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Log

The agent's sanitised log, as published in the bundle. Images, reasoning, host context, machine paths and identifiers were removed by the tooling before publication.

4 messages36 tool calls106 harness eventsThe times on the left are the harness's clock: real time since the recording of the run began. The clock keeps running between segments, so a resumed run jumps ahead.
Start
Recording started (obs)
Game ready, seed 23M
Run started
Prompt
You are playing Slay the Spire as the IRONCLAD at ascension 0; the run has been started. Read sts_documentation, then play until the run is won: the boss of Act 3, and the Heart if the run allows it. Do not look up information about the game online.
Model
I’m reading the game tool documentation first, then I’ll inspect the current state and play the run turn by turn through Act 3 (and the Heart if available).
exec
const matches = ALL_TOOLS.filter(x => /sts_(documentation|exec|screenshot)/.test(x.name));
text(matches);
Script completed Wall time 0.0 seconds Output:
none
exec
text(ALL_TOOLS.filter(x => /spire|sts|game|documentation|screenshot/i.test(x.name+" "+x.description)));
What came back 10 060 characters
Script completed Wall time 0.0 seconds Output:
7 items
1
name
create_goal
description
Create a goal only when explicitly requested by the user or system/developer instructions; do not infer goals from ordin… (649 characters)
Create a goal only when explicitly requested by the user or system/developer instructions; do not infer goals from ordinary tasks. Set token_budget only when an explicit token budget is requested. Fails if an unfinished goal exists; use update_goal only for status. exec tool declaration: ```ts declare const tools: { create_goal(args: { // Required. The concrete objective to start pursuing. This starts a new active goal when no goal exists or replaces the current goal when it is complete. objective: string; // Positive token budget for the new goal. Omit unless explicitly requested. token_budget?: number; }): Promise<unknown>; }; ```
2
name
list_mcp_resource_templates
description
Lists resource templates provided by MCP servers. Parameterized resource templates allow servers to share data that take… (634 characters)
Lists resource templates provided by MCP servers. Parameterized resource templates allow servers to share data that takes parameters and provides context to language models, such as files, database schemas, or application-specific information. Prefer resource templates over web search when possible. exec tool declaration: ```ts declare const tools: { list_mcp_resource_templates(args: { // Opaque cursor from a previous list_mcp_resource_templates call; omit for the first page. cursor?: string; // MCP server name. Omit to list resource templates from every configured server. server?: string; }): Promise<unknown>; }; ```
3
name
list_mcp_resources
description
Lists resources provided by MCP servers. Resources allow servers to share data that provides context to language models,… (545 characters)
Lists resources provided by MCP servers. Resources allow servers to share data that provides context to language models, such as files, database schemas, or application-specific information. Prefer resources over web search when possible. exec tool declaration: ```ts declare const tools: { list_mcp_resources(args: { // Opaque cursor from a previous list_mcp_resources call; omit for the first page. cursor?: string; // MCP server name. Omit to list resources from every configured server. server?: string; }): Promise<unknown>; }; ```
4
name
mcp__slay_the_spire__slay_the_spire_documentation
description
Return the complete supported JavaScript API reference for the `sts` object used inside slay_the_spire_exec. Call this when exact methods, arguments, option fields, or result types are needed. exec tool declaration: ```ts declare const tools: { mcp__slay_the_spire__slay_the_spire_documentation(args: { [key: string]: unknown; }): Promise<CallToolResult>; }; ```
5
name
mcp__slay_the_spire__slay_the_spire_exec
description
Run async JavaScript against Slay the Spire through Communication Mod; `sts` is in scope. Use `return <value>` for resul… (612 characters)
Run async JavaScript against Slay the Spire through Communication Mod; `sts` is in scope. Use `return <value>` for results. Read the state (`await sts.state()`), then act: `sts.play(i, target)`, `sts.end()`, `sts.choose(x)`, `sts.proceed()`, `sts.cancel()`, `sts.potion(...)`, `sts.key(...)`, `sts.wait(n)`, or `sts.command('<raw>')`. Every action returns the state the game settled in. exec tool declaration: ```ts declare const tools: { mcp__slay_the_spire__slay_the_spire_exec(args: { // JavaScript executed as an async function body with `sts` in scope. code: string; }): Promise<CallToolResult>; }; ```
6
name
mcp__slay_the_spire__slay_the_spire_screenshot
description
Capture a full-resolution screenshot of Slay the Spire. By default it is returned as an image. Pass `savePath` to save t… (561 characters)
Capture a full-resolution screenshot of Slay the Spire. By default it is returned as an image. Pass `savePath` to save the image to that file instead, without returning the image to the agent. exec tool declaration: ```ts declare const tools: { mcp__slay_the_spire__slay_the_spire_screenshot(args: { // Optional file path where the image should be saved instead of returned; relative paths use the broker's working directory, missing parent directories are created, and existing files are overwritten. savePath?: string; }): Promise<CallToolResult>; }; ```
7
name
multi_agent_v1__spawn_agent
description
Tools for spawning and managing sub-agents. Available model overrides (optional; inherited parent mod… (6 098 characters)
Tools for spawning and managing sub-agents. Available model overrides (optional; inherited parent model is preferred): - `gpt-5.6-terra`: Balanced agentic coding model for everyday work. Reasoning efforts: low, medium (default), high, xhigh, max, ultra. - `gpt-5.6-luna`: Fast and affordable agentic coding model. Reasoning efforts: low, medium (default), high, xhigh, max. - `gpt-5.5`: Proven previous-generation model for coding and general work. Reasoning efforts: low, medium (default), high, xhigh. Spawn a sub-agent for a well-scoped task. Returns the spawned agent id plus the user-facing nickname when available. Spawned agents inherit your current model by default. Omit `model` to use that preferred default; set `model` only when an explicit override is needed. This spawn_agent tool provides you access to sub-agents that inherit your current model by default. Do not set the `model` field unless the user explicitly asks for a different model. You should follow the rules and guidelines below to use this tool. Do not spawn sub-agents unless the user or applicable AGENTS.md/skill instructions explicitly ask for sub-agents, delegation, or parallel agent work. Requests for depth, thoroughness, research, investigation, or detailed codebase analysis do not count as permission to spawn. Agent-role guidance below only helps choose which agent to use after spawning is already authorized; it never authorizes spawning by itself. ### When to delegate vs. do the subtask yourself - First, quickly analyze the overall user task and form a succinct high-level plan. Identify which tasks are immediate blockers on the critical path, and which tasks are sidecar tasks that are needed but can run in parallel without blocking the next local step. As part of that plan, explicitly