Log
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Start
Recording started (obs)
Game ready
Run started · claude-sonnet-5 on claude-code
Prompt
You are controlling Portal. Your goal is to progress through the game and reach the end credits. Do not cheat/look up information about the game online.
Model
I'll start by loading the Portal tools and checking the current game state.
ToolSearch
- query
- select:mcp__portal__portal_documentation,mcp__portal__portal_exec,mcp__portal__portal_screenshot
- max_results
- 5
1
- type
- tool_reference
- tool_name
- mcp__portal__portal_documentation
2
- type
- tool_reference
- tool_name
- mcp__portal__portal_exec
3
- type
- tool_reference
- tool_name
- mcp__portal__portal_screenshot
portal_documentation
no arguments
# Portal JavaScript API Reference 7 462 characters
# Portal JavaScript API Reference
This is the supported `portal` JavaScript API surface available inside
`portal_exec`. The `portal` object is already constructed and connected by the
MCP server.
```ts
interface PortalController {
tas(): TasBuilder; // Start building a TAS plan.
run(steps: NonEmptyTasSteps, options?: RunOptions): Promise<TasRunResult>; // Play 1..1000 raw steps.
look: PortalLookApi; // Relative view turns while paused.
facing(options?: RequestOptions): Promise<Facing>; // Read current view without changing it.
position(options?: RequestOptions): Promise<Position>; // Read world-space player origin.
observe(fields: NonEmptyObservationFields, options?: RequestOptions): Promise<Observation>;
seconds(value: number): number; // Positive finite seconds -> nearest tick (~66.7/s, minimum 1).
abort(): Promise<void>; // Stop an active tas_run; rejects if none is active.
screenshot(options?: ScreenshotOptions): Promise<ScreenshotResult>;
}
interface TasBuilder {
steps: WireTasStep[]; // Normalized steps queued so far (SPT wire shape).
totalTicks: number;
hold(ticks: number, keys?: TasKeys, angles?: TasAngles): this;
wait(ticks: number): this;
tap(key: TasKeyName, ticks?: number): this; // default 3 ticks
jump(ticks?: number): this; // default 3 ticks
use(ticks?: number): this; // 3-tick press + settle wait; `ticks` is the TOTAL (default 33, ~0.5 s)
fire(color: "blue" | "orange", ticks?: number): this; // same press+settle shape as use()
look(angles: TasAngles, ticks?: number): this; // default 1 tick
run(options?: RunOptions): Promise<TasRunResult>; // Consumes the queued steps.
}
type TasKeyName =
| "forward" | "back" | "left" | "right"
| "jump" | "duck" | "use" | "attack" | "attack2"
| "crouch" | "blue" | "orange"; // aliases for duck/attack/attack2
type TasKeys = Partial<Record<TasKeyName, boolean>>;
type TasAngles = {
up?: number; down?: number; left?: number; right?: number; // relative degrees (non-negative)
pitch?: number; yaw?: number; // raw Source deltas (pitch > 0 down, yaw > 0 left)
pitchTo?: number; yawTo?: number; // absolute Source angles
pitch_to?: number; yaw_to?: number; // accepted SPT wire aliases for pitchTo/yawTo
};
type TasStep = {
ticks: number; // integer 1..6600
keys?: TasKeys;
} & TasAngles;
type WireTasStep = {
ticks: number;
keys?: TasKeys;
pitch?: number; yaw?: number;
pitch_to?: number; yaw_to?: number;
};
type NonEmptyTasSteps = [TasStep, ...TasStep[]]; // 1..1000 steps; plan total <= 6600 ticks
type RunOptions = Omit<ScreenshotOptions, "timeoutMs"> & {
screenshot?: boolean; // default true: screenshot after playback
position?: boolean; // default true: request final player origin
timeoutMs?: number; // TAS completion timeout; default 2x nominal playback + 15 s
// Also used for the automatic screenshot request.
};
type Facing = { pitch: number; yaw: number; roll: number };
type Position = { x: number; y: number; z: number }; // world-space player origin
type ObservationField = "facing" | "position";
type NonEmptyObservationFields = [ObservationField, ...ObservationField[]];
type Observation = {
facing?: Facing;
position?: Position;
unavailable?: Partial<Record<ObservationField, string>>;
};
// Failures reject with an Error; fields that carry no information are omitted.
