Log
The model's log as the tooling published it. The tooling removed what it recognises as private, such as images, the model's thinking, e-mail addresses and paths in a user's home folder. The full list is in the specification. Everything else the model read or wrote is here as it was.
Start
Recording started (obs)
Game ready
Run started · claude-opus-5-5 on claude-code
proof.ticket
- ticket
- e60880f4dd3faccce55145864eb31fa7
- account
- yes
- segment
- 1
- issued_at
- 2026-10-03T22:12:35.472Z
Prompt
You are controlling Portal. Your goal is to progress through the game and reach test chamber 01. Do not cheat/look up information about the game online.
portal_documentation
no arguments
# Portal JavaScript API Reference 7 462 characters
# Portal JavaScript API Reference
This is the supported `portal` JavaScript API surface available inside
`portal_exec`. The `portal` object is already constructed and connected by the
MCP server.
```ts
interface PortalController {
tas(): TasBuilder; // Start building a TAS plan.
run(steps: NonEmptyTasSteps, options?: RunOptions): Promise<TasRunResult>; // Play 1..1000 raw steps.
look: PortalLookApi; // Relative view turns while paused.
facing(options?: RequestOptions): Promise<Facing>; // Read current view without changing it.
position(options?: RequestOptions): Promise<Position>; // Read world-space player origin.
observe(fields: NonEmptyObservationFields, options?: RequestOptions): Promise<Observation>;
seconds(value: number): number; // Positive finite seconds -> nearest tick (~66.7/s, minimum 1).
abort(): Promise<void>; // Stop an active tas_run; rejects if none is active.
screenshot(options?: ScreenshotOptions): Promise<ScreenshotResult>;
}
interface TasBuilder {
steps: WireTasStep[]; // Normalized steps queued so far (SPT wire shape).
totalTicks: number;
hold(ticks: number, keys?: TasKeys, angles?: TasAngles): this;
wait(ticks: number): this;
tap(key: TasKeyName, ticks?: number): this; // default 3 ticks
jump(ticks?: number): this; // default 3 ticks
use(ticks?: number): this; // 3-tick press + settle wait; `ticks` is the TOTAL (default 33, ~0.5 s)
fire(color: "blue" | "orange", ticks?: number): this; // same press+settle shape as use()
look(angles: TasAngles, ticks?: number): this; // default 1 tick
run(options?: RunOptions): Promise<TasRunResult>; // Consumes the queued steps.
}
type TasKeyName =
| "forward" | "back" | "left" | "right"
| "jump" | "duck" | "use" | "attack" | "attack2"
| "crouch" | "blue" | "orange"; // aliases for duck/attack/attack2
type TasKeys = Partial<Record<TasKeyName, boolean>>;
type TasAngles = {
up?: number; down?: number; left?: number; right?: number; // relative degrees (non-negative)
pitch?: number; yaw?: number; // raw Source deltas (pitch > 0 down, yaw > 0 left)
pitchTo?: number; yawTo?: number; // absolute Source angles
pitch_to?: number; yaw_to?: number; // accepted SPT wire aliases for pitchTo/yawTo
};
type TasStep = {
ticks: number; // integer 1..6600
keys?: TasKeys;
} & TasAngles;
type WireTasStep = {
ticks: number;
keys?: TasKeys;
pitch?: number; yaw?: number;
pitch_to?: number; yaw_to?: number;
};
type NonEmptyTasSteps = [TasStep, ...TasStep[]]; // 1..1000 steps; plan total <= 6600 ticks
type RunOptions = Omit<ScreenshotOptions, "timeoutMs"> & {
screenshot?: boolean; // default true: screenshot after playback
position?: boolean; // default true: request final player origin
timeoutMs?: number; // TAS completion timeout; default 2x nominal playback + 15 s
// Also used for the automatic screenshot request.
