Log
The model's log as the tooling published it. The tooling removed what it recognises as private, such as images, the model's thinking, e-mail addresses and paths in a user's home folder. The full list is in the specification. Everything else the model read or wrote is here as it was.
Showing the section “Start”: 79 of 87 records. Show the whole log
Start
Recording started (obs)
Game ready, seed VAQ8PEWS
Run started · claude-opus-5-5 on claude-code
proof.ticket
- ticket
- ef07d8257d68c0a093e14f18af50a08c
- account
- yes
- segment
- 1
- issued_at
- 2026-10-03T18:55:35.780Z
Prompt
You are playing Balatro with the RED deck at WHITE stake; the run has been started. Read balatro_documentation, then play until you have beaten the boss blind of ante 1. Do not look up information about the game online.
balatro_documentation
no arguments
# Balatro API 3 862 characters
# Balatro API
`bal` is in scope in `balatro_exec`. Balatro is turn-based and waits for you: nothing happens between your actions. Every action returns the game state after the game settled.
## State
`await bal.state()` (alias `bal.observe()`) returns the game state as balatrobot reports it:
- `state`: where the game is. `BLIND_SELECT` (choose to play or skip the next blind), `SELECTING_HAND` (play or discard cards), `ROUND_EVAL` (the round is won; cash out), `SHOP`, `SMODS_BOOSTER_OPENED` (a booster pack is open; pick from it or skip), `GAME_OVER`.
- `ante_num`, `round_num`, `money`, `deck`, `stake`, `seed`, `won` (true once the boss blind of ante 8 is beaten).
- `round`: `hands_left`, `hands_played`, `discards_left`, `discards_used`, `reroll_cost`, `chips` (scored this round).
- `blinds`: `small`, `big`, `boss`, each with `type`, `status` (`SELECT`, `CURRENT`, `UPCOMING`, `DEFEATED`, `SKIPPED`), `name`, `effect`, `score` (chips needed), `tag_name`, `tag_effect` (the tag for skipping it).
- `hands`: per poker hand its `level`, `chips`, `mult`, `played`, `played_this_round`.
- Card areas, each `{ count, limit, highlighted_limit, cards }`: `hand`, `jokers`, `consumables`, `cards` (the deck), and in the shop `shop`, `vouchers`, `packs`; `pack` when a booster pack is open. Areas that are empty and not always present are left out.
- A card: `id`, `key` (for example `H_A` for the Ace of Hearts, `j_joker`, `c_fool`), `set`, `label`, `value` (`suit`, `rank`, `effect`: what it does, in the game's words), `modifier` (`seal`, `edition`, `enhancement`, `eternal`, `perishable`, `rental`), `state` (`debuff`, `hidden`, `highlight`), `cost` (`buy`, `sell`).
- `used_vouchers`.
Suits are `H`, `D`, `C`, `S`; ranks `2`-`9`, `T`, `J`, `Q`, `K`, `A`.
## Actions
Indices are 0-based positions in the area as the state lists it.
- `await bal.select()`: play the blind that is up (`BLIND_SELECT`).
- `await bal.skip()`: skip the small or big blind for its tag (`BLIND_SELECT`). The boss blind cannot be skipped.
- `await bal.play([i, ...])`: play 1 to 5 cards from `hand` (`SELECTING_HAND`).
- `await bal.discard([i, ...])`: discard cards from `hand` (`SELECTING_HAND`).
- `await bal.cashOut()`: collect the round's reward and go to the shop (`ROUND_EVAL`).
- `await bal.buy({ card: i })`, `bal.buy({ voucher: i })`, `bal.buy({ pack: i })`: buy from `shop`, `vouchers` or `packs` (`SHOP`). A bought pack opens at once.
- `await bal.pack({ card: i })`: take card `i` from the open pack; `bal.pack({ card: i, targets: [j, ...] })` when that card needs cards from `hand` as targets; `bal.pack({ skip: true })` to take nothing (`SMODS_BOOSTER_OPENED`). Tarot, Planet and Spectral cards from a pack are used at once; Jokers go to `jokers`, playing cards to the deck.
- `await bal.sell({ joker: i })`, `bal.sell({ consumable: i })`.
- `await bal.use(i, [j, ...]?)`: use consumable `i`, with cards from `hand` as targets when it needs them.
- `await bal.rearrange({ hand: [...] })`, `bal.rearrange({ jokers: [...] })`, `bal.rearrange({ consumables: [...] })`: the new order, as a permutation of the current indices. Joker order matters for some Jokers.
- `await bal.reroll()`: reroll the shop for `round.reroll_cost` (`SHOP`).
- `await bal.nextRound()`: leave the shop (`SHOP`).
- `await bal.screenshot()`: the game window as an image (the state is the ground truth; the picture is for orientation).
- `await bal.restart()`: only after a game over (`state` `GAME_OVER`): a new run with the same deck and stake. Every other action is refused until you restart.
