right over the button. Let's drop it now.
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas();
t.use();
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
33
facing
pitch
14
yaw
38
roll
0
position
x
-593.18
y
-976.45
z
128.03
portal_exec2 inputs played · 00:00:01.9 in-game
const t = portal.tas();
t.wait(portal.seconds(2));
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
ticks
133
facing
pitch
14
yaw
38
roll
0
position
x
-593.18
y
-976.45
z
128.03
portal_exec2 inputs played · 00:00:00.7 in-game
const t = portal.tas();
t.hold(portal.seconds(0.7), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.7 in-game
ticks
47
facing
pitch
14
yaw
38
roll
0
position
x
-676.51
y
-1041.55
z
128.03
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.wait(portal.seconds(3));
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
200
facing
pitch
14
yaw
38
roll
0
position
x
-676.51
y
-1041.55
z
128.03
portal_exec
await portal.look.down(40);
return await portal.screenshot();
portal_exec
await portal.look.up(20);
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.up(20);
await portal.look.right(180);
return await portal.screenshot();
portal_exec
await portal.look.left(180);
return await portal.screenshot();
portal_exec
await portal.look.right(120);
return await portal.screenshot();
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec
return await portal.facing();
pitch
14
yaw
-82
roll
0
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:01.2 in-game
const t = portal.tas();
for (let i=0;i<20;i++) t.hold(4, { forward: true }, { left: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.2 in-game
ticks
80
facing
pitch
14
yaw
158
roll
0
position
x
-785.86
y
-908.9
z
128.03
portal_exec
await portal.look.left(180);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-22
roll
0
position
x
-660.69
y
-959.48
z
128.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec
await portal.look.left(180);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
68
roll
0
position
x
-610.11
y
-834.31
z
128.03
Game saved (interval)
portal_exec2 inputs played · 00:00:01.9 in-game
const t = portal.tas();
t.wait(portal.seconds(2));
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
ticks
133
facing
pitch
14
yaw
68
roll
0
position
x
-610.11
y
-834.31
z
128.03
portal_exec
await portal.look.left(180);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:01.2 in-game
const t = portal.tas();
for (let i=0;i<20;i++) t.hold(4, { forward: true }, { right: 4 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.2 in-game
ticks
80
facing
pitch
14
yaw
168
roll
0
position
x
-759.1
y
-906.97
z
128.03
portal_exec2 inputs played · 00:00:01.5 in-game
const t = portal.tas();
for (let i=0;i<25;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.5 in-game
ticks
100
facing
pitch
14
yaw
168
roll
0
position
x
-971.47
y
-860.18
z
128.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas();
t.hold(portal.seconds(1), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
14
yaw
168
roll
0
position
x
-1118.92
y
-828.83
z
128.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.right(180);
return await portal.screenshot();
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(90);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
78
roll
0
position
x
-1090.85
y
-752.03
z
128.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.right(45);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 2 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-117
roll
0
position
x
-1157.83
y
-852.76
z
128.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true }, { right: 2 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
14
yaw
133
roll
0
position
x
-1228.39
y
-816.03
z
128.03
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas();
t.hold(portal.seconds(0.5), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
33
facing
pitch
14
yaw
133
roll
0
position
x
-1177.76
y
-870.34
z
128.03
portal_exec
await portal.look.left(30);
return await portal.screenshot();
Model
This is an elevator — exactly what I need. Let me step onto it.
portal_exec2 inputs played · 00:00:01.9 in-game
const t = portal.tas();
t.hold(portal.seconds(2), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
ticks
133
facing
pitch
14
yaw
163
roll
0
position
x
-1383.18
y
-782.84
z
145.44
portal_exec2 inputs played · 00:00:04.9 in-game
const t = portal.tas();
t.wait(portal.seconds(5));
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:04.9 in-game
ticks
333
facing
pitch
14
yaw
163
roll
0
position
x
-1383.18
y
-782.84
z
145.44
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.down(40);
return await portal.screenshot();
portal_exec
await portal.look.up(40);
await portal.look.right(90);
return await portal.screenshot();
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas();
t.hold(portal.seconds(1), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
14
yaw
73
roll
0
position
x
-1417.39
y
-892.1
z
148.56
portal_exec
await portal.look.left(90);
return await portal.screenshot();
Model
This looks like the actual elevator car interior with the Aperture logo on the floor. Let me step onto it.
portal_exec
await portal.look.down(50);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:01.5 in-game
await portal.look.up(50);
const t = portal.tas();
t.hold(portal.seconds(1.5), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.5 in-game
ticks
100
facing
pitch
14
yaw
163
roll
0
position
x
-1516.93
y
-852.79
z
148.56
portal_exec2 inputs played · 00:00:04.0 in-game
const t = portal.tas();
t.wait(portal.seconds(4));
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:04.0 in-game
ticks
267
facing
pitch
14
yaw
163
roll
0
position
x
-1516.93
y
-852.79
z
165.14
Model
The elevator is moving — z-height is rising. Let's wait it out.