};
type Facing = { pitch: number; yaw: number; roll: number };
type Position = { x: number; y: number; z: number }; // world-space player origin
type ObservationField = "facing" | "position";
type NonEmptyObservationFields = [ObservationField, ...ObservationField[]];
type Observation = {
facing?: Facing;
position?: Position;
unavailable?: Partial<Record<ObservationField, string>>;
};
// Failures reject with an Error; fields that carry no information are omitted.
type TasRunResult = {
ticks: number; // simulated ticks
aborted?: true; // present only when playback was aborted
reason?: string; // abort reason, present only when aborted
facing?: Facing; // view after playback (Source angles), when reported
position?: Position; // present by default when available
unavailable?: Partial<Record<ObservationField, string>>;
screenshots?: Array<PortalScreenshot>; // present unless { screenshot: false }
};
interface PortalLookApi {
left(angle: number): Promise<LookResult>; // angle must be finite and non-negative
right(angle: number): Promise<LookResult>; // angle must be finite and non-negative
up(angle: number): Promise<LookResult>; // angle must be finite and non-negative
down(angle: number): Promise<LookResult>; // angle must be finite and non-negative
}
type LookResult = {
facing?: Facing; // view after the turn, when reported
};
type RequestOptions = {
timeoutMs?: number; // request timeout override; default 5 s
};
type ScreenshotOptions = RequestOptions & {
fullRes?: boolean; // default false: reduce images taller than 360 px to 360 px
quality?: number; // JPEG quality; default 85, rounded and clamped to 1..100
};
type ScreenshotResult = {
screenshots: Array<PortalScreenshot>;
};
type PortalScreenshot = {
url: string;
width?: number;
height?: number;
};
```
## Direct screenshot tool
The standalone MCP tool `portal_screenshot` captures at full resolution and
returns an image block by default. Pass `{ savePath: "path/to/screenshot.jpg" }`
to save the JPEG to that file instead. In save mode, the tool returns only a
text confirmation and does not show the image to the agent. Missing parent
directories are created automatically, and an existing file is overwritten.
## Execution semantics
A `TasBuilder` queues its plan locally; no game input is sent until `run()` is
called. Calling `run()` consumes the queued steps, plays them in order, and
pauses the game again after playback.
Every `hold()` or raw `TasStep` describes the complete button state for that
step. Keys omitted from a step are released. To keep holding a key across
consecutive steps, include it in every step.
Relative or absolute angle changes are applied immediately on the step's first
tick. Relative and absolute angles cannot be mixed for the same axis in one
step.
Each TAS step must use an integer tick count from 1 through 6600. A run must
contain 1 through 1000 steps, and their combined duration must not exceed 6600
ticks.
## State across `portal_exec` calls
Each `portal_exec` snippet runs as the body of a new async function. Local
`const`, `let`, and `var` declarations therefore last only for that tool call:
```js
const position = await portal.position();
return position;
```
The MCP server itself is a persistent Node.js process. To retain state across
calls, store it on `globalThis`, preferably under a single namespaced property:
```js
globalThis.portalState ??= {
attempts: 0,
positions: [],
};
globalThis.portalState.attempts += 1;
globalThis.portalState.positions.push(await portal.position());
return globalThis.portalState;
```
A later call can read or update the same value:
```js
return globalThis.portalState?.positions.at(-1);
```
Values stored this way remain live JavaScript values rather than serialized
copies, so objects, functions, and class instances can persist. State lasts
only for the lifetime of the MCP server process and is lost when that process
exits or restarts. Avoid overwriting server-owned globals, especially
`globalThis.portal` and `globalThis.nodeRepl`.
portal_exec
return [portal.facing(), portal.position(), await portal.screenshot()];
[
{},
{},
{}
]
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065603180-5je3il.jpg]
portal_exec
return await portal.observe(['facing','position']);
- facing
- pitch
- 0
- yaw
- -170
- roll
- 0
- position
- x
- -544
- y
- -368.78
- z
- 160
Model
Let me look around the room.