decide what immediate task you should do locally right now. Do this planning step before delegating to agents so you do not hand off the immediate blocking task to a submodel and then waste time waiting on it. - Use a subagent when a subtask is easy enough for it to handle and can run in parallel with your local work. Prefer delegating concrete, bounded sidecar tasks that materially advance the main task without blocking your immediate next local step. - Do not delegate urgent blocking work when your immediate next step depends on that result. If the very next action is blocked on that task, the main rollout should usually do it locally to keep the critical path moving. - Keep work local when the subtask is too difficult to delegate well and when it is tightly coupled, urgent, or likely to block your immediate next step. ### Designing delegated subtasks - Subtasks must be concrete, well-defined, and self-contained. - Delegated subtasks must materially advance the main task. - Do not duplicate work between the main rollout and delegated subtasks. - Avoid issuing multiple delegate calls on the same unresolved thread unless the new delegated task is genuinely different and necessary. - Narrow the delegated ask to the concrete output you need next. - For coding tasks, prefer delegating concrete code-change worker subtasks over read-only explorer analysis when the subagent can make a bounded patch in a clear write scope. - When delegating coding work, instruct the submodel to edit files directly in its forked workspace and list the file paths it changed in the final answer. - For code-edit subtasks, decompose work so each delegated task has a disjoint write set. ### After you delegate - Call wait_agent very sparingly. Only call wait_agent when you need the result immediately for the next critical-path step and you are blocked until it returns. - Do not redo delegated subagent tasks yourself; focus on integrating results or tackling non-overlapping work. - While the subagent is running in the background, do meaningful non-overlapping work immediately. - Do not repeatedly wait by reflex. - When a delegated coding task returns, quickly review the uploaded changes, then integrate or refine them. ### Parallel delegation patterns - Run multiple independent information-seeking subtasks in parallel when you have distinct questions that can be answered independently. - Split implementation into disjoint codebase slices and spawn multiple agents for them in parallel when the write scopes do not overlap. - Delegate verification only when it can run in parallel with ongoing implementation and is likely to catch a concrete risk before final integration. - The key is to find opportunities to spawn multiple independent subtasks in parallel within the same round, while ensuring each subtask is well-defined, self-contained, and materially advances the main task. exec tool declaration: ```ts declare const tools: { multi_agent_v1__spawn_agent(args: { // True forks the current thread history into the new agent; false or omitted starts with only the initial prompt. fork_context?: boolean; // Structured input items. Use this to pass explicit mentions (for example app:// connector paths). items?: Array<{ // Audio data URL when type is audio. audio_url?: string; // Image URL when type is image. image_url?: string; // Display name when type is skill or mention. name?: string; // Path when type is local_image/local_audio/skill, or structured mention target such as app://<connector-id> or plugin://<plugin-name>@<marketplace-name> when type is mention. path?: string; // Text content when type is text. text?: string; // Input item type: text, image, local_image, audio, local_audio, skill, or mention. type?: string; }>; // Initial plain-text task for the new agent. Use either message or items. message?: string; // Model override for the new agent. Omit unless an explicit override is needed. model?: string; // Reasoning effort override for the new agent. Omit to inherit the parent effort. reasoning_effort?: string; }): Promise<{ // Thread identifier for the spawned agent. agent_id: string; // User-facing nickname for the spawned agent when available. nickname: string | null; }>; }; ```
exec
const r = await tools.mcp__slay_the_spire__slay_the_spire_documentation({});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Script completed 3 170 characters
Script completed Wall time 0.0 seconds Output: # Slay the Spire API `sts` is in scope in `sts_exec`. Slay the Spire is turn-based and waits for you: nothing happens between your commands. Every call returns the full game state after the game settled. ## State `await sts.state()` (alias `sts.observe()`) returns `{ available_commands, ready_for_command, in_game, game_state }`. `game_state` has `screen_type`, one of `EVENT`, `CHEST`, `SHOP_ROOM`, `REST`, `CARD_REWARD`, `COMBAT_REWARD`, `MAP`, `BOSS_REWARD`, `SHOP_SCREEN`, `GRID`, `HAND_SELECT`, `GAME_OVER`, `COMPLETE`, `NONE` (`NONE` during a fight: the combat itself is in `combat_state`), `screen_state` (the choices and details of that screen), `room_phase` (`COMBAT`, `EVENT`, `COMPLETE`, `INCOMPLETE`), `floor`, `act`, `act_boss`, `current_hp`, `max_hp`, `gold`, `deck`, `relics`, `potions`, `map`, `choice_list` and, in combat, `combat_state` with `hand`, `draw_pile`, `discard_pile`, `exhaust_pile`, `player` (`energy`, `block`, `powers`), `monsters` (`current_hp`, `block`, `intent`, `move_adjusted_damage`, `move_hits`, `powers`) and `turn`. `available_commands` lists what you may do right now. ## Commands - `await sts.play(cardIndex, targetIndex?)`: play the card at `cardIndex` (1-based, as in the hand) on monster `targetIndex` (0-based) when the card needs a target. - `await sts.end()`: end the turn. - `await sts.potion("use" | "discard", slot, targetIndex?)`. - `await sts.choose(indexOrName)`: pick from `choice_list` (0-based index or the choice's name) on map, reward, event, shop, rest and card screens. - `await sts.proceed()` / `await sts.confirm()`: the right-hand button (continue, confirm). - `await sts.cancel()` / `await sts.skip()` / `await sts.leave()` / `await sts.back()`: the left-hand button. - `await sts.key("Confirm" | "Cancel" | "Map" | "Deck" | "Draw_Pile" | "Discard_Pile" | "Exhaust_Pile" | "End_Turn" | "Up" | "Down" | "Left" | "Right" | "Drop_Card" | "Card_1".."Card_10")`: presses that key. - `await sts.click(x, y, "left" | "right")`: a mouse click at (x, y) in the game's own 1920x1080 space ((0,0) is the top left corner, (1920,1080) the bottom right, whatever the window resolution). It also moves the cursor. Everything on a screen is reachable with `choose`, `proceed` and `cancel`; a click is for what those do not offer. - `await sts.wait(frames)`: let the game run for that number of frames, or until the game state changes, whichever comes first. - `await sts.command("PLAY 1 0")`: any raw Communication Mod command. - `await sts.screenshot()`: the game window as an image (the state is the ground truth; the picture is for orientation). - `await sts.restart()`: only after a death (`screen_type` `GAME_OVER` without victory): a new run with the same seed (same map, encounters and rewards). Every other command is refused until you restart. `sts.choose()` refuses to enter the Secret Portal event (act 3): only "leave" is accepted there. Commands that are not in `available_commands` are rejected with an error; read the state first. The run has already been started for you (character, ascension and seed are fixed); do not start a new one yourself.