portal_exec2 inputs played · 00:00:07.9 in-game
const t = portal.tas();
t.wait(portal.seconds(8));
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:07.9 in-game
ticks
533
facing
pitch
14
yaw
163
roll
0
position
x
-1516.93
y
-852.79
z
685.78
Model
Z jumped to 685 — still ascending rapidly. Continuing to wait.
portal_exec2 inputs played · 00:00:07.9 in-game
const t = portal.tas();
t.wait(portal.seconds(8));
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:07.9 in-game
ticks
533
facing
pitch
14
yaw
163
roll
0
position
x
-1516.93
y
-852.79
z
724.56
portal_exec2 inputs played · 00:00:04.0 in-game
const t = portal.tas();
t.wait(portal.seconds(4));
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:04.0 in-game
ticks
267
facing
pitch
14
yaw
163
roll
0
position
x
-1516.93
y
-852.79
z
724.56
Model
Elevator has stopped at z≈724. Let's turn around to see if the doors opened.
portal_exec
await portal.look.right(180);
return await portal.screenshot();
Model
Doors opened, revealing a corridor ahead. Let's move forward.
portal_exec2 inputs played · 00:00:01.2 in-game
const t = portal.tas();
for (let i=0;i<20;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.2 in-game
ticks
80
facing
pitch
14
yaw
-17
roll
0
position
x
-1344.81
y
-905.43
z
721.7
portal_exec
await portal.look.left(60);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:01.2 in-game
const t = portal.tas();
for (let i=0;i<20;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.2 in-game
ticks
80
facing
pitch
14
yaw
43
roll
0
position
x
-1213.15
y
-816.03
z
704.03
portal_exec
await portal.look.right(45);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-2
roll
0
position
x
-1078.24
y
-820.75
z
704.03
portal_exec
await portal.look.down(20);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.up(20);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-47
roll
0
position
x
-1040.03
y
-878.43
z
704.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
88
roll
0
position
x
-1082.86
y
-754.03
z
704.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
88
roll
0
position
x
-1078.22
y
-621.36
z
704.03
portal_exec2 inputs played · 00:00:01.2 in-game
const t = portal.tas();
for (let i=0;i<20;i++) t.hold(4, { forward: true }, { right: 2 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.2 in-game
ticks
80
facing
pitch
14
yaw
48
roll
0
position
x
-1028.31
y
-461.73
z
576.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
3
roll
0
position
x
-910.03
y
-408.22
z
580.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
93
roll
0
position
x
-917.09
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true }, { right: 4 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
14
yaw
53
roll
0
position
x
-916.03
y
-398.03
z
580.03
portal_exec
await portal.look.left(60);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.6 in-game
await portal.look.right(30);
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
14
yaw
83
roll
0
position
x
-916.03
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:01.9 in-game
const t = portal.tas();
t.hold(portal.seconds(0.5), { left: true });
t.hold(portal.seconds(1), { forward: true });
t.hold(portal.seconds(0.5), { right: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
ticks
133
facing
pitch
14
yaw
83
roll
0
position
x
-910.03
y
-407.08
z
580.03
portal_exec2 inputs played · 00:00:01.5 in-game
const t = portal.tas();
t.hold(portal.seconds(1.5), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.5 in-game
ticks
100
facing
pitch
14
yaw
83
roll
0
position
x
-937.46
y
-623.97
z
576.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
128
roll
0
position
x
-1050.24
y
-556.2
z
576.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
83
roll
0
position
x
-1082.06
y
-428.53
z
576.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 4 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
23
roll
0
position
x
-1000.91
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:00.6 in-game
await portal.look.left(20);
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
14
yaw
43
roll
0
position
x
-935.08
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:00.4 in-game
await portal.look.right(30);
const t = portal.tas();
for (let i=0;i<8;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
32
facing
pitch
14
yaw
13
roll
0
position
x
-916.03
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas();
t.hold(portal.seconds(1), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
14
yaw
13
roll
0
position
x
-1062.92
y
-431.94
z
576.03
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(15);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
28
roll
0
position
x
-943.72
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:00.6 in-game
await portal.look.left(40);
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
14
yaw
68
roll
0
position
x
-916.03
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas();
t.hold(portal.seconds(1), { left: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
14
yaw
68
roll
0
position
x
-1055.8
y
-398.03
z
580.03
Model
Good, now I have clear open space to approach. Let's turn right toward the door and walk straight in.