portal_exec
const shots=[]; for (let i=0;i<3;i++){ await portal.look.right(90); shots.push(await portal.screenshot()); } return shots;
[
{},
{},
{}
]
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065608498-mnw5z6.jpg]
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065608499-4nl223.jpg]
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065608499-6jnv4c.jpg]
portal_exec2 inputs played · 00:01:00.0 in-game
const t=portal.tas(); t.hold(4000,{}, {yawTo:-170}); return await t.run();
Inputs played
Played input
Played input 00:01:00.0 in-game
{
"ticks": 4000,
"facing": {
"pitch": 0,
"yaw": -170,
"roll": 0
},
"position": {
"x": -544,
"y": -368.78,
"z": 160.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065672053-8llfae.jpg]
portal_exec
await portal.look.left(60); return await portal.screenshot();
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065674603-jfcr23.jpg]
portal_exec2 inputs played · 00:00:01.2 in-game
await portal.look.right(20); const t=portal.tas(); t.hold(80,{forward:true}); return await t.run();
Inputs played
Played input
Played input 00:00:01.2 in-game
{
"ticks": 80,
"facing": {
"pitch": 0,
"yaw": -40,
"roll": 0
},
"position": {
"x": -754.78,
"y": -380.41,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065678028-spzmo7.jpg]
portal_exec
const s=[]; for(let i=0;i<4;i++){await portal.look.right(90); s.push(await portal.screenshot());} return s;
[
{},
{},
{},
{}
]
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065680980-0qlne0.jpg]
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065680980-b4cq9p.jpg]
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065680980-rx6rhz.jpg]
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065680980-q1sjmy.jpg]
portal_exec8 inputs played · 00:00:00.0 in-game
const s=[]; for(const y of [180,-135,-90,0]){const t=portal.tas(); t.look({yawTo:y}); const r=await t.run(); s.push(y, r.screenshots);} return s;
Inputs played
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
[ 797 characters
[
180,
[
{
"height": 360,
"width": 640
}
],
-135,
[
{
"height": 360,
"width": 640
}
],
-90,
[
{
"height": 360,
"width": 640
}
],
0,
[
{
"height": 360,
"width": 640
}
]
]
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065686217-wf7ynb.jpg]
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065686217-zvofqt.jpg]
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065686217-nn5x1w.jpg]
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065686217-c1f74q.jpg]
Model
I'm out of the relaxation vault and getting my bearings in the chamber. Next I'm looking for the exit.
portal_exec2 inputs played · 00:00:00.4 in-game
const t=portal.tas(); t.hold(30,{back:true},{yawTo:0}); t.look({yawTo:90}); return await t.run();
Inputs played
Played input
Played input 00:00:00.4 in-game
{
"ticks": 31,
"facing": {
"pitch": 0,
"yaw": 90,
"roll": 0
},
"position": {
"x": -815.97,
"y": -380.41,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065690175-o6fiv8.jpg]
portal_exec4 inputs played · 00:00:00.0 in-game
const s=[]; for(const y of [45,135]){const t=portal.tas(); t.look({yawTo:y}); const r=await t.run(); s.push(r.screenshots);} return s.length;
Inputs played
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
2
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065693028-ai5pez.jpg]
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065693028-uhky0z.jpg]
portal_exec2 inputs played · 00:00:01.5 in-game
const t=portal.tas(); t.hold(100,{forward:true},{yawTo:60}); t.look({yawTo:0}); return await t.run();
Inputs played
Played input
Played input 00:00:01.5 in-game
{
"ticks": 101,
"facing": {
"pitch": 0,
"yaw": 0,
"roll": 0
},
"position": {
"x": -703.47,
"y": -195.04,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065696940-r2v0mq.jpg]
portal_exec2 inputs played · 00:00:01.9 in-game
const t=portal.tas(); t.hold(130,{forward:true},{yawTo:0}); t.look({yawTo:-45}); return await t.run();
Inputs played
Played input
Played input 00:00:01.9 in-game
{
"ticks": 131,
"facing": {
"pitch": 0,
"yaw": -45,
"roll": 0
},
"position": {
"x": -410.97,
"y": -195.04,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065701149-6qng7k.jpg]
portal_exec2 inputs played · 00:00:00.0 in-game
const t=portal.tas(); t.look({yawTo:-90}); return await t.run();
Inputs played
Played input
Played input 00:00:00.0 in-game
{
"ticks": 1,
"facing": {
"pitch": 0,
"yaw": -90,
"roll": 0
},
"position": {
"x": -410.97,
"y": -195.04,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065703231-xnv2m5.jpg]
portal_exec2 inputs played · 00:00:01.9 in-game
const t=portal.tas(); t.hold(130,{forward:true},{yawTo:-90}); return await t.run();
Inputs played
Played input
Played input 00:00:01.9 in-game
{
"ticks": 130,
"facing": {
"pitch": 0,
"yaw": -90,
"roll": 0
},
"position": {
"x": -410.97,
"y": -487.54,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065708204-q0o0pz.jpg]
Model
I've found the exit door; heading through it now.
