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Log

The model's log as the tooling published it. The tooling removed what it recognises as private, such as images, the model's thinking, e-mail addresses and paths in a user's home folder. The full list is in the specification. Everything else the model read or wrote is here as it was.

4 messages33 tool calls76 harness eventsThe times on the left are real time since the recording of the run began. If the run was resumed, the clock jumps ahead at that point, because it keeps counting while the run is stopped.

Showing the section “Ante 1”: 8 of 146 records. Show the whole log

Ante 1
Ante 1 chapter
What came back 12 914 characters
Script completed Wall time 5.8 seconds Output:
seed
B2793B7I
ante_num
2
won
no
deck
RED
round
hands_left
3
reroll_cost
5
chips
636
discards_left
3
hands_played
1
discards_used
1
consumables
count
0
limit
2
cards
none
highlighted_limit
1
stake
WHITE
hand
count
0
limit
8
cards
none
highlighted_limit
5
jokers
count
3
limit
5
cards
3 items
1
7 fields
state
none
label
Even Steven
set
JOKER
modifier
1 fields
enhancement
EVEN BUFF
value
1 fields
effect
Played cards with even rank give +4 Mult when scored (10, 8, 6, 4, 2)
key
j_even_steven
cost
2 fields
buy
4
sell
2
2
7 fields
state
none
label
Sly Joker
set
JOKER
modifier
none
value
1 fields
effect
+50 Chips if played hand contains a Pair
key
j_sly
cost
2 fields
buy
3
sell
1
3
7 fields
state
none
label
Splash
set
JOKER
modifier
none
value
1 fields
effect
Every played card counts in scoring
key
j_splash
cost
2 fields
buy
3
sell
1
highlighted_limit
1
used_vouchers
none
hands
Flush House
7 fields
order
2
played
0
played_this_round
0
example
5 items
1 D_7yes
2 D_7yes
3 D_7yes
4 D_4yes
5 D_4yes
chips
140
level
1
mult
14
Full House
7 fields
order
6
played
0
played_this_round
0
example
5 items
1 H_Kyes
2 C_Kyes
3 D_Kyes
4 S_2yes
5 D_2yes
chips
40
level
1
mult
4
Flush
7 fields
order
7
played
0
played_this_round
0
example
5 items
1 H_Ayes
2 H_Kyes
3 H_Tyes
4 H_5yes
5 H_4yes
chips
35
level
1
mult
4
Pair
7 fields
order
11
played
3
played_this_round
1
example
5 items
1 S_Kno
2 S_9yes
3 D_9yes
4 H_6no
5 D_3no
chips
10
level
1
mult
2
Four of a Kind
7 fields
order
5
played
0
played_this_round
0
example
5 items
1 S_Jyes
2 H_Jyes
3 C_Jyes
4 D_Jyes
5 C_3no
chips
60
level
1
mult
7
Straight Flush
7 fields
order
4
played
0
played_this_round
0
example
5 items
1 S_Qyes
2 S_Jyes
3 S_Tyes
4 S_9yes
5 S_8yes
chips
100
level
1
mult
8
Straight
7 fields
order
8
played
0
played_this_round
0
example
5 items
1 D_Jyes
2 C_Tyes
3 C_9yes
4 S_8yes
5 H_7yes
chips
30
level
1
mult
4
Three of a Kind
7 fields
order
9
played
0
played_this_round
0
example
5 items
1 S_Tyes
2 C_Tyes
3 D_Tyes
4 H_6no
5 D_5no
chips
30
level
1
mult
3
Flush Five
7 fields
order
1
played
0
played_this_round
0
example
5 items
1 S_Ayes
2 S_Ayes
3 S_Ayes
4 S_Ayes
5 S_Ayes
chips
160
level
1
mult
16
Two Pair
7 fields
order
10
played
3
played_this_round
0
example
5 items
1 H_Ayes
2 D_Ayes
3 C_Qno
4 H_4yes
5 C_4yes
chips
20
level
1
mult
2
Five of a Kind
7 fields
order
3
played
0
played_this_round
0
example
5 items
1 S_Ayes
2 H_Ayes
3 H_Ayes
4 C_Ayes
5 D_Ayes
chips
120
level
1
mult
12
High Card
7 fields
order
12
played
0
played_this_round
0
example
5 items
1 S_Ayes
2 D_Qno
3 D_9no
4 C_4no
5 D_3no
chips
5
level
1
mult
1
money
4
state
ROUND_EVAL
round_num
3
cards
count
52
limit
52
cards
52 items
1
7 fields
state
2 fields
debuff
yes
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
A
effect
Scores no chips and all abilities are disabled
suit
S
key
S_A
cost
2 fields
buy
1
sell
1
2
7 fields
state
2 fields
debuff
yes
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
J
effect
Scores no chips and all abilities are disabled
suit
S
key
S_J
cost
2 fields
buy
1
sell
1
3
7 fields
state