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(70);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-2
roll
0
position
x
-920.89
y
-402.75
z
576.03
Game saved (interval)
portal_exec
await portal.look.right(180);
return await portal.screenshot();
Model
Progress confirmed by the autosave. Let's continue following the path.
portal_exec
await portal.look.left(180);
return await portal.screenshot();
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 2 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-122
roll
0
position
x
-962.14
y
-529.68
z
576.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(90);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-167
roll
0
position
x
-1071.22
y
-603.25
z
576.03
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(30);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
163
roll
0
position
x
-1200.31
y
-563.78
z
576.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-152
roll
0
position
x
-1265.97
y
-579.81
z
580.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec
await portal.look.left(90);
await portal.look.down(30);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.6 in-game
await portal.look.up(30);
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true }, { right: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
14
yaw
178
roll
0
position
x
-1265.97
y
-597.55
z
580.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas();
t.hold(portal.seconds(1), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
14
yaw
178
roll
0
position
x
-1265.97
y
-592.28
z
580.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas();
t.hold(portal.seconds(1), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
14
yaw
178
roll
0
position
x
-1115.31
y
-597.55
z
576.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
178
roll
0
position
x
-1250.23
y
-592.83
z
576.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.right(180);
return await portal.screenshot();
Model
These placed portals are likely functional — walking through one teleports me to the linked location. Let me go back and step through the blue portal.
portal_exec
await portal.look.left(180);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(180);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 4 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
28
roll
0
position
x
-1178.12
y
-485.93
z
576.03
portal_exec2 inputs played · 00:00:01.2 in-game
const t = portal.tas();
for (let i=0;i<20;i++) t.hold(4, { forward: true }, { left: 2 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.2 in-game
ticks
80
facing
pitch
14
yaw
68
roll
0
position
x
-1062.4
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:00.6 in-game
await portal.look.right(15);
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
14
yaw
53
roll
0
position
x
-1008.24
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
14
yaw
53
roll
0
position
x
-954.07
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas();
for (let i=0;i<8;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
32
facing
pitch
14
yaw
53
roll
0
position
x
-916.03
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:01.5 in-game
const t = portal.tas();
t.hold(portal.seconds(1.5), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.5 in-game
ticks
100
facing
pitch
14
yaw
53
roll
0
position
x
-1051.45
y
-577.72
z
576.03
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(20);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
73
roll
0
position
x
-1011.97
y
-448.62
z
576.03
portal_exec2 inputs played · 00:00:00.7 in-game
await portal.look.right(45);
const t = portal.tas();
for (let i=0;i<12;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.7 in-game
ticks
48
facing
pitch
14
yaw
28
roll
0
position
x
-916.61
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas();
t.hold(portal.seconds(1), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
14
yaw
28
roll
0
position
x
-1049.72
y
-468.8
z
576.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 5 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-137
roll
0
position
x
-1075.84
y
-591.66
z
576.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(90);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-92
roll
0
position
x
-1401.22
y
-464.83
z
576.03
Model
This pedestal is out in the open, not behind glass. Let me try stepping onto it directly.
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas();
t.hold(portal.seconds(1), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
14
yaw
-92
roll
0
position
x
-1406.49
y
-615.49
z
594.12
portal_exec
await portal.look.down(60);
return await portal.screenshot();
Model
Let me test whether I actually have the portal gun already, which would explain the pre-placed portals mechanic.
portal_exec2 inputs played · 00:00:00.4 in-game
await portal.look.up(60);
const t = portal.tas();
t.fire("blue");
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
33
facing
pitch
14
yaw
-92
roll
0
position
x
-1406.49
y
-615.49
z
599.23
portal_exec2 inputs played · 00:00:01.0 in-game
await portal.look.down(60);
const t = portal.tas();
t.hold(portal.seconds(1), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
74
yaw
-92
roll
0
position
x
-1401.22
y
-464.83
z
576.03
portal_exec
await portal.look.up(60);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas();
t.hold(portal.seconds(0.5), { left: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
33
facing
pitch
14
yaw
-92
roll
0
position
x
-1327.01
y
-467.42
z
576.03
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(90);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-2
roll
0
position
x
-1299.03
y
-472.14
z
580.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
43
roll
0
position
x
-1299.03
y
-422.86
z
580.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 2 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
73
roll
0
position
x
-1299.03
y
-404.03
z
580.03
portal_exec
await portal.look.right(45);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
28
roll
0
position
x
-1299.03
y
-404.03
z
580.03
portal_exec2 inputs played · 00:00:01.5 in-game
const t = portal.tas();
t.hold(portal.seconds(0.5), { right: true });
t.hold(portal.seconds(1), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.5 in-game
ticks
100
facing
pitch
14
yaw
28
roll
0
position
x
-1299.03
y
-404.03
z
580.03
Model
Let me test whether walking into the placed orange portal teleports me — that could be the intended puzzle mechanism.
portal_exec
await portal.look.right(180);
return await portal.screenshot();
Game saved (interval)
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(180);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 4 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-32
roll
0
position
x
-1299.03
y
-426
z
580.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-77
roll
0
position
x
-1299.03
y
-535.08
z
584.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 5 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
88
roll
0
position
x
-1299.03
y
-434.77
z
580.03
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(60);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
28
roll
0
position
x
-1299.03
y
-404.03
z
580.03
Model
You've hit your session limit · resets 5:40am (Europe/Amsterdam)
Run ended: failed · claude -p exited with 1; 410 assistant turns; cost $77.53; success
Recording stopped after 00:31:25
Recording started (obs)
Game ready
Human: resumed from save aas_portal_03_003 after failed (claude -p exited with 1; 410 assistant turns; cost $77.53; success)
Human intervention: resumed from save aas_portal_03_003 after failed (claude -p exited with 1; 410 assistant turns; cost $77.53; success)
Run resumed, segment 2 · claude-sonnet-5 on claude-code
Prompt
Continue from where you left off.