type TasRunResult = {
ticks: number; // simulated ticks
aborted?: true; // present only when playback was aborted
reason?: string; // abort reason, present only when aborted
facing?: Facing; // view after playback (Source angles), when reported
position?: Position; // present by default when available
unavailable?: Partial<Record<ObservationField, string>>;
screenshots?: Array<PortalScreenshot>; // present unless { screenshot: false }
};
interface PortalLookApi {
left(angle: number): Promise<LookResult>; // angle must be finite and non-negative
right(angle: number): Promise<LookResult>; // angle must be finite and non-negative
up(angle: number): Promise<LookResult>; // angle must be finite and non-negative
down(angle: number): Promise<LookResult>; // angle must be finite and non-negative
}
type LookResult = {
facing?: Facing; // view after the turn, when reported
};
type RequestOptions = {
timeoutMs?: number; // request timeout override; default 5 s
};
type ScreenshotOptions = RequestOptions & {
fullRes?: boolean; // default false: reduce images taller than 360 px to 360 px
quality?: number; // JPEG quality; default 85, rounded and clamped to 1..100
};
type ScreenshotResult = {
screenshots: Array<PortalScreenshot>;
};
type PortalScreenshot = {
url: string;
width?: number;
height?: number;
};
```
## Direct screenshot tool
The standalone MCP tool `portal_screenshot` captures at full resolution and
returns an image block by default. Pass `{ savePath: "path/to/screenshot.jpg" }`
to save the JPEG to that file instead. In save mode, the tool returns only a
text confirmation and does not show the image to the agent. Missing parent
directories are created automatically, and an existing file is overwritten.
## Execution semantics
A `TasBuilder` queues its plan locally; no game input is sent until `run()` is
called. Calling `run()` consumes the queued steps, plays them in order, and
pauses the game again after playback.
Every `hold()` or raw `TasStep` describes the complete button state for that
step. Keys omitted from a step are released. To keep holding a key across
consecutive steps, include it in every step.
Relative or absolute angle changes are applied immediately on the step's first
tick. Relative and absolute angles cannot be mixed for the same axis in one
step.
Each TAS step must use an integer tick count from 1 through 6600. A run must
contain 1 through 1000 steps, and their combined duration must not exceed 6600
ticks.
## State across `portal_exec` calls
Each `portal_exec` snippet runs as the body of a new async function. Local
`const`, `let`, and `var` declarations therefore last only for that tool call:
```js
const position = await portal.position();
return position;
```
The MCP server itself is a persistent Node.js process. To retain state across
calls, store it on `globalThis`, preferably under a single namespaced property:
```js
globalThis.portalState ??= {
attempts: 0,
positions: [],
};
globalThis.portalState.attempts += 1;
globalThis.portalState.positions.push(await portal.position());
return globalThis.portalState;
```
A later call can read or update the same value:
```js
return globalThis.portalState?.positions.at(-1);
```
Values stored this way remain live JavaScript values rather than serialized
copies, so objects, functions, and class instances can persist. State lasts
only for the lifetime of the MCP server process and is lost when that process
exits or restarts. Avoid overwriting server-owned globals, especially
`globalThis.portal` and `globalThis.nodeRepl`.
portal_screenshot
no arguments
Model
This looks like the opening glass chamber of Portal. Let me check current facing/position and look around.
portal_exec
return await portal.observe(['facing', 'position']);
- facing
- pitch
- 0
- yaw
- -170
- roll
- 0
- position
- x
- -544
- y
- -368.78
- z
- 160
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.left(90); return await portal.screenshot();
Model
This confirms the classic Portal opening: I'm in the relaxation vault, lying near a bed pod with a glass partition, security camera, and observation window. This is the tutorial intro sequence before GLaDOS opens the glass wall. Let me continue scanning the room.
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:04.9 in-game
const t = portal.tas(); t.wait(portal.seconds(5)); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:04.9 in-game
- ticks
- 333
- facing
- pitch
- 0
- yaw
- 100
- roll
- 0
- position
- x
- -544
- y
- -368.78
- z
- 160.03
portal_exec
await portal.look.right(180); return await portal.screenshot();
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:15.0 in-game
const t = portal.tas(); t.wait(portal.seconds(15)); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:15.0 in-game
- ticks
- 1 000
- facing
- pitch
- 0
- yaw
- -170
- roll
- 0
- position
- x
- -544
- y
- -368.78
- z
- 160.03
portal_exec2 inputs played · 00:00:30.0 in-game
const t = portal.tas(); t.wait(portal.seconds(30)); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:30.0 in-game
- ticks
- 2 000
- facing
- pitch
- 0
- yaw
- -170
- roll
- 0
- position
- x
- -544
- y
- -368.78
- z
- 160.03
portal_exec2 inputs played · 00:00:30.0 in-game
const t = portal.tas(); t.wait(portal.seconds(30)); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:30.0 in-game
- ticks
- 2 000
- facing
- pitch
- 0
- yaw
- -170
- roll
- 0
- position
- x
- -544
- y
- -368.78
- z
- 160.03
Model
The intro sequence is progressing — Test Chamber 00 sign has appeared and a portal opened. Continuing to let the sequence play out.
