Log
The agent's sanitised log, as published in the bundle. Images, reasoning, host context, machine paths and identifiers were removed by the tooling before publication.
Showing the section “Human: resumed from save aas_portal_02_001 after stopped (claude -p exited with 1; 84 assistant turns; cost $1.58; error_max_turns)”: 125 of 252 records. Show the whole log
Human: resumed from save aas_portal_02_001 after stopped (claude -p exited with 1; 84 assistant turns; cost $1.58; error_max_turns)
Human intervention: resumed from save aas_portal_02_001 after stopped (claude -p exited with 1; 84 assistant turns; cost $1.58; error_max_turns)
Run resumed, segment 2 · claude-sonnet-5 on claude-code
Prompt
Continue from where you left off.
Model
No response requested.
Prompt
The harness paused this run and has now resumed it: the game was restored to your last save state, in the same paused condition. Continue towards the goal from there.
portal_exec2 inputs played · 00:00:00.7 in-game
const t = portal.tas(); t.hold(50, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.7 in-game
- ticks
- 50
- facing
- pitch
- 0
- yaw
- 130
- roll
- 0
- position
- x
- -621.97
- y
- -244.03
- z
- 182.49
portal_screenshot
no arguments
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.right(180); return await portal.screenshot();
portal_exec
await portal.look.right(90); return await portal.screenshot();
Model
Now facing the orange portal. Let's walk through it.
portal_exec2 inputs played · 00:00:00.7 in-game
const t = portal.tas(); t.hold(50, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.7 in-game
- ticks
- 50
- facing
- pitch
- 0
- yaw
- -50
- roll
- 0
- position
- x
- -553.36
- y
- -325.89
- z
- 160.03
portal_exec2 inputs played · 00:00:30.0 in-game
const t = portal.tas(); t.wait(2000); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:30.0 in-game
- ticks
- 2 000
- facing
- pitch
- 0
- yaw
- -50
- roll
- 0
- position
- x
- -553.36
- y
- -325.89
- z
- 160.03
portal_exec2 inputs played · 00:00:00.7 in-game
const t = portal.tas(); t.hold(50, { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.7 in-game
- ticks
- 50
- facing
- pitch
- 0
- yaw
- -50
- roll
- 0
- position
- x
- -594.94
- y
- -293.83
- z
- 161.91
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
return await portal.observe(['facing','position']);
- facing
- pitch
- 0
- yaw
- 40
- roll
- 0
- position
- x
- -594.94
- y
- -293.83
- z
- 161.91
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); t.hold(60, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 0
- yaw
- 40
- roll
- 0
- position
- x
- -555.65
- y
- -244.03
- z
- 160.03
portal_exec
await portal.look.right(90); return await portal.screenshot();
Model
Let me try jumping forward at a blocked wall — it might be a low barrier rather than a full wall.
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); t.hold(20, { forward: true, jump: true }); t.hold(40, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 0
- yaw
- 40
- roll
- 0
- position
- x
- -555.65
- y
- -242.03
- z
- 164.03
portal_exec2 inputs played · 00:00:01.8 in-game
await portal.look.left(1); // ensure some call; then set absolute via hold with yawTo const t = portal.tas(); t.hold(3, {}, { yawTo: -85 }); t.hold(120, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.8 in-game
- ticks
- 123
- facing
- pitch
- 0
- yaw
- -85
- roll
- 0
- position
- x
- -534.66
- y
- -390.19
- z
- 160.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); t.hold(3, {}, { yawTo: -170 }); t.hold(60, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 63
- facing
- pitch
- 0
- yaw
- -170
- roll
- 0
- position
- x
- -605.57
- y
- -406.6
- z
- 163.97
portal_exec
await portal.look.right(20); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); t.hold(60, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 0
- yaw
- 170
- roll
- 0
- position
- x
- -621.97
- y
- -383.16
- z
- 164.03
portal_exec2 inputs played · 00:00:01.2 in-game
const t = portal.tas(); t.hold(80, { left: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.2 in-game
- ticks
- 80
- facing
- pitch
- 0
- yaw
- 170
- roll
- 0
- position
- x
- -621.97
- y
- -390.19
- z
- 164.03
portal_exec2 inputs played · 00:00:01.2 in-game
const t = portal.tas(); t.hold(80, { right: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.2 in-game
- ticks
- 80
- facing
- pitch
- 0
- yaw
- 170
- roll
- 0
- position
- x
- -586.16
- y
- -288.82
- z
- 160.03
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec
return await portal.observe(['facing','position']);
- facing
- pitch
- 0
- yaw
- 80
- roll
- 0
- position
- x
- -586.16
- y
- -288.82
- z
- 160.03
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); t.hold(60, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 0
- yaw
- -10
- roll
- 0
- position
- x
- -823.42
- y
- -334.57
- z
- 128.03
Model
Excellent progress — I've broken out into the main corridor outside the vault, seeing it from outside for the first time. Let's continue exploring.
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.right(180); return await portal.screenshot();
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec
return await portal.observe(['facing','position']);
- facing
- pitch
- 0
- yaw
- 170
- roll
- 0
- position
- x
- -823.42
- y
- -334.57
- z
- 128.03
portal_exec2 inputs played · 00:00:01.2 in-game
const t = portal.tas(); t.hold(3, {}, { yawTo: -10 }); t.hold(80, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.2 in-game
- ticks
- 83
- facing
- pitch
- 0
- yaw
- -10
- roll
- 0
- position
- x
- -656.03
- y
- -364.09
- z
- 128.03
portal_exec2 inputs played · 00:00:01.2 in-game
const t = portal.tas(); t.hold(80, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.2 in-game
- ticks
- 80
- facing
- pitch
- 0
- yaw
- -10
- roll
- 0
- position
- x
- -656.03
- y
- -395.35
- z
- 128.03
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.right(180); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.6 in-game
const t = portal.tas(); t.hold(40, { back: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.6 in-game
- ticks
- 40
- facing
- pitch
- 0
- yaw
- -100
- roll
- 0
- position
- x
- -656.03
- y
- -306.72
- z
- 128.03
portal_exec
await portal.look.right(90); return await portal.screenshot();
portal_exec2 inputs played · 00:00:00.9 in-game
const t = portal.tas(); t.hold(60, { right: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:00.9 in-game
- ticks
- 60
- facing
- pitch
- 0
- yaw
- 170
- roll
- 0
- position
- x
- -650.17
- y
- -173.77
- z
- 128.03
portal_exec2 inputs played · 00:00:01.2 in-game
await portal.look.left(90); const t = portal.tas(); t.hold(80, { forward: true }); const r = await t.run(); return r;
Inputs played
Played input
Played input 00:00:01.2 in-game
- ticks
- 80
- facing
- pitch
- 0
- yaw
- -100
- roll
- 0
- position
- x
- -681.43
- y
- -351.03
- z
- 128.03
Model
Let me do a careful panoramic survey from the current spot to find the actual corridor path forward.
portal_exec
await portal.look.left(90); return await portal.screenshot();
portal_exec
await portal.look.left(90); return await portal.screenshot();
Game saved (milestone end of session)
Run ended: stopped · claude -p exited with 1; 83 assistant turns; cost $2.24; error_max_turns