portal_exec2 inputs played · 00:00:02.2 in-game
const t=portal.tas(); t.hold(150,{forward:true},{yawTo:-105}); return await t.run();
Inputs played
Played input
Played input 00:00:02.2 in-game
{
"ticks": 150,
"facing": {
"pitch": 0,
"yaw": -105,
"roll": 0
},
"position": {
"x": -498.32,
"y": -695.73,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065714100-0zujff.jpg]
portal_exec2 inputs played · 00:00:05.4 in-game
const t=portal.tas(); t.hold(60,{forward:true}); t.wait(300); return await t.run();
Inputs played
Played input
Played input 00:00:05.4 in-game
{
"ticks": 360,
"facing": {
"pitch": 0,
"yaw": -105,
"roll": 0
},
"position": {
"x": -533.26,
"y": -826.13,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065722160-llrw1e.jpg]
portal_exec2 inputs played · 00:00:01.5 in-game
const t=portal.tas(); t.hold(100,{forward:true},{yawTo:-135, pitchTo:30}); return await t.run();
Inputs played
Played input
Played input 00:00:01.5 in-game
{
"ticks": 100,
"facing": {
"pitch": 30,
"yaw": -135,
"roll": 0
},
"position": {
"x": -692.36,
"y": -985.23,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065726517-n0ehg7.jpg]
portal_exec2 inputs played · 00:00:01.1 in-game
const t=portal.tas(); t.hold(45,{forward:true},{yawTo:-125, pitchTo:35}); t.use(); return await t.run();
Inputs played
Played input
Played input 00:00:01.1 in-game
{
"ticks": 78,
"facing": {
"pitch": 35,
"yaw": -125,
"roll": 0
},
"position": {
"x": -750.43,
"y": -1068.17,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065729859-yllufx.jpg]
portal_exec2 inputs played · 00:00:00.5 in-game
const t=portal.tas(); t.look({yawTo:-160, pitchTo:35}); t.use(); return await t.run();
Inputs played
Played input
Played input 00:00:00.5 in-game
{
"ticks": 34,
"facing": {
"pitch": 35,
"yaw": -160,
"roll": 0
},
"position": {
"x": -750.43,
"y": -1068.17,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065732939-yjodmf.jpg]
portal_exec2 inputs played · 00:00:00.4 in-game
const t=portal.tas(); for(let i=0;i<10;i++) t.hold(3,{},{yaw:-0, left:12}); t.look({pitchTo:10}); return await t.run();
Inputs played
Played input
Played input 00:00:00.4 in-game
{
"ticks": 31,
"facing": {
"pitch": 10,
"yaw": -40,
"roll": 0
},
"position": {
"x": -750.43,
"y": -1068.17,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065738985-ddl3l6.jpg]
Model
The cube is picked up; now I'm finding the floor button so I can put it there.
portal_exec6 inputs played · 00:00:00.0 in-game
const s=[]; for(const y of [20,80,-160]){const t=portal.tas(); t.look({yawTo:y,pitchTo:20}); const r=await t.run(); s.push(r.screenshots);} return 1;
Inputs played
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
Played input
Played input 00:00:00.0 in-game
1
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065742951-16951f.jpg]
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065742951-93t79q.jpg]
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065742951-tmxcwy.jpg]
portal_exec2 inputs played · 00:00:00.8 in-game
const t=portal.tas(); t.hold(20,{forward:true},{yawTo:-160,pitchTo:35}); t.use(); t.hold(5,{},{left:30}); return await t.run();
Inputs played
Played input
Played input 00:00:00.8 in-game
{
"ticks": 58,
"facing": {
"pitch": 35,
"yaw": -130,
"roll": 0
},
"position": {
"x": -792.72,
"y": -1083.56,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065747289-4t3etu.jpg]
portal_exec2 inputs played · 00:00:00.4 in-game
const t=portal.tas(); for(let i=0;i<10;i++) t.hold(3,{back:true},{left:5}); t.look({pitchTo:10}); return await t.run();
Inputs played
Played input
Played input 00:00:00.4 in-game
{
"ticks": 31,
"facing": {
"pitch": 10,
"yaw": -80,
"roll": 0
},
"position": {
"x": -778.57,
"y": -1019.71,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065750825-ulxlqo.jpg]
portal_exec2 inputs played · 00:00:01.8 in-game
const t=portal.tas(); for(let i=0;i<10;i++) t.hold(3,{},{right:9.8}); t.hold(70,{forward:true}); t.wait(20); return await t.run();
Inputs played
Played input
Played input 00:00:01.8 in-game
{
"ticks": 120,
"facing": {
"pitch": 10,
"yaw": -178,
"roll": 0
},
"position": {
"x": -839.58,
"y": -1023.33,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065759170-bemi2i.jpg]
portal_exec2 inputs played · 00:00:02.6 in-game
const t=portal.tas(); for(let i=0;i<28;i++) t.hold(2,{},{left:7}); t.hold(100,{forward:true}); t.wait(20); return await t.run();
Inputs played
Played input
Played input 00:00:02.6 in-game
{
"ticks": 176,
"facing": {
"pitch": 10,
"yaw": 18,
"roll": 0
},
"position": {
"x": -625.59,
"y": -953.8,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065764905-q4q5fv.jpg]
portal_exec2 inputs played · 00:00:01.5 in-game
const t=portal.tas(); t.use(); t.hold(30,{back:true}); t.wait(40); t.look({yawTo:-60, pitchTo:0}); return await t.run();
Inputs played
Played input
Played input 00:00:01.5 in-game
{
"ticks": 104,
"facing": {
"pitch": 0,
"yaw": -60,
"roll": 0
},
"position": {
"x": -689.79,
"y": -974.66,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065769150-8clz72.jpg]
Model
The cube is on the button. Now I'm checking whether the exit door opened.