portal_exec2 inputs played · 00:00:19.9 in-game
const t = portal.tas(); t.wait(portal.seconds(20)); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:19.9 in-game
- ticks
- 1 333
- facing
- pitch
- 0
- yaw
- -170
- roll
- 0
- position
- x
- -544
- y
- -368.78
- z
- 160.03
portal_exec
await portal.look.left(45); return await portal.screenshot();
portal_exec2 inputs played · 00:00:01.9 in-game
const t = portal.tas(); t.hold(portal.seconds(2), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
- ticks
- 133
- facing
- pitch
- 0
- yaw
- -35
- roll
- 0
- position
- x
- -656.03
- y
- -399.97
- z
- 128.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
return await portal.facing();
- pitch
- 0
- yaw
- -125
- roll
- 0
portal_exec
await portal.look.right(135); return await portal.screenshot();
portal_exec2 inputs played · 00:00:01.9 in-game
const t = portal.tas(); t.hold(portal.seconds(2), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
- ticks
- 133
- facing
- pitch
- 0
- yaw
- 100
- roll
- 0
- position
- x
- -707.98
- y
- -105.26
- z
- 128.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.right(180); return await portal.screenshot();
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas(); t.hold(portal.seconds(3), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
- ticks
- 200
- facing
- pitch
- 0
- yaw
- 10
- roll
- 0
- position
- x
- -272.03
- y
- -80.03
- z
- 128.03
Model
Hit another wall. Let me turn to find the continuing path.
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas(); t.hold(portal.seconds(1), { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
- ticks
- 67
- facing
- pitch
- 0
- yaw
- 100
- roll
- 0
- position
- x
- -272.03
- y
- -228.49
- z
- 128.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
return await portal.observe(['facing','position']);
- facing
- pitch
- 0
- yaw
- -80
- roll
- 0
- position
- x
- -272.03
- y
- -228.49
- z
- 128.03
portal_exec2 inputs played · 00:00:03.4 in-game
const t = portal.tas(); t.hold(portal.seconds(0.5), {}, { right: 40 }); t.hold(portal.seconds(3), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:03.4 in-game
- ticks
- 233
- facing
- pitch
- 0
- yaw
- -120
- roll
- 0
- position
- x
- -497.05
- y
- -618.19
- z
- 128.03
portal_exec2 inputs played · 00:00:02.2 in-game
const t = portal.tas(); t.hold(portal.seconds(0.3), {}, { left: 20 }); t.hold(portal.seconds(2), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:02.2 in-game
- ticks
- 153
- facing
- pitch
- 0
- yaw
- -100
- roll
- 0
- position
- x
- -549.03
- y
- -912.9
- z
- 146.73
Model
I'm in the new room now, but facing a wall. Let me look around to find the button/pedestal.
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.left(90); return await portal.screenshot();
Model
This is clearly the path forward — an open door with exit signage. Let me walk through it.
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas(); t.hold(portal.seconds(3), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
- ticks
- 200
- facing
- pitch
- 0
- yaw
- 170
- roll
- 0
- position
- x
- -892.47
- y
- -839.64
- z
- 135.82
portal_exec2 inputs played · 00:00:01.9 in-game
const t = portal.tas(); t.hold(portal.seconds(2), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
- ticks
- 133
- facing
- pitch
- 0
- yaw
- 170
- roll
- 0
- position
- x
- -892.47
- y
- -839.64
- z
- 135.82
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas(); t.hold(portal.seconds(1), { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
- ticks
- 67
- facing
- pitch
- 0
- yaw
- 170
- roll
- 0
- position
- x
- -744.01
- y
- -865.82
- z
- 128.03
portal_exec
await portal.look.left(180); return await portal.screenshot();
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec
return await portal.observe(['facing','position']);
- facing
- pitch
- 0
- yaw
- -100
- roll
- 0
- position
- x
- -744.01
- y
- -865.82
- z
- 128.03
portal_exec2 inputs played · 00:00:02.2 in-game
const t = portal.tas(); t.hold(portal.seconds(0.3), {}, { right: 20 }); t.hold(portal.seconds(2), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:02.2 in-game
- ticks
- 153
- facing
- pitch
- 0
- yaw
- -120
- roll
- 0
- position
- x
- -860.68
- y
- -1056.63
- z
- 128.03
Model
I'm right next to the cube now. Let me pick it up.
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas(); t.use(); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
- ticks
- 33
- facing
- pitch
- 0
- yaw
- -120
- roll
- 0
- position
- x
- -860.68
- y
- -1056.63
- z
- 128.03
portal_exec
await portal.look.right(180); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas(); for (let i = 0; i < 8; i++) t.hold(5, { forward: true }, { right: 4 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
- ticks
- 40
- facing
- pitch
- 0
- yaw
- 28
- roll
- 0
- position
- x
- -794.69
- y
- -997.12
- z
- 128.03
portal_exec2 inputs played · 00:00:01.1 in-game
const t = portal.tas(); for (let i = 0; i < 15; i++) t.hold(5, { forward: true }, { right: 4 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.1 in-game
- ticks
- 75
- facing
- pitch
- 0
- yaw
- -32
- roll
- 0
- position
- x
- -633.91
- y
- -1008.37
- z
- 128.03
portal_exec
await portal.look.left(70); return await portal.screenshot();
Model
Now I can see the button pedestal directly ahead. Let me approach and place the cube on it.