exec
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.state()"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
What came back 6 424 characters
Script completed Wall time 0.0 seconds Output:
available_commands
choosekeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
talk
screen_type
EVENT
screen_state
4 fields
event_id
Neow Event
body_text
empty
options
1 items
1
4 fields
choice_index
0
disabled
no
text
[Talk]
label
Talk
event_name
Neow
seed
2 577
deck
10 items
1
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
9 fields
exhausts
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
relics
1 items
1
2 fields
name
Burning Blood
counter
-1
max_hp
80
act_boss
The Guardian
gold
99
action_phase
WAITING_ON_USER
act
1
screen_name
NONE
room_phase
EVENT
is_screen_up
no
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
0
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
NeowRoom
Floor 0
exec2 inputs played · 00:00:00.0 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.choose('talk')"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE talk
Played CHOOSE talk 00:00:00.0 in-game
What came back 7 125 characters
Script completed Wall time 0.0 seconds Output:
available_commands
choosekeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
obtain a random rare cardenemies in your next three combats have 1 hptake 24 damage choose a rare colorless card to obtainlose your starting relic obtain a random boss relic
screen_type
EVENT
screen_state
4 fields
event_id
Neow Event
body_text
empty
options
4 items
1
4 fields
choice_index
0
disabled
no
text
[ Obtain a random rare Card ]
label
Obtain a random rare Card
2
4 fields
choice_index
1
disabled
no
text
[ Enemies in your next three combats have 1 HP ]
label
Enemies in your next three combats have 1 HP
3
4 fields
choice_index
2
disabled
no
text
[ Take 24 damage Choose a rare colorless Card to obtain ]
label
Take 24 damage Choose a rare colorless Card to obtain
4
4 fields
choice_index
3
disabled
no
text
[ Lose your starting Relic Obtain a random boss Relic ]
label
Lose your starting Relic Obtain a random boss Relic
event_name
Neow
seed
2 577
deck
10 items
1
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
9 fields
exhausts
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
relics
1 items
1
2 fields
name
Burning Blood
counter
-1
max_hp
80
act_boss
The Guardian
gold
99
action_phase
WAITING_ON_USER
act
1
screen_name
NONE
room_phase
EVENT
is_screen_up
no
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
0
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
NeowRoom
exec2 inputs played · 00:00:00.6 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.choose(1)"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE 1
Played CHOOSE 1 00:00:00.6 in-game
What came back 6 464 characters
Script completed Wall time 0.6 seconds Output:
available_commands
choosekeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
leave
screen_type
EVENT
screen_state
4 fields
event_id
Neow Event
body_text
empty
options
1 items
1
4 fields
choice_index
0
disabled
no
text
[Leave]
label
Leave
event_name
Neow
seed
2 577
deck
10 items
1
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
9 fields
exhausts
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
3
max_hp
80
act_boss
The Guardian
gold
99
action_phase
WAITING_ON_USER
act
1
screen_name
NONE
room_phase
EVENT
is_screen_up
no
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
0
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
NeowRoom
exec2 inputs played · 00:00:00.0 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.choose('leave')"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE leave
Played CHOOSE leave 00:00:00.0 in-game
What came back 6 517 characters
Script completed Wall time 0.1 seconds Output:
available_commands
choosereturnkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
x=0x=1x=5
screen_type
MAP
screen_state
4 fields
first_node_chosen
no
current_node
2 fields
x
0
y
-1
boss_available
no
next_nodes
3 items
1
3 fields
symbol
M
x
0
y
0
2
3 fields
symbol
M
x
1
y
0
3
3 fields
symbol
M
x
5
y
0
seed
2 577
deck
10 items
1
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
9 fields
exhausts
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
3
max_hp
80
act_boss
The Guardian
gold
99
action_phase
WAITING_ON_USER
act
1
screen_name
MAP
room_phase
COMPLETE
is_screen_up
yes
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
0
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
NeowRoom
exec2 inputs played · 00:00:01.7 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.choose('x=0')"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE x=0
Played CHOOSE x=0 00:00:01.7 in-game
What came back 8 715 characters
Script completed Wall time 1.8 seconds Output:
available_commands
playendkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
screen_type
NONE
screen_state
none
seed
2 577
combat_state
10 fields
draw_pile
5 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
2
10 fields
exhausts
no
is_playable
yes
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
discard_pile
none
exhaust_pile
none
cards_discarded_this_turn
0
times_damaged
0
monsters
2 items
1
12 fields
is_gone
no
move_hits
1
move_base_damage
5
half_dead
no
move_adjusted_damage
-1
max_hp
14
intent
DEBUG
move_id
1
name
Spike Slime (S)
current_hp
1
block
0
powers
none
2
12 fields
is_gone
no
move_hits
1
move_base_damage
10
half_dead
no
move_adjusted_damage
-1
max_hp
29
intent
DEBUG
move_id
2
name
Acid Slime (M)
current_hp
1
block
0
powers
none
turn
1
limbo
none
hand
5 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
player
6 fields
orbs
none
current_hp
80
block
0
max_hp
80
powers
none
energy
3
deck
10 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
10 fields
exhausts
no
is_playable
yes
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
2
max_hp
80
act_boss
The Guardian
gold
99
action_phase
WAITING_ON_USER
act
1
screen_name
NONE
room_phase
COMBAT
is_screen_up
no
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
1
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
MonsterRoom
Floor 1
exec4 inputs played · 00:00:00.3 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"await sts.play(2,0); return await sts.play(2,0)"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played PLAY 2 0
Played PLAY 2 0 00:00:00.3 in-game
Played PLAY 2 0
Played PLAY 2 0 00:00:00.0 in-game
Script completed Wall time 0.4 seconds Output: Error: Slay the Spire refused "PLAY 2 0": Selected card cannot be played with the selected target.
exec
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.state()"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Script completed Wall time 0.0 seconds Output:
ready_for_command
yes
error
Selected card cannot be played with the selected target.
exec2 inputs played · 00:00:00.0 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"await sts.wait(1); return await sts.state()"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played WAIT 1
Played WAIT 1 00:00:00.0 in-game
What came back 8 714 characters
Script completed Wall time 0.0 seconds Output:
available_commands
playendkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
screen_type
NONE
screen_state
none
seed
2 577
combat_state
10 fields
draw_pile
5 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
2
10 fields
exhausts
no
is_playable
yes
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
discard_pile
1 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
exhaust_pile
none
cards_discarded_this_turn
0
times_damaged
0
monsters
2 items
1
12 fields
is_gone
yes
move_hits
1
move_base_damage
5
half_dead
no
move_adjusted_damage
5
max_hp
14
intent
ATTACK
move_id
1
name
Spike Slime (S)
current_hp
0
block
0
powers
none
2
12 fields
is_gone
no
move_hits
1
move_base_damage
10
half_dead
no
move_adjusted_damage
10
max_hp
29
intent
ATTACK
move_id
2
name
Acid Slime (M)
current_hp
1
block
0
powers
none
turn
1
limbo
none
hand
4 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
player
6 fields
orbs
none
current_hp
80
block
0
max_hp
80
powers
none
energy
2
deck
10 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
10 fields
exhausts
no
is_playable
yes
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
2
max_hp
80
act_boss
The Guardian
gold
99
action_phase
WAITING_ON_USER
act
1
screen_name
NONE