portal_exec2 inputs played · 00:00:00.0 in-game
const t=portal.tas(); t.look({yawTo:40, pitchTo:0}); return await t.run();
Inputs played
Played input
Played input 00:00:00.0 in-game
{
"ticks": 1,
"facing": {
"pitch": 0,
"yaw": 40,
"roll": 0
},
"position": {
"x": -689.79,
"y": -974.66,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065772029-z6zd7i.jpg]
portal_exec2 inputs played · 00:00:00.8 in-game
const t=portal.tas(); t.look({yawTo:22, pitchTo:30}); t.hold(20,{forward:true}); t.use(); return await t.run();
Inputs played
Played input
Played input 00:00:00.8 in-game
{
"ticks": 54,
"facing": {
"pitch": 30,
"yaw": 22,
"roll": 0
},
"position": {
"x": -648.06,
"y": -957.8,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065776065-kozpy5.jpg]
portal_exec2 inputs played · 00:00:01.0 in-game
const t=portal.tas(); t.hold(10,{forward:true}); t.wait(30); t.look({pitchTo:25}); t.wait(30); return await t.run();
Inputs played
Played input
Played input 00:00:01.0 in-game
{
"ticks": 71,
"facing": {
"pitch": 25,
"yaw": 22,
"roll": 0
},
"position": {
"x": -627.2,
"y": -949.38,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065782614-t5b6e5.jpg]
portal_exec2 inputs played · 00:00:00.8 in-game
const t=portal.tas(); for(let i=0;i<5;i++) t.hold(3,{},{right:4}); t.hold(12,{forward:true}); t.wait(30); return await t.run();
Inputs played
Played input
Played input 00:00:00.8 in-game
{
"ticks": 57,
"facing": {
"pitch": 25,
"yaw": 2,
"roll": 0
},
"position": {
"x": -600.22,
"y": -948.43,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065786204-iw7jri.jpg]
portal_exec2 inputs played · 00:00:01.7 in-game
const t=portal.tas(); t.hold(3,{},{left:4}); t.wait(20); t.use(); t.wait(60); return await t.run();
Inputs played
Played input
Played input 00:00:01.7 in-game
{
"ticks": 116,
"facing": {
"pitch": 25,
"yaw": 6,
"roll": 0
},
"position": {
"x": -600.22,
"y": -948.43,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065790755-kpwlfb.jpg]
portal_exec2 inputs played · 00:00:00.7 in-game
const t=portal.tas(); t.hold(20,{back:true}); t.look({yawTo:60,pitchTo:0}); t.wait(30); return await t.run();
Inputs played
Played input
Played input 00:00:00.7 in-game
{
"ticks": 51,
"facing": {
"pitch": 0,
"yaw": 60,
"roll": 0
},
"position": {
"x": -644.97,
"y": -953.14,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065794722-cjtgn2.jpg]
Model
Still lining up the cube on the button; the door hasn't opened yet.