portal_exec2 inputs played · 00:00:00.7 in-game
const t = portal.tas(); for (let i = 0; i < 10; i++) t.hold(5, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.7 in-game
- ticks
- 50
- facing
- pitch
- 0
- yaw
- 38
- roll
- 0
- position
- x
- -545.25
- y
- -939.11
- z
- 149.73
portal_exec
await portal.look.down(30); return await portal.screenshot();
Model
I'm standing right above the button. Let me drop the cube here.
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas(); t.use(); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
- ticks
- 33
- facing
- pitch
- 30
- yaw
- 38
- roll
- 0
- position
- x
- -545.25
- y
- -939.11
- z
- 146.14
portal_exec
await portal.look.up(20); return await portal.screenshot();
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.right(180); return await portal.screenshot();
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.left(140); return await portal.screenshot();
portal_exec
await portal.look.right(140); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas(); t.use(); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
- ticks
- 33
- facing
- pitch
- 10
- yaw
- 38
- roll
- 0
- position
- x
- -545.25
- y
- -939.11
- z
- 146.14
Model
I picked it up again. Let me look straight down at the button and drop it precisely centered.
portal_exec
await portal.look.down(60); return await portal.screenshot();
Model
Perfect view of the button dead center below me. Now drop the cube here.
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas(); t.use(); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
- ticks
- 33
- facing
- pitch
- 70
- yaw
- 38
- roll
- 0
- position
- x
- -545.25
- y
- -939.11
- z
- 146.14
portal_exec
await portal.look.up(70); return await portal.screenshot();
portal_exec
await portal.look.down(90); return await portal.screenshot();
portal_exec
await portal.look.up(90); await portal.look.left(180); return await portal.screenshot();
portal_exec
await portal.look.right(180); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas(); t.use(); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
- ticks
- 33
- facing
- pitch
- -1
- yaw
- 38
- roll
- 0
- position
- x
- -545.25
- y
- -939.11
- z
- 146.14
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas(); t.hold(portal.seconds(1), { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
- ticks
- 67
- facing
- pitch
- -1
- yaw
- 38
- roll
- 0
- position
- x
- -664.05
- y
- -1031.92
- z
- 128.03
portal_exec
await portal.look.down(15); return await portal.screenshot();
Model
Good alignment. Now drop it here.
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas(); t.use(); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
- ticks
- 33
- facing
- pitch
- 14
- yaw
- 38
- roll
- 0
- position
- x
- -664.05
- y
- -1031.92
- z
- 128.03
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas(); t.hold(portal.seconds(0.4), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
- ticks
- 27
- facing
- pitch
- 14
- yaw
- 38
- roll
- 0
- position
- x
- -628.64
- y
- -1004.15
- z
- 128.46
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas(); t.use(); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
- ticks
- 33
- facing
- pitch
- 14
- yaw
- 38
- roll
- 0
- position
- x
- -628.64
- y
- -1004.15
- z
- 128.03
portal_exec2 inputs played · 00:00:00.3 in-game
const t = portal.tas(); t.hold(portal.seconds(0.3), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.3 in-game
- ticks
- 20
- facing
- pitch
- 14
- yaw
- 38
- roll
- 0
- position
- x
- -593.18
- y
- -976.45
- z
- 128.03
Model
Now it's positioned right over the button. Let's drop it now.