room_phase
COMBAT
is_screen_up
no
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
1
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
MonsterRoom
exec2 inputs played · 00:00:01.4 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.play(2,1)"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played PLAY 2 1
Played PLAY 2 1 00:00:01.4 in-game
What came back 6 630 characters
Script completed Wall time 1.4 seconds Output:
available_commands
chooseproceedkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
goldcard
screen_type
COMBAT_REWARD
screen_state
1 fields
rewards
2 items
1
2 fields
gold
15
reward_type
GOLD
2
1 fields
reward_type
CARD
seed
2 577
deck
10 items
1
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
10 fields
exhausts
no
is_playable
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
2
max_hp
80
act_boss
The Guardian
gold
99
action_phase
WAITING_ON_USER
act
1
screen_name
COMBAT_REWARD
room_phase
COMPLETE
is_screen_up
yes
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
1
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
MonsterRoom
exec2 inputs played · 00:00:00.0 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.choose('card')"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE card
Played CHOOSE card 00:00:00.0 in-game
What came back 7 124 characters
Script completed Wall time 0.1 seconds Output:
available_commands
chooseskipkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
clashshrug it offthunderclap
screen_type
CARD_REWARD
screen_state
3 fields
cards
3 items
1
10 fields
exhausts
no
is_playable
no
cost
0
name
Clash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
yes
2
10 fields
exhausts
no
is_playable
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
3
10 fields
exhausts
no
is_playable
no
cost
1
name
Thunderclap
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
bowl_available
no
skip_available
yes
seed
2 577
deck
10 items
1
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
10 fields
exhausts
no
is_playable
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
2
max_hp
80
act_boss
The Guardian
gold
99
action_phase
WAITING_ON_USER
act
1
screen_name
CARD_REWARD
room_phase
COMPLETE
is_screen_up
yes
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
1
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
MonsterRoom
exec2 inputs played · 00:00:00.0 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.choose('shrug it off')"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE shrug it off
Played CHOOSE shrug it off 00:00:00.0 in-game
What came back 6 766 characters
Script completed Wall time 0.1 seconds Output:
available_commands
chooseproceedkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
gold
screen_type
COMBAT_REWARD
screen_state
1 fields
rewards
1 items
1
2 fields
gold
15
reward_type
GOLD
seed
2 577
deck
11 items
1
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
10 fields
exhausts
no
is_playable
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
10 fields
exhausts
no
is_playable
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
2
max_hp
80
act_boss
The Guardian
gold
99
action_phase
WAITING_ON_USER
act
1
screen_name
COMBAT_REWARD
room_phase
COMPLETE
is_screen_up
yes
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
1
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
MonsterRoom
exec4 inputs played · 00:00:00.0 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"await sts.choose('gold'); return await sts.proceed()"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE gold
Played CHOOSE gold 00:00:00.0 in-game
Played PROCEED
Played PROCEED 00:00:00.0 in-game
What came back 6 832 characters
Script completed Wall time 0.1 seconds Output:
available_commands
choosereturnkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
x=0
screen_type
MAP
screen_state
4 fields
first_node_chosen
yes
current_node
3 fields
symbol
M
x
0
y
0
boss_available
no
next_nodes
1 items
1
3 fields
symbol
M
x
0
y
1
seed
2 577
deck
11 items
1
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
10 fields
exhausts
no
is_playable
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
10 fields
exhausts
no
is_playable
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
2
max_hp
80
act_boss
The Guardian
gold
114
action_phase
WAITING_ON_USER
act
1
screen_name
MAP
room_phase
COMPLETE
is_screen_up
yes
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
1
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
MonsterRoom
Model
The opening is favorable: I took Neow’s three-combat 1 HP blessing and added Shrug It Off. I’m following the left path for early fights and upgrades, preserving HP for the bosses.
exec2 inputs played · 00:00:02.0 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.choose('x=0')"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE x=0
Played CHOOSE x=0 00:00:02.0 in-game
What came back 9 084 characters
Script completed Wall time 2.1 seconds Output:
available_commands
playendkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
screen_type
NONE
screen_state
none
seed
2 577
combat_state
10 fields
draw_pile
6 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
yes
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
yes
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
discard_pile
none
exhaust_pile
none
cards_discarded_this_turn
0
times_damaged
0
monsters
2 items
1
12 fields
is_gone
no
move_hits
1
move_base_damage
-1
half_dead
no
move_adjusted_damage
-1
max_hp
15
intent
DEBUG
move_id
4
name
Louse
current_hp
1
block
0
powers
1 items
1
2 fields
amount
5
name
Curl Up
2
12 fields
is_gone
no
move_hits
1
move_base_damage
6
half_dead
no
move_adjusted_damage
6
max_hp
11
intent
DEBUG
move_id
3
name
Louse
current_hp
1
block
0
powers
1 items
1
2 fields
amount
3
name
Curl Up
turn
1
limbo
none
hand
5 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
player
6 fields
orbs
none
current_hp
80
block
0
max_hp
80
powers
none
energy
3
deck
11 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
10 fields
exhausts
no
is_playable
yes
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
10 fields
exhausts
no
is_playable
yes
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
1
max_hp
80
act_boss
The Guardian
gold
114
action_phase
WAITING_ON_USER
act
1
screen_name
NONE
room_phase
COMBAT
is_screen_up
no
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
2
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
MonsterRoom
Floor 2
exec4 inputs played · 00:00:01.7 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"await sts.play(3,0); return await sts.play(4,1)"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played PLAY 3 0
Played PLAY 3 0 00:00:00.3 in-game
Played PLAY 4 1
Played PLAY 4 1 00:00:01.4 in-game
What came back 6 925 characters
Script completed Wall time 1.8 seconds Output:
available_commands
chooseproceedkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
goldpotioncard
screen_type
COMBAT_REWARD
screen_state
1 fields
rewards
3 items
1
2 fields
gold
14
reward_type
GOLD
2
2 fields
potion
4 fields
requires_target
no
can_use
no
can_discard
yes
name
Ancient Potion
reward_type
POTION
3
1 fields
reward_type
CARD
seed
2 577
deck
11 items
1
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
10 fields
exhausts
no
is_playable
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
10 fields
exhausts
no
is_playable
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
1
max_hp
80
act_boss
The Guardian
gold
114
action_phase
WAITING_ON_USER
act
1
screen_name
COMBAT_REWARD
room_phase
COMPLETE
is_screen_up
yes
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
2
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
MonsterRoom
exec4 inputs played · 00:00:00.0 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"await sts.choose('potion'); return await sts.proceed()"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE potion
Played CHOOSE potion 00:00:00.0 in-game
Played PROCEED
Played PROCEED 00:00:00.0 in-game
What came back 6 876 characters
Script completed Wall time 0.1 seconds Output:
available_commands
choosepotionreturnkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
x=0x=1
screen_type
MAP
screen_state
4 fields
first_node_chosen
yes
current_node
3 fields
symbol
M
x
0
y
1
boss_available
no
next_nodes
2 items
1
3 fields
symbol
M
x
0
y
2
2
3 fields
symbol
?