Model
No response requested.
Prompt
The harness paused this run and has now resumed it: the game was restored to your last save state, in the same paused condition. Continue towards the goal from there.
Model
Let me check where I am after the resume.
portal_exec
return await portal.observe(['facing','position']);
facing
pitch
14
yaw
27.99
roll
0
position
x
-1299.03
y
-404.03
z
580.03
portal_screenshot
no arguments
Model
This full-res screenshot is much clearer now. Let me approach the door directly, staying left of the diagonal glass divider.
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 2 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
57.99
roll
0
position
x
-1299.03
y
-404.03
z
580.03
Model
This is a glass viewing window, not a walkable doorway — I've been stuck trying to enter a display. Let me instead follow the cyan path along the dark tile floor.
portal_exec
await portal.look.right(90);
return await portal.screenshot();
Model
This orange portal is on solid wall, not glass — the path leads straight through it. Let's walk in.
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-77.01
roll
0
position
x
-1299.03
y
-513.12
z
584.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec
await portal.look.right(180);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 4 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-47.01
roll
0
position
x
-1299.03
y
-555.11
z
584.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 2 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
12.99
roll
0
position
x
-1299.03
y
-494.53
z
580.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-32.01
roll
0
position
x
-1299.03
y
-599.62
z
584.03
portal_exec
await portal.look.right(180);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
102.99
roll
0
position
x
-1372.59
y
-490.53
z
576.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
102.99
roll
0
position
x
-1103.57
y
-606.93
z
576.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
102.99
roll
0
position
x
-1133.92
y
-475.38
z
576.03
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(30);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
72.99
roll
0
position
x
-1094.43
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(45);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
27.99
roll
0
position
x
-975.22
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:00.7 in-game
const t = portal.tas();
for (let i=0;i<12;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.7 in-game
ticks
48
facing
pitch
14
yaw
27.99
roll
0
position
x
-916.03
y
-398.03
z
580.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
Model
This door is a one-way entrance I already passed through (now sealed behind me, marked X). The real path forward must be elsewhere in this loop. Let me check the cube room for a similar walkable connection.
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(90);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
-152.01
roll
0
position
x
-1035.24
y
-461.39
z
576.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 2 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
147.99
roll
0
position
x
-1127.94
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
14
yaw
147.99
roll
0
position
x
-1204.26
y
-398.03
z
580.03
Model
Let's step through.
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
14
yaw
147.99
roll
0
position
x
-1259.97
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:00.6 in-game
await portal.look.right(20);
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
14
yaw
127.99
roll
0
position
x
-1259.97
y
-398.03
z
580.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas();
t.hold(portal.seconds(1), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
14
yaw
127.99
roll
0
position
x
-1167.17
y
-516.84
z
576.03
Model
Let me step back and systematically re-check the corridor near the elevator with full-res screenshots, since I may have misjudged some paths earlier.
portal_exec2 inputs played · 00:00:00.6 in-game
await portal.look.right(90);
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
14
yaw
37.99
roll
0
position
x
-1238.1
y
-572.24
z
576.03
portal_exec
await portal.look.right(70);
return await portal.screenshot();
Model
Given the "down arrow" signage repeated everywhere, maybe the real path is literally down through a pit I spotted near the elevator earlier. Let me check that.