2 fields
debuff
yes
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
5
effect
Scores no chips and all abilities are disabled
suit
S
key
S_5
cost
2 fields
buy
1
sell
1
4
7 fields
state
2 fields
debuff
yes
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
2
effect
Scores no chips and all abilities are disabled
suit
S
key
S_2
cost
2 fields
buy
1
sell
1
5
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
K
effect
+10 chips
suit
H
key
H_K
cost
2 fields
buy
1
sell
1
6
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
Q
effect
+10 chips
suit
H
key
H_Q
cost
2 fields
buy
1
sell
1
7
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
Q
effect
+10 chips
suit
C
key
C_Q
cost
2 fields
buy
1
sell
1
8
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
J
effect
+10 chips
suit
C
key
C_J
cost
2 fields
buy
1
sell
1
9
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
6
effect
+6 chips
suit
H
key
H_6
cost
2 fields
buy
1
sell
1
10
7 fields
state
2 fields
debuff
yes
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
6
effect
Scores no chips and all abilities are disabled
suit
S
key
S_6
cost
2 fields
buy
1
sell
1
11
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
5
effect
+5 chips
suit
D
key
D_5
cost
2 fields
buy
1
sell
1
12
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
4
effect
+4 chips
suit
D
key
D_4
cost
2 fields
buy
1
sell
1
13
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
6
effect
+6 chips
suit
C
key
C_6
cost
2 fields
buy
1
sell
1
14
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
3
effect
+3 chips
suit
D
key
D_3
cost
2 fields
buy
1
sell
1
15
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
T
effect
+10 chips
suit
C
key
C_T
cost
2 fields
buy
1
sell
1
16
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
3
effect
+3 chips
suit
H
key
H_3
cost
2 fields
buy
1
sell
1
17
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
2
effect
+2 chips
suit
C
key
C_2
cost
2 fields
buy
1
sell
1
18
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
5
effect
+5 chips
suit
H
key
H_5
cost
2 fields
buy
1
sell
1
19
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
7
effect
+7 chips
suit
C
key
C_7
cost
2 fields
buy
1
sell
1
20
7 fields
state
2 fields
debuff
yes
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
K
effect
Scores no chips and all abilities are disabled
suit
S
key
S_K
cost
2 fields
buy
1
sell
1
21
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
2
effect
+2 chips
suit
H
key
H_2
cost
2 fields
buy
1
sell
1
22
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
T
effect
+10 chips
suit
D
key
D_T
cost
2 fields
buy
1
sell
1
23
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
T
effect
+10 chips
suit
H
key
H_T
cost
2 fields
buy
1
sell
1
24
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
K
effect
+10 chips
suit
C
key
C_K
cost
2 fields
buy
1
sell
1
25
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
6
effect
+6 chips
suit
D
key
D_6
cost
2 fields
buy
1
sell
1
26
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
9
effect
+9 chips
suit
H
key
H_9
cost
2 fields
buy
1
sell
1
27
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
J
effect
+10 chips
suit
H
key
H_J
cost
2 fields
buy
1
sell
1
28
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
4
effect
+4 chips
suit
C
key
C_4
cost
2 fields
buy
1
sell
1
29
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
2
effect
+2 chips
suit
D
key
D_2
cost
2 fields
buy
1
sell
1
30
7 fields
state
2 fields
debuff
yes
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
Q
effect
Scores no chips and all abilities are disabled
suit
S
key
S_Q
cost
2 fields
buy
1
sell
1
31
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
J
effect
+10 chips
suit
D
key
D_J
cost
2 fields
buy
1
sell
1
32
7 fields
state
2 fields
debuff
yes