x
1
y
2
seed
2 577
deck
11 items
1
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
10 fields
exhausts
no
is_playable
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
10 fields
exhausts
no
is_playable
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
1
max_hp
80
act_boss
The Guardian
gold
114
action_phase
WAITING_ON_USER
act
1
screen_name
MAP
room_phase
COMPLETE
is_screen_up
yes
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
2
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
MonsterRoom
exec2 inputs played · 00:00:01.7 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.choose('x=0')"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE x=0
Played CHOOSE x=0 00:00:01.7 in-game
What came back 8 850 characters
Script completed Wall time 1.8 seconds Output:
available_commands
playendpotionkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
screen_type
NONE
screen_state
none
seed
2 577
combat_state
10 fields
draw_pile
6 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
yes
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
discard_pile
none
exhaust_pile
none
cards_discarded_this_turn
0
times_damaged
0
monsters
1 items
1
12 fields
is_gone
no
move_hits
1
move_base_damage
-1
half_dead
no
move_adjusted_damage
-1
max_hp
51
intent
DEBUG
move_id
3
name
Cultist
current_hp
1
block
0
powers
none
turn
1
limbo
none
hand
5 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
player
6 fields
orbs
none
current_hp
80
block
0
max_hp
80
powers
none
energy
3
deck
11 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
10 fields
exhausts
no
is_playable
yes
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
10 fields
exhausts
no
is_playable
yes
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
80
act_boss
The Guardian
gold
114
action_phase
WAITING_ON_USER
act
1
screen_name
NONE
room_phase
COMBAT
is_screen_up
no
potions
3 items
1
4 fields
requires_target
no
can_use
yes
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
3
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
MonsterRoom
Floor 3
exec2 inputs played · 00:00:01.4 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.play(1,0)"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played PLAY 1 0
Played PLAY 1 0 00:00:01.4 in-game
What came back 6 809 characters
Script completed Wall time 1.5 seconds Output:
available_commands
choosepotionproceedkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
goldcard
screen_type
COMBAT_REWARD
screen_state
1 fields
rewards
2 items
1
2 fields
gold
13
reward_type
GOLD
2
1 fields
reward_type
CARD
seed
2 577
deck
11 items
1
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
10 fields
exhausts
no
is_playable
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
10 fields
exhausts
no
is_playable
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
80
act_boss
The Guardian
gold
114
action_phase
WAITING_ON_USER
act
1
screen_name
COMBAT_REWARD
room_phase
COMPLETE
is_screen_up
yes
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
3
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
MonsterRoom
exec2 inputs played · 00:00:00.0 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.choose('card')"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE card
Played CHOOSE card 00:00:00.0 in-game
What came back 7 292 characters
Script completed Wall time 0.0 seconds Output:
available_commands
choosepotionskipkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
evolvedual wieldhavoc
screen_type
CARD_REWARD
screen_state
3 fields
cards
3 items
1
10 fields
exhausts
no
is_playable
no
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
2
10 fields
exhausts
no
is_playable
no
cost
1
name
Dual Wield
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
3
10 fields
exhausts
no
is_playable
no
cost
1
name
Havoc
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
bowl_available
no
skip_available
yes
seed
2 577
deck
11 items
1
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
10 fields
exhausts
no
is_playable
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
10 fields
exhausts
no
is_playable
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
80
act_boss
The Guardian
gold
114
action_phase
WAITING_ON_USER
act
1
screen_name
CARD_REWARD
room_phase
COMPLETE
is_screen_up
yes
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
3
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
MonsterRoom
exec6 inputs played · 00:00:00.0 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"await sts.choose('evolve'); await sts.choose('gold'); return await sts.proceed()"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE evolve
Played CHOOSE evolve 00:00:00.0 in-game
Played CHOOSE gold
Played CHOOSE gold 00:00:00.0 in-game
Played PROCEED
Played PROCEED 00:00:00.0 in-game
What came back 7 039 characters
Script completed Wall time 0.1 seconds Output:
available_commands
choosepotionreturnkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
x=0x=1
screen_type
MAP
screen_state
4 fields
first_node_chosen
yes
current_node
3 fields
symbol
M
x
0
y
2
boss_available
no
next_nodes
2 items
1
3 fields
symbol
M
x
0
y
3
2
3 fields
symbol
$
x
1
y
3
seed
2 577
deck
12 items
1
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
10 fields
exhausts
no
is_playable
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
10 fields
exhausts
no
is_playable
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
10 fields
exhausts
no
is_playable
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
12
10 fields
exhausts
no
is_playable
no
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
80
act_boss
The Guardian
gold
127
action_phase
WAITING_ON_USER
act
1
screen_name
MAP
room_phase
COMPLETE
is_screen_up
yes
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
3
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
MonsterRoom
exec2 inputs played · 00:00:00.3 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.choose('x=1')"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE x=1
Played CHOOSE x=1 00:00:00.3 in-game
What came back 6 642 characters
Script completed Wall time 0.4 seconds Output:
available_commands
choosepotionproceedkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
shop
screen_type
SHOP_ROOM
screen_state
none
seed
2 577
deck
12 items
1
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
9 fields
exhausts
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
9 fields
exhausts
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
12
9 fields
exhausts
no
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
80
act_boss
The Guardian
gold
127
action_phase
WAITING_ON_USER
act
1
screen_name
NONE
room_phase
COMPLETE
is_screen_up
no
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
4
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
ShopRoom
Floor 4
exec2 inputs played · 00:00:00.0 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.proceed()"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played PROCEED
Played PROCEED 00:00:00.0 in-game
What came back 6 796 characters
Script completed Wall time 0.1 seconds Output:
available_commands
choosepotionreturnkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
x=0x=2
screen_type
MAP
screen_state
4 fields
first_node_chosen
yes
current_node
3 fields
symbol
$
x
1
y
3
boss_available
no
next_nodes
2 items
1
3 fields
symbol
M
x
0
y
4
2
3 fields
symbol
?
x
2
y
4
seed
2 577
deck
12 items
1
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
9 fields
exhausts
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
9 fields
exhausts
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
12
9 fields
exhausts
no
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
80
act_boss
The Guardian
gold
127
action_phase
WAITING_ON_USER
act
1
screen_name
MAP
room_phase
COMPLETE
is_screen_up
yes
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
4
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
ShopRoom
exec2 inputs played · 00:00:00.3 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.choose('x=2')"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE x=2
Played CHOOSE x=2 00:00:00.3 in-game
What came back 7 247 characters
Script completed Wall time 0.4 seconds Output:
available_commands
choosepotionkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
bananadonutbox
screen_type
EVENT
screen_state
4 fields
event_id
Big Fish
body_text
As you make your way down a long corridor you see a banana, a donut, and a box floating about. No... upon closer inspection they are tied to strings coming from holes in the ceiling. There is a quiet cackling from above as you approach the objects. What do you do?
options
3 items
1
4 fields
choice_index
0
disabled
no
text
[Banana] Heal 26 HP.
label
Banana
2
4 fields
choice_index
1
disabled
no
text
[Donut] Max HP +5.
label
Donut
3
4 fields
choice_index
2
disabled
no
text
[Box] Obtain a Relic. Become Cursed - Regret.
label
Box
event_name
Big Fish
seed
2 577
deck
12 items
1
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
9 fields
exhausts
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
9 fields
exhausts
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
12
9 fields
exhausts
no
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
80
act_boss
The Guardian
gold
127
action_phase
WAITING_ON_USER
act
1
screen_name
NONE
room_phase
EVENT
is_screen_up
no
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
80
floor
5
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
EventRoom
Floor 5
exec2 inputs played · 00:00:00.0 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.choose('donut')"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE donut
Played CHOOSE donut 00:00:00.0 in-game
What came back 6 834 characters
Script completed Wall time 0.0 seconds Output:
available_commands
choosepotionkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
leave
screen_type
EVENT
screen_state
4 fields
event_id
Big Fish
body_text
You eat the donut. It really hits the spot! Your Max HP increases.
options
1 items
1
4 fields
choice_index
0
disabled
no
text
[Leave]
label
Leave
event_name
Big Fish
seed
2 577
deck
12 items
1
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
9 fields
exhausts
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
9 fields
exhausts
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
12
9 fields
exhausts
no
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
85
act_boss
The Guardian
gold
127
action_phase
WAITING_ON_USER
act
1
screen_name
NONE
room_phase
EVENT
is_screen_up
no
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
85
floor
5
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
EventRoom
exec2 inputs played · 00:00:00.0 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.choose('leave')"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE leave
Played CHOOSE leave 00:00:00.0 in-game
What came back 6 764 characters
Script completed Wall time 0.0 seconds Output:
available_commands
choosepotionreturnkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
x=1
screen_type
MAP
screen_state
4 fields
first_node_chosen
yes
current_node
3 fields
symbol
?