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas(); t.use(); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
- ticks
- 33
- facing
- pitch
- 14
- yaw
- 38
- roll
- 0
- position
- x
- -593.18
- y
- -976.45
- z
- 128.03
portal_exec2 inputs played · 00:00:01.9 in-game
const t = portal.tas(); t.wait(portal.seconds(2)); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
- ticks
- 133
- facing
- pitch
- 14
- yaw
- 38
- roll
- 0
- position
- x
- -593.18
- y
- -976.45
- z
- 128.03
portal_exec2 inputs played · 00:00:00.7 in-game
const t = portal.tas(); t.hold(portal.seconds(0.7), { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.7 in-game
- ticks
- 47
- facing
- pitch
- 14
- yaw
- 38
- roll
- 0
- position
- x
- -676.51
- y
- -1041.55
- z
- 128.03
portal_exec2 inputs played · 00:00:03.0 in-game
const t = portal.tas(); t.wait(portal.seconds(3)); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:03.0 in-game
- ticks
- 200
- facing
- pitch
- 14
- yaw
- 38
- roll
- 0
- position
- x
- -676.51
- y
- -1041.55
- z
- 128.03
portal_exec
await portal.look.down(40); return await portal.screenshot();
portal_exec
await portal.look.up(20); await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.up(20); await portal.look.right(180); return await portal.screenshot();
portal_exec
await portal.look.left(180); return await portal.screenshot();
portal_exec
await portal.look.right(120); return await portal.screenshot();
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec
return await portal.facing();
- pitch
- 14
- yaw
- -82
- roll
- 0
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:01.2 in-game
const t = portal.tas(); for (let i=0;i<20;i++) t.hold(4, { forward: true }, { left: 3 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.2 in-game
- ticks
- 80
- facing
- pitch
- 14
- yaw
- 158
- roll
- 0
- position
- x
- -785.86
- y
- -908.9
- z
- 128.03
portal_exec
await portal.look.left(180); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- -22
- roll
- 0
- position
- x
- -660.69
- y
- -959.48
- z
- 128.03
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec
await portal.look.left(180); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 68
- roll
- 0
- position
- x
- -610.11
- y
- -834.31
- z
- 128.03
Game saved (interval)
portal_exec2 inputs played · 00:00:01.9 in-game
const t = portal.tas(); t.wait(portal.seconds(2)); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
- ticks
- 133
- facing
- pitch
- 14
- yaw
- 68
- roll
- 0
- position
- x
- -610.11
- y
- -834.31
- z
- 128.03
portal_exec
await portal.look.left(180); return await portal.screenshot();
portal_exec2 inputs played · 00:00:01.2 in-game
const t = portal.tas(); for (let i=0;i<20;i++) t.hold(4, { forward: true }, { right: 4 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.2 in-game
- ticks
- 80
- facing
- pitch
- 14
- yaw
- 168
- roll
- 0
- position
- x
- -759.1
- y
- -906.97
- z
- 128.03
portal_exec2 inputs played · 00:00:01.5 in-game
const t = portal.tas(); for (let i=0;i<25;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.5 in-game
- ticks
- 100
- facing
- pitch
- 14
- yaw
- 168
- roll
- 0
- position
- x
- -971.47
- y
- -860.18
- z
- 128.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas(); t.hold(portal.seconds(1), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
- ticks
- 67
- facing
- pitch
- 14
- yaw
- 168
- roll
- 0
- position
- x
- -1118.92
- y
- -828.83
- z
- 128.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.right(180); return await portal.screenshot();
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(90); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 78
- roll
- 0
- position
- x
- -1090.85
- y
- -752.03
- z
- 128.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.right(45); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 2 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- -117
- roll
- 0
- position
- x
- -1157.83
- y
- -852.76
- z
- 128.03
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas(); for (let i=0;i<10;i++) t.hold(4, { forward: true }, { right: 2 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
- ticks
- 40
- facing
- pitch
- 14
- yaw
- 133
- roll
- 0
- position
- x
- -1228.39
- y
- -816.03
- z
- 128.03
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas(); t.hold(portal.seconds(0.5), { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
- ticks
- 33
- facing
- pitch
- 14
- yaw
- 133
- roll
- 0
- position
- x
- -1177.76
- y
- -870.34
- z
- 128.03
portal_exec
await portal.look.left(30); return await portal.screenshot();
Model
This is an elevator — exactly what I need. Let me step onto it.
portal_exec2 inputs played · 00:00:01.9 in-game
const t = portal.tas(); t.hold(portal.seconds(2), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
- ticks
- 133
- facing
- pitch
- 14
- yaw
- 163
- roll
- 0
- position
- x
- -1383.18
- y
- -782.84
- z
- 145.44
portal_exec2 inputs played · 00:00:04.9 in-game
const t = portal.tas(); t.wait(portal.seconds(5)); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:04.9 in-game
- ticks
- 333
- facing
- pitch
- 14
- yaw
- 163
- roll
- 0
- position
- x
- -1383.18
- y
- -782.84
- z
- 145.44
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.down(40); return await portal.screenshot();
portal_exec
await portal.look.up(40); await portal.look.right(90); return await portal.screenshot();
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas(); t.hold(portal.seconds(1), { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
- ticks
- 67
- facing
- pitch
- 14
- yaw
- 73
- roll
- 0
- position
- x
- -1417.39
- y
- -892.1
- z
- 148.56
portal_exec
await portal.look.left(90); return await portal.screenshot();
Model
This looks like the actual elevator car interior with the Aperture logo on the floor. Let me step onto it.
portal_exec
await portal.look.down(50); return await portal.screenshot();
portal_exec2 inputs played · 00:00:01.5 in-game
await portal.look.up(50); const t = portal.tas(); t.hold(portal.seconds(1.5), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.5 in-game
- ticks
- 100
- facing
- pitch
- 14
- yaw
- 163
- roll
- 0
- position
- x
- -1516.93
- y
- -852.79
- z
- 148.56
portal_exec2 inputs played · 00:00:04.0 in-game
const t = portal.tas(); t.wait(portal.seconds(4)); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:04.0 in-game
- ticks
- 267
- facing
- pitch
- 14
- yaw
- 163
- roll
- 0
- position
- x
- -1516.93
- y
- -852.79
- z
- 165.14
Model
The elevator is moving — z-height is rising. Let's wait it out.