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(180);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
147.99
roll
0
position
x
-1265.97
y
-500.68
z
580.03
portal_exec2 inputs played · 00:00:00.3 in-game
const before = await portal.position();
const t = portal.tas();
t.hold(20, { forward: true });
await t.run({screenshot:false, position:false});
const after = await portal.position();
return { before, after, yaw: (await portal.facing()).yaw };
Inputs played
Played input
Played input 00:00:00.3 in-game
before
x
-1265.97
y
-500.68
z
580.03
after
x
-1265.97
y
-476.83
z
580.03
yaw
147.99
portal_exec8 inputs played · 00:00:00.9 in-game
const results = [];
for (const yaw of [0, 90, 180, 270]) {
  const before = await portal.position();
  const t = portal.tas();
  t.hold(1, {}, { yawTo: yaw });
  t.hold(15, { forward: true });
  await t.run({screenshot:false, position:false});
  const after = await portal.position();
  results.push({ yaw, before, after, dx: after.x-before.x, dy: after.y-before.y });
}
return results;
Inputs played
Played input
Played input 00:00:00.2 in-game
Played input
Played input 00:00:00.2 in-game
Played input
Played input 00:00:00.2 in-game
Played input
Played input 00:00:00.2 in-game
What came back 869 characters
1
yaw
0
before
3 fields
x
-1265.97
y
-476.83
z
580.03
after
3 fields
x
-1232.22
y
-476.83
z
576.03
dx
33.75
dy
0
2
yaw
90
before
3 fields
x
-1232.22
y
-476.83
z
576.03
after
3 fields
x
-1232.22
y
-443.08
z
576.03
dx
0
dy
33.75
3
yaw
180
before
3 fields
x
-1232.22
y
-443.08
z
576.03
after
3 fields
x
-1265.97
y
-443.08
z
580.03
dx
-33.75
dy
0
4
yaw
270
before
3 fields
x
-1265.97
y
-443.08
z
580.03
after
3 fields
x
-1265.97
y
-476.83
z
580.03
dx
0
dy
-33.75
Model
Good, I've calibrated the coordinate system (yaw 0=+x, 90=+y, 180=-x, 270=-y). Now I can navigate precisely. Let me check unexplored directions at the bright glass room junction.
portal_exec2 inputs played · 00:00:04.0 in-game
function angleTo(from, to) {
  return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI;
}
const pos = await portal.position();
const target = {x:-1078, y:-621};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(4), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:04.0 in-game
yaw
-37.48763230613358
r
ticks
268
facing
3 fields
pitch
14
yaw
-37.49
roll
0
position
3 fields
x
-1299.03
y
-594.51
z
584.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
14
yaw
97.51
roll
0
position
x
-1361.83
y
-478.9
z
576.03
Model
Good, I'm back at the loop's origin junction (light-tile room). Let's continue past it toward the poster corridor and elevator to check for missed branches.
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
13.99
yaw
97.51
roll
0
position
x
-1091.48
y
-592.99
z
576.03
portal_exec
await portal.look.right(180);
return await portal.screenshot();
Model
Let me test a hypothesis: fetch the cube from the original vault button and bring it up here to the accessible open pedestal (not behind glass). First, back to the elevator.
portal_exec
return await portal.observe(['facing','position']);
facing
pitch
13.99
yaw
-82.49
roll
0
position
x
-1091.48
y
-592.99
z
576.03
portal_exec2 inputs played · 00:00:02.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1082, y:-720};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:02.0 in-game
yaw
-85.73137017006223
r
ticks
134
facing
3 fields
pitch
13.99
yaw
4.27
roll
0
position
3 fields
x
-1084.52
y
-206.2
z
576.03
Model
I've reached a new area — this looks like a different instance of the door setup, further along. Let me explore around it.
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.right(180);
return await portal.screenshot();
portal_exec
return await portal.position();
x
-1084.52
y
-206.2
z
576.03
Game saved (interval)
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(1, {}, { yawTo: -90 });
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
201
facing
pitch
13.99
yaw
-90
roll
0
position
x
-1084.52
y
-364.97
z
580.03
Model
Let me go back to that far room at y≈-206 which I only briefly checked — it may have unexplored exits.
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(1, {}, { yawTo: 90 });
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
201
facing
pitch
13.99
yaw
90
roll
0
position
x
-1084.52
y
-144.03
z
576.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec
await portal.look.right(180);
return await portal.screenshot();
portal_exec
return await portal.facing();
pitch
13.99
yaw
0
roll
0
portal_exec8 inputs played · 00:00:00.0 in-game
const pos = await portal.position();
const views = [];
for (const yaw of [0, 90, 180, 270]) {
  await portal.tas().hold(1, {}, { yawTo: yaw }).run({ screenshot: false, position: false });
  const shot = await portal.screenshot();
  views.push({ yaw, url: shot.screenshots[0].url });
}
return { pos, views };
Inputs played
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
pos
x
-1084.52
y
-144.03
z
576.03
views
4 items
1
1 fields
yaw
0
2
1 fields
yaw
90
3
1 fields
yaw
180
4
1 fields
yaw
270
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(1, {}, { yawTo: 180 });
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
201
facing
pitch
13.99
yaw
-180
roll
0
position
x
-1327.97
y
-144.03
z
576.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec
await portal.look.left(180);
return await portal.screenshot();
Model
This confirms I'm back near the elevator. Let me try riding it again — it might continue further up.
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
13.99
yaw
-135
roll
0
position
x
-1327.97
y
-167.75
z
576.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
Model
Let me revisit the freely-walkable button pedestal and try interacting with it directly (use/E) rather than relying on weight.
portal_exec2 inputs played · 00:00:03.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1401, y:-464};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:03.0 in-game
yaw
-103.848147222769
r
ticks
201
facing
3 fields
pitch
13.99
yaw
-103.85
roll
0
position
3 fields
x
-1327.97
y
-167.75
z
576.03
portal_exec2 inputs played · 00:00:00.7 in-game
await portal.look.right(30);
const t = portal.tas();
for (let i=0;i<12;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.7 in-game
ticks
48
facing
pitch
13.99
yaw
-133.85
roll
0
position
x
-1327.97
y
-167.75
z
576.03
portal_exec
await portal.look.left(60);
return await portal.screenshot();
Model
Let me test firing the portal gun at a light-colored (portalable-looking) surface, since my earlier test was on plain concrete.