x
2
y
4
boss_available
no
next_nodes
1 items
1
3 fields
symbol
R
x
1
y
5
seed
2 577
deck
12 items
1
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
9 fields
exhausts
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
9 fields
exhausts
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
12
9 fields
exhausts
no
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
85
act_boss
The Guardian
gold
127
action_phase
WAITING_ON_USER
act
1
screen_name
MAP
room_phase
COMPLETE
is_screen_up
yes
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
85
floor
5
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
EventRoom
exec2 inputs played · 00:00:00.3 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.choose('x=1')"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE x=1
Played CHOOSE x=1 00:00:00.3 in-game
What came back 6 687 characters
Script completed Wall time 0.4 seconds Output:
available_commands
choosepotionkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
restsmith
screen_type
REST
screen_state
2 fields
has_rested
no
rest_options
restsmith
seed
2 577
deck
12 items
1
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
9 fields
exhausts
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
9 fields
exhausts
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
12
9 fields
exhausts
no
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
85
act_boss
The Guardian
gold
127
action_phase
WAITING_ON_USER
act
1
screen_name
NONE
room_phase
INCOMPLETE
is_screen_up
no
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
85
floor
6
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
RestRoom
Floor 6
exec2 inputs played · 00:00:00.5 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.choose('smith')"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE smith
Played CHOOSE smith 00:00:00.5 in-game
What came back 8 558 characters
Script completed Wall time 0.5 seconds Output:
available_commands
choosepotioncancelkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
strikestrikestrikestrikestrikedefenddefenddefenddefendbashshrug it offevolve
screen_type
GRID
screen_state
8 fields
cards
12 items
1
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
9 fields
exhausts
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
9 fields
exhausts
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
12
9 fields
exhausts
no
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
selected_cards
none
for_transform
no
confirm_up
no
any_number
no
for_upgrade
yes
num_cards
1
for_purge
no
seed
2 577
deck
12 items
1
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
9 fields
exhausts
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
9 fields
exhausts
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
12
9 fields
exhausts
no
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
85
act_boss
The Guardian
gold
127
action_phase
WAITING_ON_USER
act
1
screen_name
GRID
room_phase
INCOMPLETE
is_screen_up
yes
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
85
floor
6
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
RestRoom
exec2 inputs played · 00:00:00.0 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.choose('bash')"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE bash
Played CHOOSE bash 00:00:00.0 in-game
What came back 8 430 characters
Script completed Wall time 0.0 seconds Output:
available_commands
potionconfirmcancelkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
screen_type
GRID
screen_state
8 fields
cards
12 items
1
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
9 fields
exhausts
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
9 fields
exhausts
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
12
9 fields
exhausts
no
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
selected_cards
none
for_transform
no
confirm_up
yes
any_number
no
for_upgrade
yes
num_cards
1
for_purge
no
seed
2 577
deck
12 items
1
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
9 fields
exhausts
no
cost
2
name
Bash
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
11
9 fields
exhausts
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
12
9 fields
exhausts
no
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
85
act_boss
The Guardian
gold
127
action_phase
WAITING_ON_USER
act
1
screen_name
GRID
room_phase
INCOMPLETE
is_screen_up
yes
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
85
floor
6
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
RestRoom
exec2 inputs played · 00:00:01.0 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.confirm()"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CONFIRM
Played CONFIRM 00:00:01.0 in-game
What came back 6 641 characters
Script completed Wall time 1.0 seconds Output:
available_commands
potionproceedkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
screen_type
REST
screen_state
2 fields
has_rested
yes
rest_options
none
seed
2 577
deck
12 items
1
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
9 fields
exhausts
no
cost
2
name
Bash+
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
1
rarity
BASIC
has_target
yes
11
9 fields
exhausts
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
12
9 fields
exhausts
no
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
85
act_boss
The Guardian
gold
127
action_phase
WAITING_ON_USER
act
1
screen_name
NONE
room_phase
COMPLETE
is_screen_up
no
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
85
floor
6
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
RestRoom
exec2 inputs played · 00:00:00.0 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.proceed()"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played PROCEED
Played PROCEED 00:00:00.0 in-game
What came back 6 764 characters
Script completed Wall time 0.1 seconds Output:
available_commands
choosepotionreturnkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
choice_list
x=1
screen_type
MAP
screen_state
4 fields
first_node_chosen
yes
current_node
3 fields
symbol
R
x
1
y
5
boss_available
no
next_nodes
1 items
1
3 fields
symbol
E
x
1
y
6
seed
2 577
deck
12 items
1
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
9 fields
exhausts
no
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
9 fields
exhausts
no
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
9 fields
exhausts
no
cost
2
name
Bash+
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
1
rarity
BASIC
has_target
yes
11
9 fields
exhausts
no
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
12
9 fields
exhausts
no
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
85
act_boss
The Guardian
gold
127
action_phase
WAITING_ON_USER
act
1
screen_name
MAP
room_phase
COMPLETE
is_screen_up
yes
potions
3 items
1
4 fields
requires_target
no
can_use
no
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
85
floor
6
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
RestRoom
exec2 inputs played · 00:00:02.0 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"return await sts.choose('x=1')"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played CHOOSE x=1
Played CHOOSE x=1 00:00:02.0 in-game
What came back 9 653 characters
Script completed Wall time 2.1 seconds Output:
available_commands
playendpotionkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
screen_type
NONE
screen_state
none
seed
2 577
combat_state
10 fields
draw_pile
7 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
yes
cost
2
name
Bash+
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
1
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
6
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
yes
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
discard_pile
none
exhaust_pile
none
cards_discarded_this_turn
0
times_damaged
0
monsters
3 items
1
12 fields
is_gone
no
move_hits
1
move_base_damage
-1
half_dead
no
move_adjusted_damage
-1
max_hp
41
intent
DEBUG
move_id
3
name
Sentry
current_hp
41
block
0
powers
1 items
1
2 fields
amount
1
name
Artifact
2
12 fields
is_gone
no
move_hits
1
move_base_damage
9
half_dead
no
move_adjusted_damage
9
max_hp
38
intent
DEBUG
move_id
4
name
Sentry
current_hp
38
block
0
powers
1 items
1
2 fields
amount
1
name
Artifact
3
12 fields
is_gone
no
move_hits
1
move_base_damage
-1
half_dead
no
move_adjusted_damage
-1
max_hp
40
intent
DEBUG
move_id
3
name
Sentry
current_hp
40
block
0
powers
1 items
1
2 fields
amount
1
name
Artifact
turn
1
limbo
none
hand
5 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
player
6 fields
orbs
none
current_hp
85
block
0
max_hp
85
powers
none
energy
3
deck
12 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
10 fields
exhausts
no
is_playable
yes
cost
2
name
Bash+
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
1
rarity
BASIC
has_target
yes
11
10 fields
exhausts
no
is_playable
yes
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
12
10 fields
exhausts
no
is_playable
yes
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
85
act_boss
The Guardian
gold
127
action_phase
WAITING_ON_USER
act
1
screen_name
NONE
room_phase
COMBAT
is_screen_up
no
potions
3 items
1
4 fields
requires_target
no
can_use
yes
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
85
floor
7
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
MonsterRoomElite
Floor 7
exec8 inputs played · 00:00:06.3 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"await sts.play(2); await sts.play(2,1); await sts.play(1); return await sts.end()"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played PLAY 2
Played PLAY 2 00:00:00.5 in-game
Played PLAY 2 1
Played PLAY 2 1 00:00:00.3 in-game
Played PLAY 1
Played PLAY 1 00:00:00.4 in-game
Played END
Played END 00:00:04.8 in-game
What came back 10 211 characters
Script completed Wall time 6.3 seconds Output:
available_commands
playendpotionkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