portal_exec2 inputs played · 00:00:07.9 in-game
const t = portal.tas(); t.wait(portal.seconds(8)); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:07.9 in-game
- ticks
- 533
- facing
- pitch
- 14
- yaw
- 163
- roll
- 0
- position
- x
- -1516.93
- y
- -852.79
- z
- 685.78
Model
Z jumped to 685 — still ascending rapidly. Continuing to wait.
portal_exec2 inputs played · 00:00:07.9 in-game
const t = portal.tas(); t.wait(portal.seconds(8)); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:07.9 in-game
- ticks
- 533
- facing
- pitch
- 14
- yaw
- 163
- roll
- 0
- position
- x
- -1516.93
- y
- -852.79
- z
- 724.56
portal_exec2 inputs played · 00:00:04.0 in-game
const t = portal.tas(); t.wait(portal.seconds(4)); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:04.0 in-game
- ticks
- 267
- facing
- pitch
- 14
- yaw
- 163
- roll
- 0
- position
- x
- -1516.93
- y
- -852.79
- z
- 724.56
Model
Elevator has stopped at z≈724. Let's turn around to see if the doors opened.
portal_exec
await portal.look.right(180); return await portal.screenshot();
Model
Doors opened, revealing a corridor ahead. Let's move forward.
portal_exec2 inputs played · 00:00:01.2 in-game
const t = portal.tas(); for (let i=0;i<20;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.2 in-game
- ticks
- 80
- facing
- pitch
- 14
- yaw
- -17
- roll
- 0
- position
- x
- -1344.81
- y
- -905.43
- z
- 721.7
portal_exec
await portal.look.left(60); return await portal.screenshot();
portal_exec2 inputs played · 00:00:01.2 in-game
const t = portal.tas(); for (let i=0;i<20;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.2 in-game
- ticks
- 80
- facing
- pitch
- 14
- yaw
- 43
- roll
- 0
- position
- x
- -1213.15
- y
- -816.03
- z
- 704.03
portal_exec
await portal.look.right(45); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- -2
- roll
- 0
- position
- x
- -1078.24
- y
- -820.75
- z
- 704.03
portal_exec
await portal.look.down(20); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.up(20); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- -47
- roll
- 0
- position
- x
- -1040.03
- y
- -878.43
- z
- 704.03
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 88
- roll
- 0
- position
- x
- -1082.86
- y
- -754.03
- z
- 704.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 88
- roll
- 0
- position
- x
- -1078.22
- y
- -621.36
- z
- 704.03
portal_exec2 inputs played · 00:00:01.2 in-game
const t = portal.tas(); for (let i=0;i<20;i++) t.hold(4, { forward: true }, { right: 2 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.2 in-game
- ticks
- 80
- facing
- pitch
- 14
- yaw
- 48
- roll
- 0
- position
- x
- -1028.31
- y
- -461.73
- z
- 576.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 3
- roll
- 0
- position
- x
- -910.03
- y
- -408.22
- z
- 580.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 93
- roll
- 0
- position
- x
- -917.09
- y
- -398.03
- z
- 580.03
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas(); for (let i=0;i<10;i++) t.hold(4, { forward: true }, { right: 4 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
- ticks
- 40
- facing
- pitch
- 14
- yaw
- 53
- roll
- 0
- position
- x
- -916.03
- y
- -398.03
- z
- 580.03
portal_exec
await portal.look.left(60); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.6 in-game
await portal.look.right(30); const t = portal.tas(); for (let i=0;i<10;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
- ticks
- 40
- facing
- pitch
- 14
- yaw
- 83
- roll
- 0
- position
- x
- -916.03
- y
- -398.03
- z
- 580.03
portal_exec2 inputs played · 00:00:01.9 in-game
const t = portal.tas(); t.hold(portal.seconds(0.5), { left: true }); t.hold(portal.seconds(1), { forward: true }); t.hold(portal.seconds(0.5), { right: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.9 in-game
- ticks
- 133
- facing
- pitch
- 14
- yaw
- 83
- roll
- 0
- position
- x
- -910.03
- y
- -407.08
- z
- 580.03
portal_exec2 inputs played · 00:00:01.5 in-game
const t = portal.tas(); t.hold(portal.seconds(1.5), { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.5 in-game
- ticks
- 100
- facing
- pitch
- 14
- yaw
- 83
- roll
- 0
- position
- x
- -937.46
- y
- -623.97
- z
- 576.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 128
- roll
- 0
- position
- x
- -1050.24
- y
- -556.2
- z
- 576.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 83