portal_exec2 inputs played · 00:00:00.0 in-game
const t=portal.tas(); t.look({yawTo:10,pitchTo:20}); return await t.run();
Inputs played
Played input
Played input 00:00:00.0 in-game
{
"ticks": 1,
"facing": {
"pitch": 20,
"yaw": 10,
"roll": 0
},
"position": {
"x": -644.97,
"y": -953.14,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065797951-sq3ird.jpg]
portal_exec2 inputs played · 00:00:00.9 in-game
const t=portal.tas(); t.look({yawTo:55,pitchTo:0}); t.wait(60); return await t.run();
Inputs played
Played input
Played input 00:00:00.9 in-game
{
"ticks": 61,
"facing": {
"pitch": 0,
"yaw": 55,
"roll": 0
},
"position": {
"x": -644.97,
"y": -953.14,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065802377-7z2b3b.jpg]
portal_exec2 inputs played · 00:00:00.0 in-game
const t=portal.tas(); t.look({yawTo:130,pitchTo:0}); return await t.run();
Inputs played
Played input
Played input 00:00:00.0 in-game
{
"ticks": 1,
"facing": {
"pitch": 0,
"yaw": 130,
"roll": 0
},
"position": {
"x": -644.97,
"y": -953.14,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065805980-nbjnv1.jpg]
Model
The exit door is open. Heading through it to the elevator.
portal_exec2 inputs played · 00:00:02.2 in-game
const t=portal.tas(); t.hold(150,{forward:true},{yawTo:160}); return await t.run();
Inputs played
Played input
Played input 00:00:02.2 in-game
{
"ticks": 150,
"facing": {
"pitch": 0,
"yaw": 160,
"roll": 0
},
"position": {
"x": -962.12,
"y": -839.12,
"z": 128.03
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065811318-g2332c.jpg]
portal_exec2 inputs played · 00:00:03.0 in-game
const t=portal.tas(); t.hold(200,{forward:true},{yawTo:-178}); return await t.run();
Inputs played
Played input
Played input 00:00:03.0 in-game
{
"ticks": 200,
"facing": {
"pitch": 0,
"yaw": -178,
"roll": 0
},
"position": {
"x": -1411.85,
"y": -854.83,
"z": 148.56
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065817370-o028rh.jpg]
Model
I'm in the elevator; waiting for the level change.
portal_exec2 inputs played · 00:00:18.0 in-game
const t=portal.tas(); t.wait(1200); return await t.run();
Inputs played
Played input
Played input 00:00:18.0 in-game
{
"ticks": 1200,
"facing": {
"pitch": 0,
"yaw": -178,
"roll": 0
},
"position": {
"x": -1411.85,
"y": -854.83,
"z": 148.56
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065838300-7oyn22.jpg]
portal_exec2 inputs played · 00:00:00.0 in-game
const t=portal.tas(); t.look({yawTo:0,pitchTo:20}); return await t.run();
Inputs played
Played input
Played input 00:00:00.0 in-game
{
"ticks": 1,
"facing": {
"pitch": 20,
"yaw": 0,
"roll": 0
},
"position": {
"x": -1411.85,
"y": -854.83,
"z": 148.56
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065841308-pt3if8.jpg]
portal_exec2 inputs played · 00:00:09.3 in-game
const t=portal.tas(); t.hold(25,{back:true}); t.wait(600); return await t.run();
Inputs played
Played input
Played input 00:00:09.3 in-game
{
"ticks": 625,
"facing": {
"pitch": 20,
"yaw": 0,
"roll": 0
},
"position": {
"x": -1468.1,
"y": -854.83,
"z": 413.76
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065853680-i9jstr.jpg]
Model
Elevator is going up. Waiting for the load.
portal_exec2 inputs played · 00:00:15.0 in-game
const t=portal.tas(); t.wait(1000); return await t.run();
Inputs played
Played input
Played input 00:00:15.0 in-game
{
"ticks": 1000,
"facing": {
"pitch": 20,
"yaw": 0,
"roll": 0
},
"position": {
"x": -1468.1,
"y": -854.83,
"z": 724.56
}
}
[Image: source: <USER_HOME>/.claude/projects/-mnt-g-OBS-Portal-opus-01/[ID]/tool-results/mcp-portal-blob-1791065871388-8u1vmd.jpg]
Chamber 01
Chamber 01 chapter
Victory · Victory (Chamber 01)
Prompt
[Request interrupted by user]
Game saved (milestone Chamber 01)
Game saved (milestone end of session)
Run ended: completed · claude -p exited with 0; 86 assistant turns; cost $0.67; error_during_execution; game over: Victory (Chamber 01)
Recording stopped after 00:05:23