screen_type
NONE
screen_state
none
seed
2 577
combat_state
10 fields
draw_pile
2 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
yes
cost
2
name
Bash+
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
1
rarity
BASIC
has_target
yes
discard_pile
8 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
6
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
7
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
8
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
exhaust_pile
none
cards_discarded_this_turn
0
times_damaged
1
monsters
3 items
1
13 fields
is_gone
no
move_hits
1
move_base_damage
9
last_move_id
3
half_dead
no
move_adjusted_damage
9
max_hp
41
intent
ATTACK
move_id
4
name
Sentry
current_hp
41
block
0
powers
1 items
1
2 fields
amount
1
name
Artifact
2
13 fields
is_gone
no
move_hits
1
move_base_damage
-1
last_move_id
4
half_dead
no
move_adjusted_damage
-1
max_hp
38
intent
DEBUFF
move_id
3
name
Sentry
current_hp
32
block
0
powers
1 items
1
2 fields
amount
1
name
Artifact
3
13 fields
is_gone
no
move_hits
1
move_base_damage
9
last_move_id
3
half_dead
no
move_adjusted_damage
9
max_hp
40
intent
ATTACK
move_id
4
name
Sentry
current_hp
40
block
0
powers
1 items
1
2 fields
amount
1
name
Artifact
turn
2
limbo
none
hand
5 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
player
6 fields
orbs
none
current_hp
81
block
0
max_hp
85
powers
1 items
1
2 fields
amount
1
name
Evolve
energy
3
deck
12 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
10 fields
exhausts
no
is_playable
yes
cost
2
name
Bash+
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
1
rarity
BASIC
has_target
yes
11
10 fields
exhausts
no
is_playable
yes
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
12
10 fields
exhausts
no
is_playable
yes
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
85
act_boss
The Guardian
gold
127
action_phase
WAITING_ON_USER
act
1
screen_name
NONE
room_phase
COMBAT
is_screen_up
no
potions
3 items
1
4 fields
requires_target
no
can_use
yes
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
81
floor
7
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
MonsterRoomElite
exec8 inputs played · 00:00:07.8 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"await sts.play(1); await sts.play(3,1); await sts.play(3,1); return await sts.end()"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played PLAY 1
Played PLAY 1 00:00:00.6 in-game
Played PLAY 3 1
Played PLAY 3 1 00:00:00.3 in-game
Played PLAY 3 1
Played PLAY 3 1 00:00:00.3 in-game
Played END
Played END 00:00:06.4 in-game
What came back 10 606 characters
Script completed Wall time 7.9 seconds Output:
available_commands
playendpotionkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
screen_type
NONE
screen_state
none
seed
2 577
combat_state
10 fields
draw_pile
9 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
6
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
8
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
9
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
discard_pile
none
exhaust_pile
none
cards_discarded_this_turn
0
times_damaged
3
monsters
3 items
1
14 fields
is_gone
no
move_hits
1
move_base_damage
-1
last_move_id
4
half_dead
no
move_adjusted_damage
-1
max_hp
41
intent
DEBUFF
second_last_move_id
3
move_id
3
name
Sentry
current_hp
41
block
0
powers
1 items
1
2 fields
amount
1
name
Artifact
2
14 fields
is_gone
no
move_hits
1
move_base_damage
9
last_move_id
3
half_dead
no
move_adjusted_damage
9
max_hp
38
intent
ATTACK
second_last_move_id
4
move_id
4
name
Sentry
current_hp
20
block
0
powers
1 items
1
2 fields
amount
1
name
Artifact
3
14 fields
is_gone
no
move_hits
1
move_base_damage
-1
last_move_id
4
half_dead
no
move_adjusted_damage
-1
max_hp
40
intent
DEBUFF
second_last_move_id
3
move_id
3
name
Sentry
current_hp
40
block
0
powers
1 items
1
2 fields
amount
1
name
Artifact
turn
3
limbo
none
hand
8 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
5
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
6
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
7
10 fields
exhausts
no
is_playable
yes
cost
2
name
Bash+
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
1
rarity
BASIC
has_target
yes
8
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
player
6 fields
orbs
none
current_hp
71
block
0
max_hp
85
powers
1 items
1
2 fields
amount
1
name
Evolve
energy
3
deck
12 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
10 fields
exhausts
no
is_playable
yes
cost
2
name
Bash+
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
1
rarity
BASIC
has_target
yes
11
10 fields
exhausts
no
is_playable
yes
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
12
10 fields
exhausts
no
is_playable
yes
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
85
act_boss
The Guardian
gold
127
action_phase
WAITING_ON_USER
act
1
screen_name
NONE
room_phase
COMBAT
is_screen_up
no
potions
3 items
1
4 fields
requires_target
no
can_use
yes
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
71
floor
7
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
MonsterRoomElite
exec8 inputs played · 00:00:08.8 in-game
const r = await tools.mcp__slay_the_spire__slay_the_spire_exec({code:"await sts.play(1,1); await sts.play(1,1); await sts.play(2); return await sts.end()"});
for (const c of (r?.content ?? [])) if (c.type === "text") text(c.text);
Inputs played
Played PLAY 1 1
Played PLAY 1 1 00:00:00.3 in-game
Played PLAY 1 1
Played PLAY 1 1 00:00:00.3 in-game
Played PLAY 2
Played PLAY 2 00:00:01.1 in-game
Played END
Played END 00:00:07.0 in-game
What came back 11 242 characters
Script completed Wall time 8.9 seconds Output:
available_commands
playendpotionkeyclickwaitstate
ready_for_command
yes
in_game
yes
game_state
screen_type
NONE
screen_state
none
seed
2 577
combat_state
10 fields
draw_pile
none
discard_pile
10 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
6
10 fields
exhausts
no
is_playable
yes
cost
2
name
Bash+
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
1
rarity
BASIC
has_target
yes
7
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
8
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
9
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
10
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
exhaust_pile
5 items
1
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
2
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
3
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
4
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
5
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
cards_discarded_this_turn
0
times_damaged
4
monsters
3 items
1
14 fields
is_gone
no
move_hits
1
move_base_damage
9
last_move_id
3
half_dead
no
move_adjusted_damage
9
max_hp
41
intent
ATTACK
second_last_move_id
4
move_id
4
name
Sentry
current_hp
41
block
0
powers
1 items
1
2 fields
amount
1
name
Artifact
2
14 fields
is_gone
no
move_hits
1
move_base_damage
-1
last_move_id
4
half_dead
no
move_adjusted_damage
-1
max_hp
38
intent
DEBUFF
second_last_move_id
3
move_id
3
name
Sentry
current_hp
8
block
0
powers
1 items
1
2 fields
amount
1
name
Artifact
3
14 fields
is_gone
no
move_hits
1
move_base_damage
9
last_move_id
3
half_dead
no
move_adjusted_damage
9
max_hp
40
intent
ATTACK
second_last_move_id
4
move_id
4
name
Sentry
current_hp
40
block
0
powers
1 items
1
2 fields
amount
1
name
Artifact
turn
4
limbo
none
hand
6 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
no
cost
-2
name
Dazed
type
STATUS
ethereal
yes
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
player
6 fields
orbs
none
current_hp
70
block
0
max_hp
85
powers
1 items
1
2 fields
amount
1
name
Evolve
energy
3
deck
12 items
1
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
2
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
3
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
4
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
5
10 fields
exhausts
no
is_playable
yes
cost
1
name
Strike
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
yes
6
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
7
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
8
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
9
10 fields
exhausts
no
is_playable
yes
cost
1
name
Defend
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
BASIC
has_target
no
10
10 fields
exhausts
no
is_playable
yes
cost
2
name
Bash+
type
ATTACK
ethereal
no
uuid
[ID]
upgrades
1
rarity
BASIC
has_target
yes
11
10 fields
exhausts
no
is_playable
yes
cost
1
name
Shrug It Off
type
SKILL
ethereal
no
uuid
[ID]
upgrades
0
rarity
COMMON
has_target
no
12
10 fields
exhausts
no
is_playable
yes
cost
1
name
Evolve
type
POWER
ethereal
no
uuid
[ID]
upgrades
0
rarity
UNCOMMON
has_target
no
relics
2 items
1
2 fields
name
Burning Blood
counter
-1
2
2 fields
name
Neow's Lament
counter
-2
max_hp
85
act_boss
The Guardian
gold
127
action_phase
WAITING_ON_USER
act
1
screen_name
NONE
room_phase
COMBAT
is_screen_up
no
potions
3 items
1
4 fields
requires_target
no
can_use
yes
can_discard
yes
name
Ancient Potion
2
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
3
4 fields
requires_target
no
can_use
no
can_discard
no
name
Potion Slot
current_hp
70
floor
7
ascension_level
0
class
IRONCLAD
map
58 items
1
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
1
x
0
y
0
parents
none
2
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
1
x
1
y
0
parents
none
3
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
1
x
5
y
0
parents
none
4
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
2
2
2 fields
x
1
y
2
x
0
y
1
parents
none
5
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
2
x
1
y
1
parents
none
6
5 fields
symbol
$
children
1 items
1
2 fields
x
5
y
2
x
6
y
1
parents
none
7
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
3
2
2 fields
x
1
y
3
x
0
y
2
parents
none
8
5 fields
symbol
?