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas();
t.fire("blue");
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
33
facing
pitch
13.99
yaw
-163.85
roll
0
position
x
-1327.97
y
-167.75
z
576.03
Model
Let me go back down via elevator and re-examine the original button/cube puzzle room more carefully — I may have missed a second door there.
portal_exec
await portal.look.left(150);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:04.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1078, y:-621};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(4), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:04.0 in-game
yaw
-61.123009990658744
r
ticks
268
facing
3 fields
pitch
13.99
yaw
-61.12
roll
0
position
3 fields
x
-1037.86
y
-364.97
z
580.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 2 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
13.99
yaw
178.88
roll
0
position
x
-1167.97
y
-364.79
z
580.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(45);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
13.99
yaw
-46.12
roll
0
position
x
-1074.41
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:04.0 in-game
const t = portal.tas();
t.hold(1, {}, { yawTo: -90 });
t.hold(portal.seconds(4), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:04.0 in-game
ticks
268
facing
pitch
13.99
yaw
-90
roll
0
position
x
-1074.41
y
-364.97
z
580.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 2 });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
13.99
yaw
30
roll
0
position
x
-946.11
y
-328.18
z
576.03
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
13.99
yaw
30
roll
0
position
x
-868.16
y
-283.18
z
576.03
Model
I'm right up against the door now. Let me try interacting with it directly.
portal_exec2 inputs played · 00:00:00.1 in-game
const t = portal.tas();
t.tap("use", 10);
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.1 in-game
ticks
10
facing
pitch
13.99
yaw
30
roll
0
position
x
-868.16
y
-283.18
z
576.03
portal_exec2 inputs played · 00:00:01.5 in-game
const t = portal.tas();
t.hold(portal.seconds(1.5), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.5 in-game
ticks
100
facing
pitch
13.99
yaw
30
roll
0
position
x
-1063.02
y
-364.97
z
580.03
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec
await portal.look.right(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(90);
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
13.99
yaw
120
roll
0
position
x
-1130.52
y
-248.06
z
576.03
portal_exec2 inputs played · 00:00:05.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1517, y:-853};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(5), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:05.0 in-game
yaw
-122.57342190317522
r
ticks
334
facing
3 fields
pitch
13.99
yaw
-122.57
roll
0
position
3 fields
x
-1259.97
y
-364.97
z
580.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:05.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1327, y:-144};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(5), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:05.0 in-game
yaw
106.87487731874512
r
ticks
334
facing
3 fields
pitch
13.99
yaw
106.87
roll
0
position
3 fields
x
-1327.97
y
-144.03
z
576.03
portal_exec8 inputs played · 00:00:00.0 in-game
const pos = await portal.position();
const views = [];
for (const yaw of [45, 135, 225, 315]) {
  await portal.tas().hold(1, {}, { yawTo: yaw }).run({ screenshot: false, position: false });
  const shot = await portal.screenshot();
  views.push({ yaw });
}
return { pos, views };
Inputs played
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
pos
x
-1327.97
y
-144.03
z
576.03
views
4 items
1
1 fields
yaw
45
2
1 fields
yaw
135
3
1 fields
yaw
225
4
1 fields
yaw
315
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(1, {}, { yawTo: 45 });
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
201
facing
pitch
13.99
yaw
45
roll
0
position
x
-1009.78
y
-144.03
z
576.03
portal_exec
await portal.look.right(45);
return await portal.screenshot();
portal_exec
return await portal.position();
x
-1009.78
y
-144.03
z
576.03
portal_exec2 inputs played · 00:00:05.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1078, y:-621};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(5), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:05.0 in-game
yaw
-98.13968805951576
r
ticks
334
facing
3 fields
pitch
13.99
yaw
-98.14
roll
0
position
3 fields
x
-1115.87
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:02.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1028, y:-461};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:02.0 in-game
yaw
-47.54065843023295
r
ticks
134
facing
3 fields
pitch
13.99
yaw
-47.54
roll
0
position
3 fields
x
-916.03
y
-364.97
z
580.03
Game saved (interval)
portal_exec2 inputs played · 00:00:02.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1028, y:-461};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:02.0 in-game
yaw
-139.38227458564214
r
ticks
134
facing
3 fields
pitch
13.99
yaw
-139.38
roll
0
position
3 fields
x
-1143.18
y
-364.97
z
580.03
Model
Given the y≈-364 line seems to be a wall boundary crossable only via specific doors, let me search along the elevator-slat wall at the far hall for an actual entrance gap.