An action that does not fit the game's state or rules is refused with an error that says why; read the state first. The run has already been started for you (deck, stake and seed are fixed); starting runs, returning to the menu, saving, loading and changing the game's values are not available.
balatro_exec
const s=await bal.state();return {state:s.state,money:s.money,blinds:s.blinds,round:s.round}
What came back 852 characters
- state
- BLIND_SELECT
- money
- 4
- blinds
- boss
7 fields
- tag_effect
- empty
- status
- UPCOMING
- name
- The Psychic
- type
- BOSS
- tag_name
- empty
- effect
- Must play 5 cards
- score
- 600
- small
7 fields
- tag_effect
- Rerolls in next shop start at $0
- status
- SELECT
- name
- Small Blind
- type
- SMALL
- tag_name
- D6 Tag
- effect
- empty
- score
- 300
- big
7 fields
- tag_effect
- Rerolls in next shop start at $0
- status
- UPCOMING
- name
- Big Blind
- type
- BIG
- tag_name
- D6 Tag
- effect
- empty
- score
- 450
- round
- hands_left
- 4
- reroll_cost
- 5
- chips
- 0
- discards_left
- 4
- hands_played
- 0
- discards_used
- 0
Model
Let me write a helper to show the hand compactly.
balatro_exec2 inputs played · 00:00:01.2 in-game
const s=await bal.select();return {st:s.state,hand:s.hand.cards.map((c,i)=>i+':'+c.key),r:s.round}
Inputs played
Played select
Played select 00:00:01.2 in-game
- st
- SELECTING_HAND
- hand
- 0:S_A1:D_A2:S_J3:H_J4:C_95:C_86:S_67:C_2
- r
- hands_left
- 4
- reroll_cost
- 5
- chips
- 0
- discards_left
- 4
- hands_played
- 0
- discards_used
- 0
Round 1
balatro_exec2 inputs played · 00:00:00.7 in-game
const s=await bal.discard([4,5,6,7]);return {hand:s.hand.cards.map((c,i)=>i+':'+c.key),r:s.round}
Inputs played
Played discard
Played discard 00:00:00.7 in-game
- hand
- 0:S_A1:D_A2:D_Q3:S_J4:H_J5:D_T6:H_67:D_6
- r
- hands_left
- 4
- reroll_cost
- 5
- chips
- 0
- discards_left
- 3
- hands_played
- 0
- discards_used
- 1
balatro_exec2 inputs played · 00:00:03.6 in-game
const s=await bal.play([0,1,3,4]);return {hand:s.hand.cards.map((c,i)=>i+':'+c.key),r:s.round}
Inputs played
Played play
Played play 00:00:03.6 in-game
- hand
- 0:D_Q1:D_T2:H_93:H_64:D_65:C_56:H_47:D_4
- r
- hands_left
- 3
- reroll_cost
- 5
- chips
- 124
- discards_left
- 3
- hands_played
- 1
- discards_used
- 1
balatro_exec2 inputs played · 00:00:00.7 in-game
const s=await bal.discard([2,3,5,6]);return {hand:s.hand.cards.map((c,i)=>i+':'+c.key),r:s.round}
Inputs played
Played discard
Played discard 00:00:00.7 in-game
- hand
- 0:C_Q1:D_Q2:C_J3:D_T4:H_75:D_66:D_47:D_2
- r
- hands_left
- 3
- reroll_cost
- 5
- chips
- 124
- discards_left
- 2
- hands_played
- 1
- discards_used
- 2
Model
Diamond flush: Q, T, 6, 4, 2.
balatro_exec2 inputs played · 00:00:06.6 in-game
const s=await bal.play([1,3,5,6,7]);return {st:s.state,r:s.round,money:s.money}
Inputs played
Played play
Played play 00:00:06.6 in-game
- st
- ROUND_EVAL
- r
- hands_left
- 2
- reroll_cost
- 5
- chips
- 392
- discards_left
- 2
- hands_played
- 2
- discards_used
- 2
- money
- 4
balatro_exec2 inputs played · 00:00:00.7 in-game
const s=await bal.cashOut();return {money:s.money,shop:s.shop.cards.map((c,i)=>i+':'+c.key+' '+c.cost.buy+' '+c.value.effect),v:s.vouchers.cards.map(c=>c.key+c.cost.buy),p:s.packs.cards.map((c,i)=>i+':'+c.key+' '+c.cost.buy)}
Inputs played
Played cash_out
Played cash_out 00:00:00.7 in-game
- money
- 9
- shop
- 0:c_pluto 3 (lvl.1) Level up High Card +1 Mult and +10 chips1:j_misprint 4 +
- v
- v_seed_money10
- p
- 0:p_buffoon_normal_1 41:p_celestial_normal_2 4
Model
Misprint (+0–23 Mult) is a solid early joker.