children
2 items
1
2 fields
x
1
y
3
2
2 fields
x
2
y
3
x
1
y
2
parents
none
9
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
3
x
5
y
2
parents
none
10
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
4
x
0
y
3
parents
none
11
5 fields
symbol
$
children
2 items
1
2 fields
x
0
y
4
2
2 fields
x
2
y
4
x
1
y
3
parents
none
12
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
4
x
2
y
3
parents
none
13
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
4
x
6
y
3
parents
none
14
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
5
x
0
y
4
parents
none
15
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
5
x
2
y
4
parents
none
16
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
5
x
3
y
4
parents
none
17
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
5
x
6
y
4
parents
none
18
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
6
x
0
y
5
parents
none
19
5 fields
symbol
R
children
1 items
1
2 fields
x
1
y
6
x
1
y
5
parents
none
20
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
6
x
4
y
5
parents
none
21
5 fields
symbol
R
children
1 items
1
2 fields
x
6
y
6
x
6
y
5
parents
none
22
5 fields
symbol
R
children
1 items
1
2 fields
x
0
y
7
x
0
y
6
parents
none
23
5 fields
symbol
E
children
1 items
1
2 fields
x
0
y
7
x
1
y
6
parents
none
24
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
7
x
4
y
6
parents
none
25
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
7
x
6
y
6
parents
none
26
5 fields
symbol
M
children
2 items
1
2 fields
x
0
y
8
2
2 fields
x
1
y
8
x
0
y
7
parents
none
27
5 fields
symbol
M
children
1 items
1
2 fields
x
5
y
8
x
4
y
7
parents
none
28
5 fields
symbol
?
children
1 items
1
2 fields
x
6
y
8
x
5
y
7
parents
none
29
5 fields
symbol
T
children
2 items
1
2 fields
x
0
y
9
2
2 fields
x
1
y
9
x
0
y
8
parents
none
30
5 fields
symbol
T
children
1 items
1
2 fields
x
2
y
9
x
1
y
8
parents
none
31
5 fields
symbol
T
children
1 items
1
2 fields
x
4
y
9
x
5
y
8
parents
none
32
5 fields
symbol
T
children
1 items
1
2 fields
x
5
y
9
x
6
y
8
parents
none
33
5 fields
symbol
M
children
1 items
1
2 fields
x
0
y
10
x
0
y
9
parents
none
34
5 fields
symbol
$
children
1 items
1
2 fields
x
0
y
10
x
1
y
9
parents
none
35
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
10
x
2
y
9
parents
none
36
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
10
x
4
y
9
parents
none
37
5 fields
symbol
R
children
1 items
1
2 fields
x
4
y
10
x
5
y
9
parents
none
38
5 fields
symbol
M
children
1 items
1
2 fields
x
1
y
11
x
0
y
10
parents
none
39
5 fields
symbol
?
children
2 items
1
2 fields
x
2
y
11
2
2 fields
x
3
y
11
x
2
y
10
parents
none
40
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
11
2
2 fields
x
4
y
11
x
4
y
10
parents
none
41
5 fields
symbol
?
children
2 items
1
2 fields
x
0
y
12
2
2 fields
x
2
y
12
x
1
y
11
parents
none
42
5 fields
symbol
E
children
1 items
1
2 fields
x
2
y
12
x
2
y
11
parents
none
43
5 fields
symbol
M
children
2 items
1
2 fields
x
3
y
12
2
2 fields
x
4
y
12
x
3
y
11
parents
none
44
5 fields
symbol
E
children
1 items
1
2 fields
x
5
y
12
x
4
y
11
parents
none
45
5 fields
symbol
?
children
1 items
1
2 fields
x
1
y
13
x
0
y
12
parents
none
46
5 fields
symbol
M
children
2 items
1
2 fields
x
2
y
13
2
2 fields
x
3
y
13
x
2
y
12
parents
none
47
5 fields
symbol
?
children
1 items
1
2 fields
x
3
y
13
x
3
y
12
parents
none
48
5 fields
symbol
M
children
1 items
1
2 fields
x
4
y
13
x
4
y
12
parents
none
49
5 fields
symbol
?
children
1 items
1
2 fields
x
5
y
13
x
5
y
12
parents
none
50
5 fields
symbol
?
children
1 items
1
2 fields
x
0
y
14
x
1
y
13
parents
none
51
5 fields
symbol
?
children
1 items
1
2 fields
x
2
y
14
x
2
y
13
parents
none
52
5 fields
symbol
M
children
1 items
1
2 fields
x
2
y
14
x
3
y
13
parents
none
53
5 fields
symbol
M
children
1 items
1
2 fields
x
3
y
14
x
4
y
13
parents
none
54
5 fields
symbol
M
children
1 items
1
2 fields
x
6
y
14
x
5
y
13
parents
none
55
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
0
y
14
parents
none
56
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
2
y
14
parents
none
57
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
3
y
14
parents
none
58
5 fields
symbol
R
children
1 items
1
2 fields
x
3
y
16
x
6
y
14
parents
none
room_type
MonsterRoomElite
Prompt
<turn_aborted> The user interrupted the previous turn on purpose. Any running unified exec processes may still be running in the background. If any tools/commands were aborted, they may have partially executed. </turn_aborted>
Game saved (milestone end of session)
Run ended: stopped · codex exec exited with 1; 2 agent messages; Codex plan budget 70% reached
Recording stopped after 00:03:08