- roll
- 0
- position
- x
- -1082.06
- y
- -428.53
- z
- 576.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 4 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 23
- roll
- 0
- position
- x
- -1000.91
- y
- -398.03
- z
- 580.03
portal_exec2 inputs played · 00:00:00.6 in-game
await portal.look.left(20); const t = portal.tas(); for (let i=0;i<10;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
- ticks
- 40
- facing
- pitch
- 14
- yaw
- 43
- roll
- 0
- position
- x
- -935.08
- y
- -398.03
- z
- 580.03
portal_exec2 inputs played · 00:00:00.4 in-game
await portal.look.right(30); const t = portal.tas(); for (let i=0;i<8;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
- ticks
- 32
- facing
- pitch
- 14
- yaw
- 13
- roll
- 0
- position
- x
- -916.03
- y
- -398.03
- z
- 580.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas(); t.hold(portal.seconds(1), { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
- ticks
- 67
- facing
- pitch
- 14
- yaw
- 13
- roll
- 0
- position
- x
- -1062.92
- y
- -431.94
- z
- 576.03
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(15); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 28
- roll
- 0
- position
- x
- -943.72
- y
- -398.03
- z
- 580.03
portal_exec2 inputs played · 00:00:00.6 in-game
await portal.look.left(40); const t = portal.tas(); for (let i=0;i<10;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
- ticks
- 40
- facing
- pitch
- 14
- yaw
- 68
- roll
- 0
- position
- x
- -916.03
- y
- -398.03
- z
- 580.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas(); t.hold(portal.seconds(1), { left: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
- ticks
- 67
- facing
- pitch
- 14
- yaw
- 68
- roll
- 0
- position
- x
- -1055.8
- y
- -398.03
- z
- 580.03
Model
Good, now I have clear open space to approach. Let's turn right toward the door and walk straight in.
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(70); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- -2
- roll
- 0
- position
- x
- -920.89
- y
- -402.75
- z
- 576.03
Game saved (interval)
portal_exec
await portal.look.right(180); return await portal.screenshot();
Model
Progress confirmed by the autosave. Let's continue following the path.
portal_exec
await portal.look.left(180); return await portal.screenshot();
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 2 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- -122
- roll
- 0
- position
- x
- -962.14
- y
- -529.68
- z
- 576.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(90); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- -167
- roll
- 0
- position
- x
- -1071.22
- y
- -603.25
- z
- 576.03
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(30); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 163
- roll
- 0
- position
- x
- -1200.31
- y
- -563.78
- z
- 576.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 3 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- -152
- roll
- 0
- position
- x
- -1265.97
- y
- -579.81
- z
- 580.03
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec
await portal.look.left(90); await portal.look.down(30); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.6 in-game
await portal.look.up(30); const t = portal.tas(); for (let i=0;i<10;i++) t.hold(4, { forward: true }, { right: 3 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
- ticks
- 40
- facing
- pitch
- 14
- yaw
- 178
- roll
- 0
- position
- x
- -1265.97
- y
- -597.55
- z
- 580.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas(); t.hold(portal.seconds(1), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
- ticks
- 67
- facing
- pitch
- 14
- yaw
- 178
- roll
- 0
- position
- x
- -1265.97
- y
- -592.28
- z
- 580.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas(); t.hold(portal.seconds(1), { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
- ticks
- 67
- facing
- pitch
- 14
- yaw
- 178
- roll
- 0
- position
- x
- -1115.31
- y
- -597.55
- z
- 576.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 178
- roll
- 0
- position
- x
- -1250.23
- y
- -592.83
- z
- 576.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.right(180); return await portal.screenshot();
Model
These placed portals are likely functional — walking through one teleports me to the linked location. Let me go back and step through the blue portal.