portal_exec2 inputs played · 00:00:05.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1327, y:-144};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(5), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:05.0 in-game
yaw
129.75631284376803
r
ticks
334
facing
3 fields
pitch
13.99
yaw
129.76
roll
0
position
3 fields
x
-1327.97
y
-144.03
z
576.03
portal_exec2 inputs played · 00:00:02.0 in-game
const t = portal.tas();
t.hold(1, {}, { yawTo: 180 });
t.hold(portal.seconds(2), { left: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:02.0 in-game
ticks
134
facing
pitch
13.99
yaw
-180
roll
0
position
x
-1327.97
y
-167.75
z
576.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
Model
Let me check if the big hall extends further north beyond where I first stopped.
portal_exec2 inputs played · 00:00:03.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1084, y:-144};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:03.0 in-game
yaw
5.560111966342933
r
ticks
201
facing
3 fields
pitch
13.99
yaw
5.56
roll
0
position
3 fields
x
-880.09
y
-144.03
z
576.03
portal_exec4 inputs played · 00:00:06.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1084, y:-100};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2), { forward: true });
const r1 = await t.run();
// now push straight north
const t2 = portal.tas();
t2.hold(1, {}, { yawTo: 90 });
t2.hold(portal.seconds(4), { forward: true });
const r2 = await t2.run();
return { r1, r2 };
Inputs played
Played input
Played input 00:00:02.0 in-game
Played input
Played input 00:00:04.0 in-game
r1
ticks
134
facing
3 fields
pitch
13.99
yaw
167.82
roll
0
position
3 fields
x
-1172.6
y
-144.03
z
576.03
r2
ticks
268
facing
3 fields
pitch
13.99
yaw
90
roll
0
position
3 fields
x
-1172.6
y
-144.03
z
576.03
Model
Let me thoroughly search along the cube room's glass wall for a passable gap, strafing along it.
portal_exec2 inputs played · 00:00:02.5 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1037, y:-330};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2.5), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:02.5 in-game
yaw
-53.902344617950455
r
ticks
168
facing
3 fields
pitch
13.99
yaw
-53.9
roll
0
position
3 fields
x
-951.23
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:01.9 in-game
await portal.look.left(90);
const t = portal.tas();
t.hold(portal.seconds(2), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
ticks
133
facing
pitch
13.99
yaw
36.1
roll
0
position
x
-835.34
y
-232.29
z
584.46
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas();
t.hold(portal.seconds(1), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
13.99
yaw
36.1
roll
0
position
x
-957.15
y
-321.1
z
576.03
portal_exec
await portal.look.right(70);
return await portal.screenshot();
Model
Let me check the accessible drum pedestal area for a cube dispenser mechanism I may have missed.
portal_exec
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1406, y:-615};
const yaw = angleTo(pos, target);
return { pos, yaw };
pos
x
-957.15
y
-321.1
z
576.03
yaw
-146.7838444165808
portal_exec4 inputs played · 00:00:07.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1084, y:-250};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2), { forward: true });
const r1 = await t.run();
const t2 = portal.tas();
t2.hold(1, {}, { yawTo: 270 });
t2.hold(portal.seconds(5), { forward: true });
const r2 = await t2.run();
return { r1, r2 };
Inputs played
Played input
Played input 00:00:02.0 in-game
Played input
Played input 00:00:05.0 in-game
r1
ticks
134
facing
3 fields
pitch
13.99
yaw
150.73
roll
0
position
3 fields
x
-1218.2
y
-174.79
z
576.03
r2
ticks
334
facing
3 fields
pitch
13.99
yaw
-90
roll
0
position
3 fields
x
-1218.2
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
200
facing
pitch
13.99
yaw
-90
roll
0
position
x
-1218.2
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:03.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1401, y:-464};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:03.0 in-game
yaw
-151.55384036697794
r
ticks
201
facing
3 fields
pitch
13.99
yaw
-151.55
roll
0
position
3 fields
x
-1259.97
y
-364.97
z
580.03
portal_exec4 inputs played · 00:00:02.9 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1074.41, y:-364.97};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2), { forward: true });
const r1 = await t.run();
await portal.look.right(90);
const t2 = portal.tas();
for (let i=0;i<15;i++) t2.hold(4, { forward: true }, { left: 3 });
const r2 = await t2.run();
return { r1, r2 };
Inputs played
Played input
Played input 00:00:02.0 in-game
Played input
Played input 00:00:00.9 in-game
r1
ticks
134
facing
3 fields
pitch
13.99
yaw
0
roll
0
position
3 fields
x
-960.72
y
-364.97
z
580.03
r2
ticks
60
facing
3 fields
pitch
13.99
yaw
-45
roll
0
position
3 fields
x
-916.03
y
-364.97
z
580.03
portal_exec4 inputs played · 00:00:07.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
let pos = await portal.position();
let target = {x:-1084, y:-206};
let yaw = angleTo(pos, target);
let t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(3), { forward: true });
const r1 = await t.run();
pos = r1.position;
target = {x:-1401, y:-464};
yaw = angleTo(pos, target);
t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(4), { forward: true });
const r2 = await t.run();
return { r1, r2 };
Inputs played
Played input
Played input 00:00:03.0 in-game
Played input
Played input 00:00:04.0 in-game
r1
ticks
201
facing
3 fields
pitch
13.99
yaw
136.58
roll
0
position
3 fields
x
-1242.86
y
-144.03
z
576.03
r2
ticks
268
facing
3 fields
pitch
13.99
yaw
-116.3
roll
0
position
3 fields
x
-1327.97
y
-335.97
z
576.03
Model
A new dark, unlit area is visible — this could be genuinely new territory. Let me look into it.