balatro_exec4 inputs played · 00:00:00.3 in-game
let s=await bal.buy({card:1});s=await bal.nextRound();return {st:s.state,money:s.money,j:s.jokers.cards.map(c=>c.key)}
Inputs played
Played buy
Played buy 00:00:00.1 in-game
Played next_round
Played next_round 00:00:00.2 in-game
- st
- BLIND_SELECT
- money
- 5
- j
- j_misprint
balatro_exec2 inputs played · 00:00:01.2 in-game
const s=await bal.select();return {hand:s.hand.cards.map((c,i)=>i+':'+c.key),r:s.round}
Inputs played
Played select
Played select 00:00:01.2 in-game
- hand
- 0:C_K1:H_Q2:H_93:H_84:H_75:C_46:D_37:C_2
- r
- hands_left
- 4
- reroll_cost
- 5
- chips
- 0
- discards_left
- 4
- hands_played
- 0
- discards_used
- 0
Round 2
balatro_exec2 inputs played · 00:00:00.7 in-game
const s=await bal.discard([0,5,6,7]);return {hand:s.hand.cards.map((c,i)=>i+':'+c.key),r:s.round}
Inputs played
Played discard
Played discard 00:00:00.7 in-game
- hand
- 0:S_Q1:H_Q2:C_Q3:H_94:H_85:H_76:H_57:S_2
- r
- hands_left
- 4
- reroll_cost
- 5
- chips
- 0
- discards_left
- 3
- hands_played
- 0
- discards_used
- 1
Model
Heart flush: Q, 9, 8, 7, 5.
balatro_exec2 inputs played · 00:00:05.2 in-game
const s=await bal.play([1,3,4,5,6]);return {st:s.state,hand:s.hand?.cards.map((c,i)=>i+':'+c.key),r:s.round}
Inputs played
Played play
Played play 00:00:05.2 in-game
- st
- ROUND_EVAL
- hand
- none
- r
- hands_left
- 3
- reroll_cost
- 5
- chips
- 1 480
- discards_left
- 3
- hands_played
- 1
- discards_used
- 1
balatro_exec2 inputs played · 00:00:00.9 in-game
const s=await bal.cashOut();return {money:s.money,shop:s.shop.cards.map((c,i)=>i+':'+c.key+' '+c.cost.buy+' '+c.value.effect),p:s.packs.cards.map((c,i)=>i+':'+c.key+' '+c.cost.buy)}
Inputs played
Played cash_out
Played cash_out 00:00:00.9 in-game
- money
- 10
- shop
- 0:j_ceremonial 6 When Blind is selected, destroy Joker to the right and permanently add double its sell value to this Mult (Currently +0 Mult)1:j_baseball 8 Uncommon Jokers each give X1.5 Mult
- p
- 0:p_standard_mega_1 81:p_celestial_jumbo_1 6
balatro_exec4 inputs played · 00:00:01.4 in-game
await bal.nextRound();const s=await bal.select();return {hand:s.hand.cards.map((c,i)=>i+':'+c.key),r:s.round,b:s.blinds.boss}
Inputs played
Played next_round
Played next_round 00:00:00.2 in-game
Played select
Played select 00:00:01.2 in-game
What came back 445 characters
- hand
- 0:H_A1:S_K2:D_K3:C_Q4:S_95:C_66:C_47:D_3
- r
- hands_left
- 4
- reroll_cost
- 5
- chips
- 0
- discards_left
- 4
- hands_played
- 0
- discards_used
- 0
- b
- tag_effect
- empty
- status
- CURRENT
- name
- The Psychic
- type
- BOSS
- tag_name
- empty
- effect
- Must play 5 cards
- score
- 600
Round 3
balatro_exec2 inputs played · 00:00:00.7 in-game
const s=await bal.discard([4,5,6,7]);return {hand:s.hand.cards.map((c,i)=>i+':'+c.key),r:s.round}
Inputs played
Played discard
Played discard 00:00:00.7 in-game
- hand
- 0:H_A1:S_K2:D_K3:C_Q4:D_75:S_66:S_57:C_2
- r
- hands_left
- 4
- reroll_cost
- 5
- chips
- 0
- discards_left
- 3
- hands_played
- 0
- discards_used
- 1
balatro_exec2 inputs played · 00:00:00.7 in-game
const s=await bal.discard([4,5,6,7]);return {hand:s.hand.cards.map((c,i)=>i+':'+c.key),r:s.round}
Inputs played
Played discard
Played discard 00:00:00.7 in-game
- hand
- 0:H_A1:C_A2:S_K3:D_K4:C_Q5:D_66:S_27:H_2
- r
- hands_left
- 4
- reroll_cost
- 5
- chips
- 0
- discards_left
- 2
- hands_played
- 0
- discards_used
- 2
balatro_exec2 inputs played · 00:00:05.3 in-game
const s=await bal.play([0,1,2,3,4]);return {st:s.state,hand:s.hand?.cards.map((c,i)=>i+':'+c.key),r:s.round}
Inputs played
Played play
Played play 00:00:05.3 in-game