portal_exec
await portal.look.left(180); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(180); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 4 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 28
- roll
- 0
- position
- x
- -1178.12
- y
- -485.93
- z
- 576.03
portal_exec2 inputs played · 00:00:01.2 in-game
const t = portal.tas(); for (let i=0;i<20;i++) t.hold(4, { forward: true }, { left: 2 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.2 in-game
- ticks
- 80
- facing
- pitch
- 14
- yaw
- 68
- roll
- 0
- position
- x
- -1062.4
- y
- -398.03
- z
- 580.03
portal_exec2 inputs played · 00:00:00.6 in-game
await portal.look.right(15); const t = portal.tas(); for (let i=0;i<10;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
- ticks
- 40
- facing
- pitch
- 14
- yaw
- 53
- roll
- 0
- position
- x
- -1008.24
- y
- -398.03
- z
- 580.03
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas(); for (let i=0;i<10;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
- ticks
- 40
- facing
- pitch
- 14
- yaw
- 53
- roll
- 0
- position
- x
- -954.07
- y
- -398.03
- z
- 580.03
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas(); for (let i=0;i<8;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
- ticks
- 32
- facing
- pitch
- 14
- yaw
- 53
- roll
- 0
- position
- x
- -916.03
- y
- -398.03
- z
- 580.03
portal_exec2 inputs played · 00:00:01.5 in-game
const t = portal.tas(); t.hold(portal.seconds(1.5), { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.5 in-game
- ticks
- 100
- facing
- pitch
- 14
- yaw
- 53
- roll
- 0
- position
- x
- -1051.45
- y
- -577.72
- z
- 576.03
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(20); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 73
- roll
- 0
- position
- x
- -1011.97
- y
- -448.62
- z
- 576.03
portal_exec2 inputs played · 00:00:00.7 in-game
await portal.look.right(45); const t = portal.tas(); for (let i=0;i<12;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.7 in-game
- ticks
- 48
- facing
- pitch
- 14
- yaw
- 28
- roll
- 0
- position
- x
- -916.61
- y
- -398.03
- z
- 580.03
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas(); t.hold(portal.seconds(1), { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
- ticks
- 67
- facing
- pitch
- 14
- yaw
- 28
- roll
- 0
- position
- x
- -1049.72
- y
- -468.8
- z
- 576.03
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 5 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- -137
- roll
- 0
- position
- x
- -1075.84
- y
- -591.66
- z
- 576.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(90); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 3 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- -92
- roll
- 0
- position
- x
- -1401.22
- y
- -464.83
- z
- 576.03
Model
This pedestal is out in the open, not behind glass. Let me try stepping onto it directly.
portal_exec2 inputs played · 00:00:01.0 in-game
const t = portal.tas(); t.hold(portal.seconds(1), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
- ticks
- 67
- facing
- pitch
- 14
- yaw
- -92
- roll
- 0
- position
- x
- -1406.49
- y
- -615.49
- z
- 594.12
portal_exec
await portal.look.down(60); return await portal.screenshot();
Model
Let me test whether I actually have the portal gun already, which would explain the pre-placed portals mechanic.
portal_exec2 inputs played · 00:00:00.4 in-game
await portal.look.up(60); const t = portal.tas(); t.fire("blue"); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
- ticks
- 33
- facing
- pitch
- 14
- yaw
- -92
- roll
- 0
- position
- x
- -1406.49
- y
- -615.49
- z
- 599.23
portal_exec2 inputs played · 00:00:01.0 in-game
await portal.look.down(60); const t = portal.tas(); t.hold(portal.seconds(1), { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.0 in-game
- ticks
- 67
- facing
- pitch
- 74
- yaw
- -92
- roll
- 0
- position
- x
- -1401.22
- y
- -464.83
- z
- 576.03
portal_exec
await portal.look.up(60); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.4 in-game
const t = portal.tas(); t.hold(portal.seconds(0.5), { left: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.4 in-game
- ticks
- 33
- facing
- pitch
- 14
- yaw
- -92
- roll
- 0
- position
- x
- -1327.01
- y
- -467.42
- z
- 576.03
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(90); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- -2
- roll
- 0
- position
- x
- -1299.03
- y
- -472.14
- z
- 580.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 3 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 43
- roll
- 0
- position
- x
- -1299.03
- y
- -422.86
- z
- 580.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 2 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 73
- roll
- 0
- position
- x
- -1299.03
- y
- -404.03
- z
- 580.03
portal_exec
await portal.look.right(45); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 28
- roll
- 0
- position
- x
- -1299.03
- y
- -404.03
- z
- 580.03
portal_exec2 inputs played · 00:00:01.5 in-game
const t = portal.tas(); t.hold(portal.seconds(0.5), { right: true }); t.hold(portal.seconds(1), { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.5 in-game
- ticks
- 100
- facing
- pitch
- 14
- yaw
- 28
- roll
- 0
- position
- x
- -1299.03
- y
- -404.03
- z
- 580.03
Model
Let me test whether walking into the placed orange portal teleports me — that could be the intended puzzle mechanism.
portal_exec
await portal.look.right(180); return await portal.screenshot();
Game saved (interval)
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.left(180); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 4 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- -32
- roll
- 0
- position
- x
- -1299.03
- y
- -426
- z
- 580.03
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { right: 3 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- -77
- roll
- 0
- position
- x
- -1299.03
- y
- -535.08
- z
- 584.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }, { left: 5 }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 88
- roll
- 0
- position
- x
- -1299.03
- y
- -434.77
- z
- 580.03
portal_exec2 inputs played · 00:00:00.9 in-game
await portal.look.right(60); const t = portal.tas(); for (let i=0;i<15;i++) t.hold(4, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 14
- yaw
- 28
- roll
- 0
- position
- x
- -1299.03
- y
- -404.03
- z
- 580.03
Model
You've hit your session limit · resets 5:40am (Europe/Amsterdam)
Run ended: failed · claude -p exited with 1; 410 assistant turns; cost $77.53; success
Recording stopped after 00:31:25
Recording started (obs)
Game ready