portal_exec
await portal.look.right(45);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
ticks
40
facing
pitch
13.99
yaw
-161.3
roll
0
position
x
-1327.97
y
-335.97
z
576.03
Model
Let me test whether jumping can get me past the glass/pillar obstruction at the door.
portal_exec4 inputs played · 00:00:02.3 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-916, y:-364.97};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2), { forward: true });
const r1 = await t.run();
const t2 = portal.tas();
t2.hold(20, { forward: true, jump: true });
const r2 = await t2.run();
return { r1, r2 };
Inputs played
Played input
Played input 00:00:02.0 in-game
Played input
Played input 00:00:00.3 in-game
r1
ticks
134
facing
3 fields
pitch
13.99
yaw
-4.03
roll
0
position
3 fields
x
-1029.47
y
-352.4
z
576.03
r2
ticks
20
facing
3 fields
pitch
13.99
yaw
-4.03
roll
0
position
3 fields
x
-1005.9
y
-354.06
z
631.25
portal_exec2 inputs played · 00:00:00.4 in-game
await portal.look.left(30);
const t = portal.tas();
for (let i=0;i<8;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
ticks
32
facing
pitch
13.99
yaw
25.97
roll
0
position
x
-952.88
y
-336.36
z
576.03
Model
Let me back far away to get full clarity on whether it's glass or solid wall around these doors.
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(portal.seconds(3), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
200
facing
pitch
13.99
yaw
25.97
roll
0
position
x
-1259.97
y
-364.97
z
580.03
Model
Let me make one more deliberate attempt at opening this door — center precisely and hold use.
portal_exec2 inputs played · 00:00:02.8 in-game
const t = portal.tas();
for (let i=0;i<10;i++) t.hold(4, { forward: true });
t.tap("use", 20);
t.wait(portal.seconds(2));
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:02.8 in-game
ticks
193
facing
pitch
13.99
yaw
25.97
roll
0
position
x
-1179.06
y
-325.55
z
576.03
portal_exec2 inputs played · 00:00:01.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1401, y:-464};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(1), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:01.0 in-game
yaw
-148.04337381057462
r
ticks
68
facing
3 fields
pitch
13.99
yaw
-148.04
roll
0
position
3 fields
x
-1259.97
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(1, {}, { yawTo: 270 });
t.hold(portal.seconds(3), { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
201
facing
pitch
13.99
yaw
-90
roll
0
position
x
-1259.97
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:02.0 in-game
function angleTo(from, to) { return Math.atan2(to.y-from.y, to.x-from.x) * 180/Math.PI; }
const pos = await portal.position();
const target = {x:-1327, y:-364.97};
const yaw = angleTo(pos, target);
const t = portal.tas();
t.hold(1, {}, { yawTo: yaw });
t.hold(portal.seconds(2), { forward: true });
const r = await t.run();
return { yaw, r };
Inputs played
Played input
Played input 00:00:02.0 in-game
yaw
180
r
ticks
134
facing
3 fields
pitch
13.99
yaw
-180
roll
0
position
3 fields
x
-1259.97
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas();
t.hold(portal.seconds(1), { back: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
ticks
67
facing
pitch
13.99
yaw
-180
roll
0
position
x
-1109.22
y
-364.97
z
580.03
portal_exec
await portal.look.left(90);
return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas();
for (let i=0;i<15;i++) t.hold(4, { forward: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
ticks
60
facing
pitch
13.99
yaw
-90
roll
0
position
x
-1109.22
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:01.9 in-game
const t = portal.tas();
t.hold(portal.seconds(2), { right: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
ticks
133
facing
pitch
13.99
yaw
-90
roll
0
position
x
-1259.97
y
-364.97
z
580.03
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas();
t.hold(portal.seconds(3), { left: true });
const r = await t.run();
return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
ticks
200
facing
pitch
13.99
yaw
-90
roll
0
position
x
-916.03
y
-364.97
z
580.03
Model
You've hit your session limit · resets 10:40am (Europe/Amsterdam)
Game saved (milestone end of session)
Run ended: stopped · claude -p exited with 1; 250 assistant turns; cost $140.98; success; You've hit your session limit · resets 10:40am (Europe/Amsterdam)