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
T
effect
Scores no chips and all abilities are disabled
suit
S
key
S_T
cost
2 fields
buy
1
sell
1
33
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
8
effect
+8 chips
suit
H
key
H_8
cost
2 fields
buy
1
sell
1
34
7 fields
state
2 fields
debuff
yes
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
4
effect
Scores no chips and all abilities are disabled
suit
S
key
S_4
cost
2 fields
buy
1
sell
1
35
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
9
effect
+9 chips
suit
C
key
C_9
cost
2 fields
buy
1
sell
1
36
7 fields
state
2 fields
debuff
yes
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
3
effect
Scores no chips and all abilities are disabled
suit
S
key
S_3
cost
2 fields
buy
1
sell
1
37
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
A
effect
+11 chips
suit
H
key
H_A
cost
2 fields
buy
1
sell
1
38
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
4
effect
+4 chips
suit
H
key
H_4
cost
2 fields
buy
1
sell
1
39
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
7
effect
+7 chips
suit
H
key
H_7
cost
2 fields
buy
1
sell
1
40
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
8
effect
+8 chips
suit
D
key
D_8
cost
2 fields
buy
1
sell
1
41
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
A
effect
+11 chips
suit
D
key
D_A
cost
2 fields
buy
1
sell
1
42
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
Q
effect
+10 chips
suit
D
key
D_Q
cost
2 fields
buy
1
sell
1
43
7 fields
state
2 fields
debuff
yes
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
9
effect
Scores no chips and all abilities are disabled
suit
S
key
S_9
cost
2 fields
buy
1
sell
1
44
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
7
effect
+7 chips
suit
D
key
D_7
cost
2 fields
buy
1
sell
1
45
7 fields
state
2 fields
debuff
yes
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
7
effect
Scores no chips and all abilities are disabled
suit
S
key
S_7
cost
2 fields
buy
1
sell
1
46
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
9
effect
+9 chips
suit
D
key
D_9
cost
2 fields
buy
1
sell
1
47
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
5
effect
+5 chips
suit
C
key
C_5
cost
2 fields
buy
1
sell
1
48
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
A
effect
+11 chips
suit
C
key
C_A
cost
2 fields
buy
1
sell
1
49
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
8
effect
+8 chips
suit
C
key
C_8
cost
2 fields
buy
1
sell
1
50
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
3
effect
+3 chips
suit
C
key
C_3
cost
2 fields
buy
1
sell
1
51
7 fields
state
2 fields
debuff
yes
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
8
effect
Scores no chips and all abilities are disabled
suit
S
key
S_8
cost
2 fields
buy
1
sell
1
52
7 fields
state
1 fields
hidden
yes
label
Base Card
set
DEFAULT
modifier
none
value
3 fields
rank
K
effect
+10 chips
suit
D
key
D_K
cost
2 fields
buy
1
sell
1
highlighted_limit
5
blinds
boss
7 fields
tag_effect
empty
status
DEFEATED
name
The Goad
type
BOSS
tag_name
empty
effect
All Spade cards are debuffed
score
1 600
small
7 fields
tag_effect
After defeating the Boss Blind, gain $25
status
DEFEATED
name
Small Blind
type
SMALL
tag_name
Investment Tag
effect
empty
score
800
big
7 fields
tag_effect
Rerolls in next shop start at $0
status
DEFEATED
name
Big Blind
type
BIG
tag_name
D6 Tag
effect
empty
score
1 200
Victory · Victory (Ante 1)
Prompt
<turn_aborted> The user interrupted the previous turn on purpose. Any running unified exec processes may still be running in the background. If any tools/commands were aborted, they may have partially executed. </turn_aborted>
Game saved (milestone Ante 1)
Game saved (milestone end of session)
Run ended: completed · codex exec exited with 1; 2 agent messages; game over: Victory (Ante 1)
Recording stopped after 00:02:37